Difference between revisions of "BioWare"
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Revision as of 22:18, 10 November 2011
BioWare is a video game developer based in Canada and founded in 1995 by Ray Muzyka and Greg Zeschuk--"the Doctors"--along with Augustine Yip.
Morality in BioWare Games
Starting with their Star Wars: Knights of the Old Republic series and continuing with Mass Effect and Dragon Age, BioWare has developed a binary morality system that alters a player's character based on the actions they perform.
In the aforementioned games, the user is presented a "dialogue wheel", where dialogue choices that are aligned as either paragon, neutral, or rogue affect both the flow of the player's conversation with a NPC and the ensuing gameplay. In some cases, the choices a player makes can determine the life or death of a squad mate and the chance of success on a critical mission.
Evolution of Binary Morality System
Timeline of Games
Year | Title |
---|---|
1996 | Shattered Steel |
1998 | Baldur's Gate |
1999 | Baldur's Gate: Tales of the Sword Coast |
2000 | MDK2 |
2000 | Baldur's Gate II: Shadows of Amn |
2001 | Baldur's Gate II: Throne of Bhaal |
2002 | Neverwinter Nights |
2003 | Neverwinter Nights: Shadows of Undrentide |
2003 | Neverwinter Nights: Hordes of the Underdark |
2003 | Star Wars: Knights of the Old Republic |
2005 | Jade Empire |
2007 | Mass Effect |
2008 | Sonic Chronicles: The Dark Brotherhood |
2009 | Mass Effect Galaxy |
2009 | Dragon Age: Origins |
2010 | Mass Effect 2 |
2010 | Dragon Age: Origins - Awakening |
2011 | Dragon Age II |
2011 | Star Wars: The Old Republic |
2012 | Mass Effect 3 |
TBA | Dragon Age III |