Difference between revisions of "Screen time's effect on adolescents mental health"
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− | Screen time is the aggregate time spent using a device with digital screen, which can include computers, smartphones, tablets, TV's, and video games. | + | Screen time is the aggregate time spent using a device with a digital screen, which can include computers, smartphones, tablets, TV's, and video games. There are five different categories of screen time: social, passive, interactive, educational, and other[ref], and all five categories in excess show negative psychological effects. It is measured in hours per day. |
− | The effects of screen-time on young users' mental health is an emerging area of research of the 21st century. Adolescents 18-29 comprise the highest proportion of smartphone users, making up 96% of the market share of mobile phone ownership | + | The effects of screen-time on young users' mental health is an emerging area of research of the 21st century. Adolescents 18-29 comprise the highest proportion of smartphone users, making up 96% of the market share of mobile phone ownership. Studies show that excessive mobile screen time is significantly associated with depressive symptoms. The true extent to which screen-time affects mental health is still being researched, which could inform decisions on regulation. |
[[File:screen-time phone.png|thumbnail|caption]] | [[File:screen-time phone.png|thumbnail|caption]] | ||
+ | |||
+ | SCREEN TIME and MENTAL HEALTH (giant heading) | ||
+ | PHYSICAL ACTIVITY | ||
+ | |||
+ | |||
+ | PSYCHOLOGICAL SYMPTOMS | ||
+ | -depression and anxiety | ||
+ | |||
+ | THEORIES OF USE | ||
+ | -compulsory | ||
+ | -comparative | ||
+ | |||
+ | |||
+ | 5 TYPES | ||
+ | describe w effects | ||
REGULATION | REGULATION | ||
− | -parents? | + | -parents? self-regulation? |
+ | |||
+ | |||
+ | |||
+ | MODERATION | ||
+ | proven good sometimes |
Revision as of 16:26, 27 January 2022
Screen time is the aggregate time spent using a device with a digital screen, which can include computers, smartphones, tablets, TV's, and video games. There are five different categories of screen time: social, passive, interactive, educational, and other[ref], and all five categories in excess show negative psychological effects. It is measured in hours per day. The effects of screen-time on young users' mental health is an emerging area of research of the 21st century. Adolescents 18-29 comprise the highest proportion of smartphone users, making up 96% of the market share of mobile phone ownership. Studies show that excessive mobile screen time is significantly associated with depressive symptoms. The true extent to which screen-time affects mental health is still being researched, which could inform decisions on regulation.
SCREEN TIME and MENTAL HEALTH (giant heading) PHYSICAL ACTIVITY
PSYCHOLOGICAL SYMPTOMS
-depression and anxiety
THEORIES OF USE -compulsory -comparative
5 TYPES
describe w effects
REGULATION -parents? self-regulation?
MODERATION proven good sometimes