Difference between revisions of "Talk:Carmen Reynolds"

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(Created page with "Carmen did a pretty good job in describing how he created his avatars. While creating his self-avatar, he described the process as not only tedious, but also frustrating at time...")
 
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Carmen did a pretty good job in describing how he created his avatars.  While creating his self-avatar, he described the process as not only tedious, but also frustrating at times.  I agree with him on both aspects.  Creating your self-avatar is a pretty hard process at times because the software, i.e. evolver.com, does not have every body feature you are looking for.  I had the same problem in creating my avatar, except I did not get quit as frustrated.  Carmen also did a profound and detailed description of how he created each body feature on his self-avatar.  For example, while he was trying to find clothing he wears on a daily basis, he found blue and grey sweats, blue and grey sweatshirts, and tennis shoes.  He said picking out the clothing was a relatively easy process because the clothes he found resembled him quite a bit in real life.  Other features like finding the right eyebrows and hair were a more tedious process because Carmen could not find the exact hair and eyebrows that matched him after playing around with the features on evovler.com.  I also agree with him that evolver.com needs more features since as a more customizable feature to adjust eyebrows.  Now, with his fantasy avatar, I liked how he utilized his outside source with "Dance Central" on xBOX Kinect.  He admires how avatars are able to dance in the game very well, so he tried to make his fantasy avatar look like an avatar in the game.  A few things I think he could improve on from this project is that describe "Dance Central" in a little more detail.  Give us more insight on the different characters, the features they possess, etc.  Moreover, he could also relates to the creation and use of avatars in virtual environments.  Overall, however, this project was well done and the summaries were explained in a clear and detailed manner.
 
Carmen did a pretty good job in describing how he created his avatars.  While creating his self-avatar, he described the process as not only tedious, but also frustrating at times.  I agree with him on both aspects.  Creating your self-avatar is a pretty hard process at times because the software, i.e. evolver.com, does not have every body feature you are looking for.  I had the same problem in creating my avatar, except I did not get quit as frustrated.  Carmen also did a profound and detailed description of how he created each body feature on his self-avatar.  For example, while he was trying to find clothing he wears on a daily basis, he found blue and grey sweats, blue and grey sweatshirts, and tennis shoes.  He said picking out the clothing was a relatively easy process because the clothes he found resembled him quite a bit in real life.  Other features like finding the right eyebrows and hair were a more tedious process because Carmen could not find the exact hair and eyebrows that matched him after playing around with the features on evovler.com.  I also agree with him that evolver.com needs more features since as a more customizable feature to adjust eyebrows.  Now, with his fantasy avatar, I liked how he utilized his outside source with "Dance Central" on xBOX Kinect.  He admires how avatars are able to dance in the game very well, so he tried to make his fantasy avatar look like an avatar in the game.  A few things I think he could improve on from this project is that describe "Dance Central" in a little more detail.  Give us more insight on the different characters, the features they possess, etc.  Moreover, he could also relates to the creation and use of avatars in virtual environments.  Overall, however, this project was well done and the summaries were explained in a clear and detailed manner.
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-Z. Butler

Revision as of 17:07, 11 November 2011

Carmen did a pretty good job in describing how he created his avatars. While creating his self-avatar, he described the process as not only tedious, but also frustrating at times. I agree with him on both aspects. Creating your self-avatar is a pretty hard process at times because the software, i.e. evolver.com, does not have every body feature you are looking for. I had the same problem in creating my avatar, except I did not get quit as frustrated. Carmen also did a profound and detailed description of how he created each body feature on his self-avatar. For example, while he was trying to find clothing he wears on a daily basis, he found blue and grey sweats, blue and grey sweatshirts, and tennis shoes. He said picking out the clothing was a relatively easy process because the clothes he found resembled him quite a bit in real life. Other features like finding the right eyebrows and hair were a more tedious process because Carmen could not find the exact hair and eyebrows that matched him after playing around with the features on evovler.com. I also agree with him that evolver.com needs more features since as a more customizable feature to adjust eyebrows. Now, with his fantasy avatar, I liked how he utilized his outside source with "Dance Central" on xBOX Kinect. He admires how avatars are able to dance in the game very well, so he tried to make his fantasy avatar look like an avatar in the game. A few things I think he could improve on from this project is that describe "Dance Central" in a little more detail. Give us more insight on the different characters, the features they possess, etc. Moreover, he could also relates to the creation and use of avatars in virtual environments. Overall, however, this project was well done and the summaries were explained in a clear and detailed manner. -Z. Butler