Difference between revisions of "Ubiquitous Computing"

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Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, networks, mobile protocols, location and positioning and new materials.
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'''Ubiquitous computing''', also known as ''calm computing'', ''ambient intelligence'', and ''pervasive intelligence'', is the integration of our computing environments into the real world. Human-computer interaction can occur through various devices, in different locations, and through different mediums.  
  
This paradigm is also described as pervasive computing,[1] ambient intelligence,[2] ambient media[3] or "everyware".[4] Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing,[5] and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[6]
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There are several systems that support ubiquitous computing in modern society, to include the Internet, operating systems, both mobile and otherwise, sensors, user interfaces, networks, microprocessors, and location and positioning software.  
  
Ubiquitous computing touches on a wide range of research topics, including distributed computing, mobile computing, location computing, mobile networking, context-aware computing, sensor networks, human-computer interaction, and artificial intelligence.
 
 
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=Core Concepts=
 
  
 
=History=
 
=History=
 
==Mark Weiser==
 
==Mark Weiser==
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The founder of ubiquitous computing is Mark Weiser <ref>[ http://www.ubiq.com/weiser/ Mark Weiser]</ref>, who was of the chief scientists at Xerox PARC in Palo Alto, California. He officially introduced this topic to the world in his 1991 paper, The Computer for the 21st Century<ref>[ http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html The Computer for the 21st Century (1991)]</ref>.
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=Examples=
 
=Examples=
  
=Modern Developments=
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Within his initial paper in 1991, Weiser introduces three different forms of devices to be used in ubiquitous systems. These are tabs, pads, and boards.
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Tabs are on the scale of centimeters, which can be worn on one's person. The are the smallest components of what Weiser terms as embodied reality. Some of his examples include clip-on computers the size of an ID for scanners and receivers, which are modernly represented as RFID tags.
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The second device introduced by Weiser is the pad, which range between a standard 8.5" by 11" sheet of paper. Their main potential, according to Weiser, comes from their being able to be used anywhere, much like scrap paper.
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The board, now at a scale of about a yard, serve multiple purposes. Placed in different rooms, casual computer interaction can enhance different rooms in a building. Additionally, these can share information between and within different areas, interconnecting buildings and rooms. One benefit of boards is that they can serve to display personalized, public information.
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Some notable modern examples of ubiquitous computing can be seen in the form of sensors such as Radio-frequect Identification (RFID) Tags. These perform different actions upon being scanned, and can hold data in the form of links and pre-programmed activities. 
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=Ethical Issues=
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==Privacy==
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==Policy making==  
  
=Issues=
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==Defining "Content"==
  
=See also=
 
  
 
=References=
 
=References=
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<references/>
  
=Further Reading=
 
  
 
=External Links=
 
=External Links=
 
[[Category:Ubiquitous Computing]]
 
[[Category:Ubiquitous Computing]]
 
([[Topics|back to index]])
 
([[Topics|back to index]])

Revision as of 11:23, 23 February 2016

Ubiquitous computing, also known as calm computing, ambient intelligence, and pervasive intelligence, is the integration of our computing environments into the real world. Human-computer interaction can occur through various devices, in different locations, and through different mediums.

There are several systems that support ubiquitous computing in modern society, to include the Internet, operating systems, both mobile and otherwise, sensors, user interfaces, networks, microprocessors, and location and positioning software.


History

Mark Weiser

The founder of ubiquitous computing is Mark Weiser [1], who was of the chief scientists at Xerox PARC in Palo Alto, California. He officially introduced this topic to the world in his 1991 paper, The Computer for the 21st Century[2].


Examples

Within his initial paper in 1991, Weiser introduces three different forms of devices to be used in ubiquitous systems. These are tabs, pads, and boards.

Tabs are on the scale of centimeters, which can be worn on one's person. The are the smallest components of what Weiser terms as embodied reality. Some of his examples include clip-on computers the size of an ID for scanners and receivers, which are modernly represented as RFID tags.

The second device introduced by Weiser is the pad, which range between a standard 8.5" by 11" sheet of paper. Their main potential, according to Weiser, comes from their being able to be used anywhere, much like scrap paper.

The board, now at a scale of about a yard, serve multiple purposes. Placed in different rooms, casual computer interaction can enhance different rooms in a building. Additionally, these can share information between and within different areas, interconnecting buildings and rooms. One benefit of boards is that they can serve to display personalized, public information.

Some notable modern examples of ubiquitous computing can be seen in the form of sensors such as Radio-frequect Identification (RFID) Tags. These perform different actions upon being scanned, and can hold data in the form of links and pre-programmed activities.

Ethical Issues

Privacy

Policy making

Defining "Content"

References

  1. [ http://www.ubiq.com/weiser/ Mark Weiser]
  2. [ http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html The Computer for the 21st Century (1991)]


External Links

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