Difference between revisions of "BioWare"

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(Morality in BioWare Games)
(Morality in BioWare Games)
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== Morality in BioWare Games ==
 
== Morality in BioWare Games ==
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[[image:dialogue-wheel.jpg|thumb|A dialogue wheel for Mass Effect]]
 
Starting with their Star Wars: Knights of the Old Republic series and continuing with Mass Effect and Dragon Age, BioWare has developed a binary morality system that alters a player's character based on the actions they perform.
 
Starting with their Star Wars: Knights of the Old Republic series and continuing with Mass Effect and Dragon Age, BioWare has developed a binary morality system that alters a player's character based on the actions they perform.
  

Revision as of 01:40, 1 November 2011

BioWare is a video game developer based in Canada and founded in 1995 by Ray Muzyka and Greg Zeschuk--"the Doctors"--along with Augustine Yip.

Timeline of Games

Year Title
1996 Shattered Steel
1998 Baldur's Gate
1999 Baldur's Gate: Tales of the Sword Coast
2000 MDK2
2000 Baldur's Gate II: Shadows of Amn
2001 Baldur's Gate II: Throne of Bhaal
2002 Neverwinter Nights
2003 Neverwinter Nights: Shadows of Undrentide
2003 Neverwinter Nights: Hordes of the Underdark
2003 Star Wars: Knights of the Old Republic
2005 Jade Empire
2007 Mass Effect
2008 Sonic Chronicles: The Dark Brotherhood
2009 Mass Effect Galaxy
2009 Dragon Age: Origins
2010 Mass Effect 2
2010 Dragon Age: Origins - Awakening
2011 Dragon Age II
2011 Star Wars: The Old Republic
2012 Mass Effect 3
TBA Dragon Age III

Morality in BioWare Games

A dialogue wheel for Mass Effect

Starting with their Star Wars: Knights of the Old Republic series and continuing with Mass Effect and Dragon Age, BioWare has developed a binary morality system that alters a player's character based on the actions they perform.

In the aforementioned games, the user is presented a "dialogue wheel", where dialogue choices that are aligned as either paragon, neutral, or rogue affect both the flow of the player's conversation with a NPC and the ensuing gameplay. In some cases, the choices a player makes can determine the life or death of a squad mate and the chance of success on a critical mission.

Evolution of Binary Morality System