Difference between revisions of "Twitch.tv"

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<!--                                                                -->|membership = {{{membership|Free}}}
 
<!--                                                                -->|membership = {{{membership|Free}}}
 
<!--                                                                -->|branding  = {{{branding|Video Streaming Site}}}
 
<!--                                                                -->|branding  = {{{branding|Video Streaming Site}}}
<!--                                                                -->|features  = {{{features|unique features}}}
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<!--                                                                -->|features  = {{{features|Live Streaming, Music, Video ondemand}}}
 
<!--                                                                -->|launch    = {{{launch|June 6, 2011}}}
 
<!--                                                                -->|launch    = {{{launch|June 6, 2011}}}
 
<!--                                                                -->|users      = {{{users| 45 million+}}}
 
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==History==
 
==History==
Twitch.tv was founded in 2011; however, its roots go back to Justin.tv, formed in 2007 by Justin Kan and Emmet Shear. Originally, their concept of the website centered around Justin Katz wearing a hat with a video camera and microphone attached and going about broadcasting his everyday activities or as the termed was coined, a "Lifecast". Later, they divided the site into different categories with gaming becoming the most popular by far. With the unprecedented success of the gaming section on Justin.tv, the company decided to devote an entirely new website to this category naming it Twitch.tv, after the term "twitch gameplay", which refers a gamer's ultra quick reaction times to certain in-game scenarios. Ever since, Twitch.tv has completely dominated the video game streaming and entertainment market. Other video content sites such as Youtube have made an attempt to boost their gaming prominence, but have not had much luck.  
+
Twitch.tv was founded in 2011; however, its roots go back to Justin.tv, formed in 2007 by Justin Kan and Emmet Shear. Originally, their concept of the website centered around Justin Katz wearing a hat with a video camera and microphone attached and going about broadcasting his everyday activities or as the termed was coined, a "Lifecast". Later, they divided the site into different categories with gaming becoming the most popular by far. With the unprecedented success of the gaming section on Justin.tv, the company decided to devote an entirely new website to this category naming it Twitch.tv, after the term "twitch gameplay", which refers a gamer's ultra quick reaction times to certain in-game scenarios. Ever since, Twitch.tv has completely dominated the video game streaming and live video entertainment market.  
  
 
 
==Users, Audience, & Content==
 
==Users, Audience, & Content==
 
The average users on Twitch are predominately male and in between the ages of 18 and 34, and focus most of their attention to the video game viewing aspect of the site. However, the number of females starting to stream as greatly risen. While some female streamers notoriously tend to play on their sexuality and attractiveness to gain large viewer numbers, most female streamers are very serious gamers and evidence that females are very close to making a big splash into the esports arena.     
 
The average users on Twitch are predominately male and in between the ages of 18 and 34, and focus most of their attention to the video game viewing aspect of the site. However, the number of females starting to stream as greatly risen. While some female streamers notoriously tend to play on their sexuality and attractiveness to gain large viewer numbers, most female streamers are very serious gamers and evidence that females are very close to making a big splash into the esports arena.     
  
For the most part, content on Twitch consists mostly of video game play throughs and live video game tournaments; however, recently there has been an increase in the amount of creative content. For example, ''pianoimproman'' is a Twitch streamer that plays piano songs that viewers request as well as some of his originals. He averages almost 17k views each time he goes live, and is evidence of the surge of creative content on Twitch. Another area Twitch has started to break into is the live music streaming market.  
+
For the most part, content on Twitch consists mostly of video game play throughs and live video game tournaments; however, recently there has been an increase in the amount of creative content. For example, ''pianoimproman'' is a Twitch streamer that plays piano songs that viewers request as well as some of his originals. He averages almost 17k views each time he goes live, and is evidence of the surge of creative content on Twitch. Another area Twitch has started to break into is the live music streaming market. In 2015, Twitch created a new category for music. Within this category, viewers can find radio talk shows, coverage of live music festivals, as well as other musical productions broadcasts. 
  
 
==The Mechanics of Twitch==
 
==The Mechanics of Twitch==
 +
They're are many ways the viewers can interact with the streamer and this is partly why streaming as been such a successful venture. First, viewers can chat live with the streamers they are watching.
 +
  
 
==Career Streamers==
 
==Career Streamers==
Making a career out of live streaming has become more possible in recent years. Streamers make money in a few ways. First, it is important that a streamer achieves a partnership with Twitch. To do this the streamer must maintain a steady viewership over 500+ each time they turn on their live stream. Second, streamers must obtain a solid number of subscribers. Subscribing to a channel
+
While it is very unlikely that someone can become wealthy off streaming 24/7, making a career out of live streaming has become more possible in recent years. A Streamers career path requires a few things. First, it is important that a streamer achieves a partnership with Twitch. To do this the streamer must maintain a steady viewership over 500+ each time they turn on their live stream. To put this into perspective, only about 150 channels have more than 500 concurrent viewers and of these channels most aren't normal streamers. They're either live broadcasts of tournaments. Second, streamers must obtain a solid number of subscribers.  
  
 
==References==
 
==References==

Revision as of 17:06, 8 March 2016

Twitch-logo.jpg
Twitchimg.png
www.Twitch.tv
Community Gamers, Craftsmen, Musicians, Entertainment
Membership Free
Privacy features that support privacy
Self Identity Video Streaming Site
Features Live Streaming, Music, Video ondemand
Status
Launch Date June 6, 2011
Users 45 million+

Twitch.tv is a platform used for live video streaming focusing mainly on video games. Streamers, the user's creating and preforming the live video content, broadcast everything from video game play-throughs to talk shows to live tournament events. Since it was founded in 2011, Twitch has seen steady increases in numbers of new visitors and streamers, and in 2015, Twitch announced it was hosting over 1.5 million broadcasters and 100 million visitors each month.

History

Twitch.tv was founded in 2011; however, its roots go back to Justin.tv, formed in 2007 by Justin Kan and Emmet Shear. Originally, their concept of the website centered around Justin Katz wearing a hat with a video camera and microphone attached and going about broadcasting his everyday activities or as the termed was coined, a "Lifecast". Later, they divided the site into different categories with gaming becoming the most popular by far. With the unprecedented success of the gaming section on Justin.tv, the company decided to devote an entirely new website to this category naming it Twitch.tv, after the term "twitch gameplay", which refers a gamer's ultra quick reaction times to certain in-game scenarios. Ever since, Twitch.tv has completely dominated the video game streaming and live video entertainment market.

Users, Audience, & Content

The average users on Twitch are predominately male and in between the ages of 18 and 34, and focus most of their attention to the video game viewing aspect of the site. However, the number of females starting to stream as greatly risen. While some female streamers notoriously tend to play on their sexuality and attractiveness to gain large viewer numbers, most female streamers are very serious gamers and evidence that females are very close to making a big splash into the esports arena.

For the most part, content on Twitch consists mostly of video game play throughs and live video game tournaments; however, recently there has been an increase in the amount of creative content. For example, pianoimproman is a Twitch streamer that plays piano songs that viewers request as well as some of his originals. He averages almost 17k views each time he goes live, and is evidence of the surge of creative content on Twitch. Another area Twitch has started to break into is the live music streaming market. In 2015, Twitch created a new category for music. Within this category, viewers can find radio talk shows, coverage of live music festivals, as well as other musical productions broadcasts.

The Mechanics of Twitch

They're are many ways the viewers can interact with the streamer and this is partly why streaming as been such a successful venture. First, viewers can chat live with the streamers they are watching.


Career Streamers

While it is very unlikely that someone can become wealthy off streaming 24/7, making a career out of live streaming has become more possible in recent years. A Streamers career path requires a few things. First, it is important that a streamer achieves a partnership with Twitch. To do this the streamer must maintain a steady viewership over 500+ each time they turn on their live stream. To put this into perspective, only about 150 channels have more than 500 concurrent viewers and of these channels most aren't normal streamers. They're either live broadcasts of tournaments. Second, streamers must obtain a solid number of subscribers.

References

coming soon

External links

coming soon