Difference between revisions of "Virtual Reality"

From SI410
Jump to: navigation, search
Line 1: Line 1:
 
'''Virtual Reality''' (VR) refers to the technology that creates and places human into an artificial world that is similar but different to the real world.<ref> As a popular technology in 21st century, virtual reality plays an important role in games, social connections and business.  
 
'''Virtual Reality''' (VR) refers to the technology that creates and places human into an artificial world that is similar but different to the real world.<ref> As a popular technology in 21st century, virtual reality plays an important role in games, social connections and business.  
 +
 +
 +
 +
J. N. Latta and D. J. Oberg, "A conceptual virtual reality model," in IEEE Computer Graphics and Applications, vol. 14, no. 1, pp. 23-29, Jan. 1994, doi: 10.1109/38.250915.</ref>
  
 
Definition<br />
 
Definition<br />
Line 7: Line 11:
 
Current and anticipated application<br />
 
Current and anticipated application<br />
 
Challenges and ethics
 
Challenges and ethics
 
J. N. Latta and D. J. Oberg, "A conceptual virtual reality model," in IEEE Computer Graphics and Applications, vol. 14, no. 1, pp. 23-29, Jan. 1994, doi: 10.1109/38.250915.</ref>
 

Revision as of 01:11, 25 January 2022

Virtual Reality (VR) refers to the technology that creates and places human into an artificial world that is similar but different to the real world.[1]

Definition
History
Types of virtual reality
Technology that makes it work
Current and anticipated application

Challenges and ethics
  1. As a popular technology in 21st century, virtual reality plays an important role in games, social connections and business. J. N. Latta and D. J. Oberg, "A conceptual virtual reality model," in IEEE Computer Graphics and Applications, vol. 14, no. 1, pp. 23-29, Jan. 1994, doi: 10.1109/38.250915.