Difference between revisions of "App Store (ios)"

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this article will be written by joshag for SI410 w22 - In progress...
 
 
The '''App Store (ios)''' is an application marketplace on IPhones that enables users of Apple products to browse, download, and provide feedback on applications. The applications are created by 3rd party developers who choose to share their software on the App Store. Apps are offered as free downloads, or purchase to download. For any App, Apple controls the infrastructure of uploads, downloads, and payments. As a result, Apple collects a varying percentage of App revenues.
 
The '''App Store (ios)''' is an application marketplace on IPhones that enables users of Apple products to browse, download, and provide feedback on applications. The applications are created by 3rd party developers who choose to share their software on the App Store. Apps are offered as free downloads, or purchase to download. For any App, Apple controls the infrastructure of uploads, downloads, and payments. As a result, Apple collects a varying percentage of App revenues.
  
 
==History of The App Store==
 
==History of The App Store==
In October of  2007, Apple officially announced that they were creating an App Store to allow 3rd party developers to offer their applications to Apple users. This decision came after Apple previously only allowed  users to utilize Apple’s web browser, Safari to access web applications. A year later in July 2008 the App store was released with 500 applications available for download. Apps were offered as free downloads or cost money, with 90% of apps costing less than $10. 30% of sales revenue was collected by Apple, which Steve Jobs positioned as more generous than most video game industry, and accounted for Apple handling distribution and marketing of  apps. In October 2009 Apple added in app purchases to the App Store, which enabled users to spend money inside of Apps they have already downloaded. Purchases were required to go through Apple’s payment processing, which charged a 30% fee. After Sony disregarded Apple’s rules by routing ebook sales to their own payment services in February 2011, Apple rejected Sony’s new app and restated that Apps are not allowed to redirect in app purchases to payment services that are not Apple’s. Additionally in February Apple began to offer subscription services for publishers, again with their 30% fee. In January of 2014, Apple reached a settlement with the Federal Trade Commision regarding Apples manipulative in app purchases tactics. As a result Apple offered $32 Million in refunds to consumers and initiated the increase of parental controls to prevent children from unknowingly spending money. By June 2016, Apple expanded their subscription app models. This led to a drop to a 15% fee after the first year of subscriptions and the introduction of “reader apps” which allow accessing content subscriptions, but does not allow users to be redirected to other payment options. Additionally, Apple implemented advertising in the App Store. In November of 2016 a House committee investigation found that Apple gave Amazon lower fees on the App Store. Apple claimed the program was established already, and it was formally announced in April of 2020. Before that, in April 2019, Apple was banning 3rd party screen time and parental control apps. This received criticism from the public as it was seen as anti competitive because Apple has competing products in the market. Apple eventually reinstated these apps in July.  Later that year in September Apple released the Apple Arcade, which provided a subscription service to exclusive and premium games. In August 2020 Apple banned Fortinite from the App Store after they implemented their own in-app purchasing system. This initiated a long legal battle which concluded that Apple’s App Store is not an illegal monopoly, but Apple is not allowed to prohibit 3rd party in app purchasing services. At the same time Apple started allowing apps such as Netflix and Spotify to have a link to their payment services within each app in September 2021.
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In October of  2007, Apple officially announced that they were creating an App Store to allow 3rd party developers to offer their applications to Apple users. This decision came after Apple previously only allowed  users to utilize Apple’s web browser, Safari to access web applications. A year later in July 2008 the App store was released with 500 applications available for download. Apps were offered as free downloads or cost money, with 90% of apps costing less than $10<ref name="NYT>https://www.nytimes.com/2008/07/10/technology/personaltech/10apps.html&sa=D&source=docs&ust=1643169876773064&usg=AOvVaw0aJQ7JpDCtYejjNcQSXuuC</ref>. 30% of sales revenue was collected by Apple, which Steve Jobs positioned as more generous than most video game industry, and accounted for Apple handling distribution and marketing of  apps. In October 2009 Apple added in app purchases to the App Store, which enabled users to spend money inside Apps they have already downloaded. Purchases were required to go through Apple’s payment processing, which charged a 30% fee. After Sony disregarded Apple’s rules by routing ebook sales to their own payment services in February 2011, Apple rejected Sony’s new app and restated that Apps are not allowed to redirect in app purchases to payment services that are not Apple’s.<ref name="NYT"> https://www.nytimes.com/2011/02/01/technology/01apple.html&sa=D&source=docs&ust=1643170583872472&usg=AOvVaw2KEagbk8Cx8zZtP029VcHv</ref> Additionally in February Apple began to offer subscription services for publishers, again with their 30% fee.<ref name="Apple 2/15/11">https://www.apple.com/newsroom/2011/02/15Apple-Launches-Subscriptions-on-the-App-Store/&sa=D&source=docs&ust=1643170891745362&usg=AOvVaw3NNClxwN-ipzAqbvllJX0w</ref> In January of 2014, Apple reached a settlement with the Federal Trade Commission regarding Apples manipulative in app purchases tactics. As a result Apple offered $32 Million in refunds to consumers and initiated the increase of parental controls to prevent children from unknowingly spending money.<ref name="Verge 1/15/14">https://www.theverge.com/2014/1/15/5311364/apple-settles-with-ftc-over-in-app-purchases-tim-cook-says&sa=D&source=docs&ust=1643171430764000&usg=AOvVaw25Svh22LDyBYPHKFEhlISo</ref> By June 2016, Apple expanded their subscription app models. This led to a drop to a 15% fee after the first year of subscriptions and the introduction of “reader apps” which allow accessing content subscriptions, but does not allow users to be redirected to other payment options. Additionally, Apple implemented advertising in the App Store. In November of 2016 a House committee investigation found that Apple gave Amazon lower fees on the App Store.<ref name="Verge 7/30/20">https://www.theverge.com/2020/7/30/21348108/apple-amazon-prime-video-app-store-special-treatment-fee-subscriptions&sa=D&source=docs&ust=1643176290148418&usg=AOvVaw34lHz3eFW8FiLcjZ_9Yo2c</ref> Apple claimed the program was established already, and it was formally announced in April of 2020.<ref name="Verge 4/1/20">https://www.theverge.com/2020/4/1/21203630/apple-amazon-prime-video-ios-app-store-cut-exempt-program-deal&sa=D&source=docs&ust=1643176290147892&usg=AOvVaw0EytTpl5JrqbcPx9LiWOFY</ref> Before that, in April 2019, Apple was banning 3rd party screen time and parental control apps. This received criticism from the public as it was seen as anti competitive because Apple has competing products in the market.<ref name="Verge 4/27/19"> https://www.theverge.com/2019/4/27/18519888/apple-screen-time-app-tracking-parental-controls-report</ref> Apple eventually reinstated these apps in July.  Later that year in September Apple released the Apple Arcade, which provided a subscription service to exclusive and premium games.<ref name="Apple 2019"> https://www.apple.com/newsroom/2019/09/apple-arcade-its-time-to-play/</ref> In August 2020 Apple banned Fortinite from the App Store after they implemented their own in-app purchasing system.<ref name="Verge 8/6/20"> https://www.theverge.com/2020/8/6/21357771/apple-cloud-gaming-microsoft-xcloud-google-stadia-ios-app-store-guidelines-violations</ref> This initiated a long legal battle which concluded that Apple’s App Store is not an illegal monopoly, but Apple is not allowed to prohibit 3rd party in app purchasing services.<ref name="Verge 9/10/21"> https://www.theverge.com/2021/9/10/22662320/epic-apple-ruling-injunction-judge-court-app-store</ref> At the same time Apple started allowing apps such as Netflix and Spotify to have a link to their payment services within each app in September 2021.<ref name="Verge 9/1/21"> https://www.theverge.com/2021/9/1/22653264/apple-reader-app-exception-anti-steering-signup-page </ref>
^sources to come
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==Features==
 
==Features==
  
The App Store (ios) includes apps for Apple’s iPhone. As of January 2022, the App Store consists of five sections for users to browse apps.
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The App Store (ios) includes apps for Apple’s iPhone. As of January 2022, the App Store consists of five sections for users to browse apps.<ref name="dets">https://developer.apple.com/app-store/discoverability/</ref>
  
 
===Today===
 
===Today===
The today section of the App Store is “a daily destination with original stories from our editors around the world” which includes recommendations and stories about Apps on the app store. This includes categories such as “Now Trending” in categories such as games and productivity. It also includes Editors picks for apps of any category, a game of the day and an app of the day. Additionally, the editors provide stories about featured apps regarding their purpose and meaning to provide more insight into Apps and their developers. Features apps are determined by the editors, which are chosen based on categories such as a strong user interface, high quality user experience, innovativeness, accessibility, and more. Apps are able to submit an entry online to get featured, but do not pay to be featured.
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The today section of the App Store is “a daily destination with original stories from our editors around the world”<ref name="Apple Website"> https://developer.apple.com/app-store/discoverability/</ref> which includes recommendations and stories about Apps on the app store. This includes categories such as “Now Trending” in categories such as games and productivity. It also includes Editors picks for apps of any category, a game of the day and an app of the day. Additionally, the editors provide stories about featured apps regarding their purpose and meaning to provide more insight into Apps and their developers. Features apps are determined by the editors, which are chosen based on categories such as a strong user interface, high quality user experience, innovativeness, accessibility, and more. Apps are able to submit an entry online to get featured, but do not pay to be featured.<ref name="apple dev">https://developer.apple.com/app-store/getting-featured/&sa=D&source=docs&ust=1643063533752491&usg=AOvVaw2hBfJQw78PWTpDkxip_UKm</ref>
  
 
===Games & Apps===
 
===Games & Apps===
Claiming itself to be the “worlds best games store”, Apple provides a dedicated page to provide details and recommendations of games to play from classics to brand new games. Similarly, the Apps section provides a similar display of non gaming apps for users to download. For both sections, Apple gives app recommendations that are curated specifically to customers. These recommendations are based off of previous downloads, along with other data Apple has for the users. Games and Apps also includes charts for popular and new games, to help encourage exploration and downloading new apps.
+
Claiming itself to be the “worlds best games store”<ref name="dets">https://developer.apple.com/app-store/discoverability/</ref>, Apple provides a dedicated page to provide details and recommendations of games to play from classics to brand new games. Similarly, the Apps section provides a similar display of non gaming apps for users to download. For both sections, Apple gives app recommendations that are curated specifically to customers. These recommendations are based off of previous downloads, along with other data Apple has for the users. Games and Apps also includes charts for popular and new games, to help encourage exploration and downloading new apps.
  
 
===Arcade===
 
===Arcade===
Apple Arcade, the newest addition to the App store, provides a subscription service which gives users access to more than 200 games. With the membership, which costs $4.99 a month with a family plan available, allows users to play any of the games for free, without any in app purchases. Arcade games are available for any Apple device, including the Apple TV.
+
Apple Arcade, the newest addition to the App store, provides a subscription service which gives users access to more than 200 games. With the membership, which costs $4.99 a month with a family plan available, allows users to play any of the games for free, without any in app purchases. Arcade games are available for any Apple device, including the Apple TV.<ref name="arcade"> https://www.apple.com/apple-arcade/?itscg=10000&itsct=arc-0-apl_hp-lrn_tle-apl-ref-210507</ref>
  
 
===Search===
 
===Search===
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==App Development==
 
==App Development==
In order for third party developers to create and release apps on the App Store Apple provides an iPhone SDK (software development kit) to give developers the necessary tools. The SDK was originally released in June of 2008, available free for developers to download, but it is only available on Macs (Apple’s computers). Once an app is ready for launch if developers wish to release their apps on the App Store, they must pay $99 annually.  
+
In order for third party developers to create and release apps on the App Store Apple provides an iPhone SDK (software development kit) to give developers the necessary tools. The SDK was originally released in June of 2008, available free for developers to download, but it is only available on Macs (Apple’s computers). Once an app is ready for launch if developers wish to release their apps on the App Store, they must pay $99 annually.<ref name="cnet"> https://www.cnet.com/news/faq-what-does-the-iphone-sdk-mean/</ref>
  
 
==Economics of App Store==
 
==Economics of App Store==
In 2018, a study was conducted by a Deloitte subsidiary for the FTC on the economics of App Stores. As of 2018, there were 317,673 active companies working on developing new apps which help to facilitate 7,744,418 jobs in the industry including both jobs direct to developing apps and indirect jobs that result from the app economy. Overall, Apps bring in $568.47 billion annually in the United States, broken down into 339.7 billion dollars as direct contributions such as subscriptions, in-app purchases and advertising revenue. The other 228.77 Billion dollars are indirect, resulting from businesses that benefit from users using the applications (ex: purchasing towels through the Amazon app). The app economy previously described would not be possible without app stores, which provide a “tremendously efficient distribution channel.” As a result, the barriers to entry in the app economy are significantly lower as it offers a large market with low marketing expenses, making it extremely easy for anyone to share an app. This infrastructure that app stores provide help to increase competition, and therefore lower prices, in the app economy. This helps to create a more efficient economy, and increase the value users get out of their smartphones. One result of the app economy is the creation and expansion into new types of economies. For example, apps have helped create an online sales economy which has led to increased revenue across retail sales.  
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In 2018, a study was conducted by a Deloitte subsidiary for the FTC on the economics of App Stores.<ref name="deloitte">https://www.ftc.gov/system/files/documents/public_comments/2018/08/ftc-2018-0048-d-0121-155299.pdf</ref> As of 2018, there were 317,673 active companies working on developing new apps which help to facilitate 7,744,418 jobs in the industry including both jobs direct to developing apps and indirect jobs that result from the app economy. Overall, Apps bring in $568.47 billion annually in the United States, broken down into 339.7 billion dollars as direct contributions such as subscriptions, in-app purchases and advertising revenue. The other 228.77 Billion dollars are indirect, resulting from businesses that benefit from users using the applications (ex: purchasing towels through the Amazon app). The app economy previously described would not be possible without app stores, which provide a “tremendously efficient distribution channel.” As a result, the barriers to entry in the app economy are significantly lower as it offers a large market with low marketing expenses, making it extremely easy for anyone to share an app. This infrastructure that app stores provide help to increase competition, and therefore lower prices, in the app economy. This helps to create a more efficient economy, and increase the value users get out of their smartphones. One result of the app economy is the creation and expansion into new types of economies. For example, apps have helped create an online sales economy which has led to increased revenue across retail sales.  
 
While the Deloitte study focuses on app stores in general, Apple’s App Store holds a strong share of the market. In 2021 Apple had $85.1 billion dollars in app revenue, nearly doubling Google Play’s $47.9 billion dollars in revenue. Aside from revenue, the App Store lags behind Google Play in downloads of apps and games in 2021. Google Play had 111.3 Billion downloads, while Apple’s App Store only amassed 32.2 Billion downloads. This shows Apple's strength in driving revenue, and contributing significantly to the App economy.
 
While the Deloitte study focuses on app stores in general, Apple’s App Store holds a strong share of the market. In 2021 Apple had $85.1 billion dollars in app revenue, nearly doubling Google Play’s $47.9 billion dollars in revenue. Aside from revenue, the App Store lags behind Google Play in downloads of apps and games in 2021. Google Play had 111.3 Billion downloads, while Apple’s App Store only amassed 32.2 Billion downloads. This shows Apple's strength in driving revenue, and contributing significantly to the App economy.
  
  
 
==Ethical Issues==
 
==Ethical Issues==
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===In App Purchases===
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After Apple enabled in-app purchases on any app, many developers added the feature to their apps, specifically in games. Many game developers started adding purchasing options for imaginary money or objects within games. Since many games, such as Smurfs’ Village, are targeted specifically to a younger audience, it was extremely deceiving for developers to add this feature and offer imaginary goods that cost up to $100. In one instance, an 8 year old girl spent $1,400 on a single game over a few weeks.<ref name="wapo"> https://www.washingtonpost.com/business/in-app-purchases-in-ipad-iphone-ipod-kids-games-touch-off-parental-firestorm/2011/02/07/ABEoRwQ_story.html</ref> While it was the developers who implemented these features, Apple was still complacent for allowing them to exist, and collecting a 30% profit on every purchase. In 2011 a class action lawsuit settlement was reached where Apple would pay parents back a total of $100 million for the in-app purchases damages.<ref name="dam"> https://abcnews.go.com/Business/apple-pay-parents-kids-app-buying-spree/story?id=19484313</ref> Additionally as a result, Apple has added parental controls to help prevent this issue. Today Apple provides the feature and instructions for parents to disable in-app purchases on their children's devices.<ref name="ins"> https://support.apple.com/en-us/HT204396</ref> Despite this, many parents do not know about these features, and children are still spending money on in-app purchases. For example, in 2020 a child spent $16,000 on in-app purchases. When his parents found out and they contacted Apple, the support staff apparently responded by saying  "there's a setting, you should have known."<ref name="child">https://appleinsider.com/articles/20/12/13/kid-spends-16k-on-in-app-purchases-for-ipad-game-sonic-forces#:~:text=Over%20the%20summer%20of%202020,Jessica%20Johnson%20of%20Wilton%2C%20CT.&text=The%20purchases%20were%20made%20by,for%20the%20game%20Sonic%20Forces.</ref> Ultimately as Apple has publicly addressed this issue and created a solution, it is by no means perfect and Apple now does not claim any responsibility as the issue persists.
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===Monopoly===
 
===Monopoly===
Since Apple owns their App Store, they dictate the rules of the marketplace, which many companies have found to include anticompetitive practices which give Apple an unfair advantage in the app market. One notable example is when Spotify submitted an antitrust complaint against Apple on March 13th of 2019. In this complaint and public letter, Spotify asserted that Apple continues “to give themselves an unfair advantage at every turn.” Specifically Spotify disagreed with Apple's ultimatum policies regarding payment systems. For in-app purchases, companies are required to use Apple’s payment system which includes a 30% fee for using the system. This leads Spotify and other companies, asserts the complaint, to raise their prices for the consumer in order to cope with the “Apple tax” and remain competitive in the marketplace. The other option given to Spotify is to not use Apple’s payment system, which results in Apple prohibiting many features of user experience between Spotify and an iPhones home screen. For example, “Over time, this has included locking Spotify and other competitors out of Apple services such as Siri, HomePod, and Apple Watch.” As a result of these issues, Spotify insisted that apps should be allowed to compete with each other fairly, not based on who owns the App Store. Spotify and Apple’s own Apple Music are not subject to the same set of rules, regulations, and restrictions, which is inherently unfair for Spotify. Additionally, Spotify believes that customers deserve the ability to choose their payment providers and not be stuck with Apples. Lastly Spotify insisted that the App Stores should not be able to dictate communication between apps and their end users. In April 2021 the EU released their ruling regarding this complaint, determining that Apple has “dominant position in the market for the distribution of music streaming apps through its App Store.” Supporting Spotify’s complaints, the EU ruled that the requirement to use Apple’s in-app purchasing system with the 30% fee and their “Anti-steering provisions”, which do not allow apps to offer alternative payment system options, provide an unfair market in the music streaming industry. In a similar case in 2021, Apple vs. Epic arises after one of Epic’s games, Fortnite, was removed from the App Store broke Apple’s policies and offered their own payment methods through their app. After a long lawsuit in California, a judge ruled that Apple “does violate California’s Unfair Competition Law (UCL) through its anti-steering rules”, similar to the conclusion that the EU made.
+
Since Apple owns their App Store, they dictate the rules of the marketplace, which many companies have found to include anticompetitive practices which give Apple an unfair advantage in the app market. One notable example is when Spotify submitted an antitrust complaint against Apple on March 13th of 2019. In this complaint and public letter, Spotify asserted that Apple continues “to give themselves an unfair advantage at every turn.” Specifically Spotify disagreed with Apple's ultimatum policies regarding payment systems. For in-app purchases, companies are required to use Apple’s payment system which includes a 30% fee for using the system. This leads Spotify and other companies, asserts the complaint, to raise their prices for the consumer in order to cope with the “Apple tax” and remain competitive in the marketplace. The other option given to Spotify is to not use Apple’s payment system, which results in Apple prohibiting many features of user experience between Spotify and an iPhones home screen. For example, “Over time, this has included locking Spotify and other competitors out of Apple services such as Siri, HomePod, and Apple Watch.”<ref name="Spot"> https://newsroom.spotify.com/2019-03-13/consumers-and-innovators-win-on-a-level-playing-field/</ref> As a result of these issues, Spotify insisted that apps should be allowed to compete with each other fairly, not based on who owns the App Store. Spotify and Apple’s own Apple Music are not subject to the same set of rules, regulations, and restrictions, which is inherently unfair for Spotify. Additionally, Spotify believes that customers deserve the ability to choose their payment providers and not be stuck with Apples. Lastly Spotify insisted that the App Stores should not be able to dictate communication between apps and their end users.<ref name="Spot"> https://newsroom.spotify.com/2019-03-13/consumers-and-innovators-win-on-a-level-playing-field/</ref> In April 2021 the EU released their ruling regarding this complaint, determining that Apple has “dominant position in the market for the distribution of music streaming apps through its App Store.” Supporting Spotify’s complaints, the EU ruled that the requirement to use Apple’s in-app purchasing system with the 30% fee and their “Anti-steering provisions”, which do not allow apps to offer alternative payment system options, provide an unfair market in the music streaming industry.<ref name="EU"> https://ec.europa.eu/commission/presscorner/detail/en/ip_21_2061</ref> In a similar case in 2021, Apple vs. Epic arises after one of Epic’s games, Fortnite, was removed from the App Store broke Apple’s policies and offered their own payment methods through their app. After a long lawsuit in California, a judge ruled that Apple “does violate California’s Unfair Competition Law (UCL) through its anti-steering rules”, similar to the conclusion that the EU made.<ref name="ever"> https://www.theverge.com/2021/9/12/22667694/epic-v-apple-trial-fortnite-judge-yvonne-gonzalez-rogers-final-ruling-injunction-breakdown</ref>
 
As a result of these lawsuits, we can conclude that Apple does have some sort of monopoly over certain aspects of the App Store. While the grounds of this monopolistic competition are being drawn out in court, many apps have made it clear that they have issues with how Apple treats them and bills them.
 
As a result of these lawsuits, we can conclude that Apple does have some sort of monopoly over certain aspects of the App Store. While the grounds of this monopolistic competition are being drawn out in court, many apps have made it clear that they have issues with how Apple treats them and bills them.
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==Sources==

Revision as of 22:19, 27 January 2022

The App Store (ios) is an application marketplace on IPhones that enables users of Apple products to browse, download, and provide feedback on applications. The applications are created by 3rd party developers who choose to share their software on the App Store. Apps are offered as free downloads, or purchase to download. For any App, Apple controls the infrastructure of uploads, downloads, and payments. As a result, Apple collects a varying percentage of App revenues.

History of The App Store

In October of 2007, Apple officially announced that they were creating an App Store to allow 3rd party developers to offer their applications to Apple users. This decision came after Apple previously only allowed users to utilize Apple’s web browser, Safari to access web applications. A year later in July 2008 the App store was released with 500 applications available for download. Apps were offered as free downloads or cost money, with 90% of apps costing less than $10[1]. 30% of sales revenue was collected by Apple, which Steve Jobs positioned as more generous than most video game industry, and accounted for Apple handling distribution and marketing of apps. In October 2009 Apple added in app purchases to the App Store, which enabled users to spend money inside Apps they have already downloaded. Purchases were required to go through Apple’s payment processing, which charged a 30% fee. After Sony disregarded Apple’s rules by routing ebook sales to their own payment services in February 2011, Apple rejected Sony’s new app and restated that Apps are not allowed to redirect in app purchases to payment services that are not Apple’s.[2] Additionally in February Apple began to offer subscription services for publishers, again with their 30% fee.[3] In January of 2014, Apple reached a settlement with the Federal Trade Commission regarding Apples manipulative in app purchases tactics. As a result Apple offered $32 Million in refunds to consumers and initiated the increase of parental controls to prevent children from unknowingly spending money.[4] By June 2016, Apple expanded their subscription app models. This led to a drop to a 15% fee after the first year of subscriptions and the introduction of “reader apps” which allow accessing content subscriptions, but does not allow users to be redirected to other payment options. Additionally, Apple implemented advertising in the App Store. In November of 2016 a House committee investigation found that Apple gave Amazon lower fees on the App Store.[5] Apple claimed the program was established already, and it was formally announced in April of 2020.[6] Before that, in April 2019, Apple was banning 3rd party screen time and parental control apps. This received criticism from the public as it was seen as anti competitive because Apple has competing products in the market.[7] Apple eventually reinstated these apps in July. Later that year in September Apple released the Apple Arcade, which provided a subscription service to exclusive and premium games.[8] In August 2020 Apple banned Fortinite from the App Store after they implemented their own in-app purchasing system.[9] This initiated a long legal battle which concluded that Apple’s App Store is not an illegal monopoly, but Apple is not allowed to prohibit 3rd party in app purchasing services.[10] At the same time Apple started allowing apps such as Netflix and Spotify to have a link to their payment services within each app in September 2021.[11]


Features

The App Store (ios) includes apps for Apple’s iPhone. As of January 2022, the App Store consists of five sections for users to browse apps.[12]

Today

The today section of the App Store is “a daily destination with original stories from our editors around the world”[13] which includes recommendations and stories about Apps on the app store. This includes categories such as “Now Trending” in categories such as games and productivity. It also includes Editors picks for apps of any category, a game of the day and an app of the day. Additionally, the editors provide stories about featured apps regarding their purpose and meaning to provide more insight into Apps and their developers. Features apps are determined by the editors, which are chosen based on categories such as a strong user interface, high quality user experience, innovativeness, accessibility, and more. Apps are able to submit an entry online to get featured, but do not pay to be featured.[14]

Games & Apps

Claiming itself to be the “worlds best games store”[12], Apple provides a dedicated page to provide details and recommendations of games to play from classics to brand new games. Similarly, the Apps section provides a similar display of non gaming apps for users to download. For both sections, Apple gives app recommendations that are curated specifically to customers. These recommendations are based off of previous downloads, along with other data Apple has for the users. Games and Apps also includes charts for popular and new games, to help encourage exploration and downloading new apps.

Arcade

Apple Arcade, the newest addition to the App store, provides a subscription service which gives users access to more than 200 games. With the membership, which costs $4.99 a month with a family plan available, allows users to play any of the games for free, without any in app purchases. Arcade games are available for any Apple device, including the Apple TV.[15]

Search

The search feature enables users to look up specific apps and browse different app categories. It is the most efficient way to find an app. When a search occurs, the search results contain suggestions on most relevant apps based on the search criteria. Additionally, apps can pay to have their apps placed at the top of specific search results. It is the only place on the App Store where Apple includes paid advertising.

Reviews

When viewing the details of any app, at the bottom of the description are reviews and ratings from app users. Users have the ability to leave a review between 0 and 5 stars and are able to provide comments on their experience with the app, both positive and negative. Additionally, developers can respond to reviews. Overall this helps to create an open dialogue between users and developers which helps hold developers accountable and inspires innovation and improvement for apps.

App Development

In order for third party developers to create and release apps on the App Store Apple provides an iPhone SDK (software development kit) to give developers the necessary tools. The SDK was originally released in June of 2008, available free for developers to download, but it is only available on Macs (Apple’s computers). Once an app is ready for launch if developers wish to release their apps on the App Store, they must pay $99 annually.[16]

Economics of App Store

In 2018, a study was conducted by a Deloitte subsidiary for the FTC on the economics of App Stores.[17] As of 2018, there were 317,673 active companies working on developing new apps which help to facilitate 7,744,418 jobs in the industry including both jobs direct to developing apps and indirect jobs that result from the app economy. Overall, Apps bring in $568.47 billion annually in the United States, broken down into 339.7 billion dollars as direct contributions such as subscriptions, in-app purchases and advertising revenue. The other 228.77 Billion dollars are indirect, resulting from businesses that benefit from users using the applications (ex: purchasing towels through the Amazon app). The app economy previously described would not be possible without app stores, which provide a “tremendously efficient distribution channel.” As a result, the barriers to entry in the app economy are significantly lower as it offers a large market with low marketing expenses, making it extremely easy for anyone to share an app. This infrastructure that app stores provide help to increase competition, and therefore lower prices, in the app economy. This helps to create a more efficient economy, and increase the value users get out of their smartphones. One result of the app economy is the creation and expansion into new types of economies. For example, apps have helped create an online sales economy which has led to increased revenue across retail sales. While the Deloitte study focuses on app stores in general, Apple’s App Store holds a strong share of the market. In 2021 Apple had $85.1 billion dollars in app revenue, nearly doubling Google Play’s $47.9 billion dollars in revenue. Aside from revenue, the App Store lags behind Google Play in downloads of apps and games in 2021. Google Play had 111.3 Billion downloads, while Apple’s App Store only amassed 32.2 Billion downloads. This shows Apple's strength in driving revenue, and contributing significantly to the App economy.


Ethical Issues

In App Purchases

After Apple enabled in-app purchases on any app, many developers added the feature to their apps, specifically in games. Many game developers started adding purchasing options for imaginary money or objects within games. Since many games, such as Smurfs’ Village, are targeted specifically to a younger audience, it was extremely deceiving for developers to add this feature and offer imaginary goods that cost up to $100. In one instance, an 8 year old girl spent $1,400 on a single game over a few weeks.[18] While it was the developers who implemented these features, Apple was still complacent for allowing them to exist, and collecting a 30% profit on every purchase. In 2011 a class action lawsuit settlement was reached where Apple would pay parents back a total of $100 million for the in-app purchases damages.[19] Additionally as a result, Apple has added parental controls to help prevent this issue. Today Apple provides the feature and instructions for parents to disable in-app purchases on their children's devices.[20] Despite this, many parents do not know about these features, and children are still spending money on in-app purchases. For example, in 2020 a child spent $16,000 on in-app purchases. When his parents found out and they contacted Apple, the support staff apparently responded by saying "there's a setting, you should have known."[21] Ultimately as Apple has publicly addressed this issue and created a solution, it is by no means perfect and Apple now does not claim any responsibility as the issue persists.

Monopoly

Since Apple owns their App Store, they dictate the rules of the marketplace, which many companies have found to include anticompetitive practices which give Apple an unfair advantage in the app market. One notable example is when Spotify submitted an antitrust complaint against Apple on March 13th of 2019. In this complaint and public letter, Spotify asserted that Apple continues “to give themselves an unfair advantage at every turn.” Specifically Spotify disagreed with Apple's ultimatum policies regarding payment systems. For in-app purchases, companies are required to use Apple’s payment system which includes a 30% fee for using the system. This leads Spotify and other companies, asserts the complaint, to raise their prices for the consumer in order to cope with the “Apple tax” and remain competitive in the marketplace. The other option given to Spotify is to not use Apple’s payment system, which results in Apple prohibiting many features of user experience between Spotify and an iPhones home screen. For example, “Over time, this has included locking Spotify and other competitors out of Apple services such as Siri, HomePod, and Apple Watch.”[22] As a result of these issues, Spotify insisted that apps should be allowed to compete with each other fairly, not based on who owns the App Store. Spotify and Apple’s own Apple Music are not subject to the same set of rules, regulations, and restrictions, which is inherently unfair for Spotify. Additionally, Spotify believes that customers deserve the ability to choose their payment providers and not be stuck with Apples. Lastly Spotify insisted that the App Stores should not be able to dictate communication between apps and their end users.[22] In April 2021 the EU released their ruling regarding this complaint, determining that Apple has “dominant position in the market for the distribution of music streaming apps through its App Store.” Supporting Spotify’s complaints, the EU ruled that the requirement to use Apple’s in-app purchasing system with the 30% fee and their “Anti-steering provisions”, which do not allow apps to offer alternative payment system options, provide an unfair market in the music streaming industry.[23] In a similar case in 2021, Apple vs. Epic arises after one of Epic’s games, Fortnite, was removed from the App Store broke Apple’s policies and offered their own payment methods through their app. After a long lawsuit in California, a judge ruled that Apple “does violate California’s Unfair Competition Law (UCL) through its anti-steering rules”, similar to the conclusion that the EU made.[24] As a result of these lawsuits, we can conclude that Apple does have some sort of monopoly over certain aspects of the App Store. While the grounds of this monopolistic competition are being drawn out in court, many apps have made it clear that they have issues with how Apple treats them and bills them.

Sources

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  17. https://www.ftc.gov/system/files/documents/public_comments/2018/08/ftc-2018-0048-d-0121-155299.pdf
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  23. https://ec.europa.eu/commission/presscorner/detail/en/ip_21_2061
  24. https://www.theverge.com/2021/9/12/22667694/epic-v-apple-trial-fortnite-judge-yvonne-gonzalez-rogers-final-ruling-injunction-breakdown