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  • ...dition, the authorities that punish the "criminals" is not the same across virtual communities. .... Moreover, there has been a large discourse around universal or national virtual crimes. See [[Policy Vacuums]] for further readings on this discourse.
    7 KB (1,128 words) - 22:10, 11 December 2012
  • [[Image:Experiment.JPG|thumb|300px|A Virtual Environment]] A '''virtual environment''' is a computer-generated set of surroundings.
    10 KB (1,654 words) - 04:36, 11 December 2012
  • ...ue due to the availability given to networked users to interact with other virtual societies.<ref>http://jcmc.indiana.edu/vol2/issue4/mackinnon.html</ref> ...screen. Dibbell's "A Rape in Cyberspace" was written about the instance of virtual rape that took place in the environment]]
    7 KB (1,015 words) - 21:03, 4 April 2018
  • [[Image:Seethematrix.jpg|thumb|300px|The Matrix - Virtual Environment]] ...simulation can provide. [[Philip Brey]] is one of the foremost experts in virtual reality and computer simulations and this article discusses his contributio
    10 KB (1,547 words) - 17:30, 28 April 2019
  • ...in games becomes ethically charged as gaming's prevalence increases and as virtual images begin to directly mirror the ''living world''. While all studies confirm that men still dominate the virtual gaming world<ref name="sagepub">SAGE Journals Website: Violent Video Games
    38 KB (5,718 words) - 19:30, 23 April 2017
  • [[Category: Virtual Environments, Concerns, & Issues]]
    10 KB (1,378 words) - 20:13, 21 April 2017
  • ...Cyberbullies may feel that they can use the perceived anonymity of online environments to say harmful messages that they would not normally say in person. <ref na ===[[Anonymous Behavior in Virtual Environments| Anonymity]]===
    30 KB (4,492 words) - 12:59, 20 April 2018
  • ...e are the mass digitization of personal information and commonplace use of virtual communication. Cyberstalking refers to the idea of someone(s) using the int ...nline identity raises ethical concerns surrounding privacy, anonymity, and virtual identity.
    18 KB (2,697 words) - 00:46, 23 April 2018
  • ...behavior through the violation of other users' trust is very real in these environments. [[Category: Virtual Environments, Concerns, & Issues]]
    7 KB (1,088 words) - 02:17, 11 December 2012
  • [[Category: Virtual Environments, Concerns, & Issues]]
    12 KB (1,840 words) - 12:45, 16 April 2018
  • ...ehavior_in_Virtual_Environments|anonymity]], and [[Trust|trust]] in online environments can be seen in play here. Should users online be able to be completely anon *[[Anonymous Behavior in Virtual Environments]]
    11 KB (1,614 words) - 20:38, 11 December 2012
  • ...types of media like the telephone and VHS, when people started to use more virtual means of communication, making the Internet the obvious next way for people ...onstitute a romantic one, and if so, do not always progress solely through virtual processes. It is found that many users choose to arrange a physical encount
    27 KB (4,103 words) - 20:42, 8 April 2018
  • ...he people they want to be associated with. [[Anonymous Behavior in Virtual Environments|Anonymity]] is a large problem underlying all of these issues because there
    21 KB (3,284 words) - 00:41, 29 April 2019
  • ...East Asia and Japan, some varieties of these games involve adult content. Virtual dating simulations have been criticized for removing people from real life ...me="wsj">Wakabayashi, Daisuke. "Only in Japan, Real Men Go to a Hotel With Virtual Girlfriends" Wall Street Journal. Retrieved 17 Dec. 2011 http://online.wsj.
    14 KB (2,231 words) - 03:10, 12 December 2012
  • ...lesh searches]]. Over 90% of its users are [[Anonymous Behavior in Virtual Environments|anonymous]]<ref> Bernstein, Michael. [http://projects.csail.mit.edu/chanthr 4chan thrives on the ability of users to post [[Anonymous Behavior in Virtual Environments|anonymously]]. Due to the lack of connection between the user who utilizes
    46 KB (7,226 words) - 12:17, 13 April 2017
  • ...ffect. Yet, at the same time the anonymity and distance afforded in online environments may strengthen the feeling that others will act, so no action is necessary. ...However, the anonymity and ease of access that is often present in online environments also makes it easier for individuals to perpetuate and foster cyberbullying
    7 KB (1,101 words) - 09:21, 29 April 2019
  • In an attempt to build accurate models, data miners in online environments occasionally utilize the personal information of individuals who visit thei [[category: Virtual Environments, Concerns, & Issues]]
    22 KB (3,377 words) - 03:47, 25 April 2018
  • '''The Sims Online''' was a Massively Multiplayer Online Game that creates a virtual environment meant to mimic the real world. Participants were given the abi ...These functions helped to give substance and purpose to the players in the virtual environment.
    8 KB (1,239 words) - 04:05, 12 December 2012
  • 8. Use a [[Wikipedia:Virtual_private_network|Virtual Private Network (VPN)]] * A Virtual Private Network will divert the location of the IP address of a private net
    15 KB (2,250 words) - 17:05, 26 April 2019
  • ...zard’s release of ''Warcraft: Orcs & Humans''. The game takes place in a virtual fantasy world called Azeroth and an extradimensional realm called Outland. ...fers the player many gameplay options, most of which involve exploring the virtual landscape, fighting monstrous creatures, following quest lines, and interac
    35 KB (5,529 words) - 01:25, 17 April 2019

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