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  • ...guided by societal norms and enforced laws, [[Virtual Environment|virtual environments]] allow people to construct, change, and duplicate their own [[Online Ident ...identities to be revealed and physical confrontations. However, in virtual environments the risks of being revealed are lessened and allow people to interact more
    17 KB (2,599 words) - 00:01, 29 April 2019
  • ...ited is a complicated issue<ref>Approaches to Managing Deviant Behavior in Virtual Communities https://www.cc.gatech.edu/~asb/papers/conference/deviance-chi94 ...and therefore be punished for wrongdoings. This article discusses possible virtual punishments if punishment were appropriate.
    13 KB (2,058 words) - 09:53, 23 April 2019

Page text matches

  • ...guided by societal norms and enforced laws, [[Virtual Environment|virtual environments]] allow people to construct, change, and duplicate their own [[Online Ident ...identities to be revealed and physical confrontations. However, in virtual environments the risks of being revealed are lessened and allow people to interact more
    17 KB (2,599 words) - 00:01, 29 April 2019
  • ...available for creating avatars. Avatars exist within all types of virtual environments, including but not limited to: [[Wikipedia:Internet forum|Forums]], [[Wiki The use of the term in reference to a user's manifestation within a virtual environment can be traced back to 1985, when the game [[Wikipedia:Ultima IV
    28 KB (4,418 words) - 21:06, 21 April 2019
  • ...ical challenges of designing video games and [[Virtual Environment|virtual environments]].<ref>Sicart, Miguel. [https://link.springer.com/article/10.1007/s10676-00 ...]. After analyzing these and other games and [[Virtual Environment|virtual environments]], violent and otherwise, he draws the following conclusions:
    9 KB (1,372 words) - 13:25, 23 April 2019
  • ...erestgraph.png|400px|thumb|right|Player Interest Graph- p. 131 ''Designing Virtual Worlds'']] ...uilt-in ranking system.<ref name="Bartle">Bartle, A., Richard., "Designing Virtual Worlds", July 2003</ref>
    11 KB (1,615 words) - 19:46, 22 April 2019
  • ...eating in videogames exposes a number of ethical challenges in information environments, ranging from motivation and agency, community norms, to personal behavior. [[Category:Virtual Environments, Concerns, & Issues]]
    23 KB (3,552 words) - 19:12, 13 April 2017
  • ...Corruption|corruption]] and anti-corruption, [[Virtual Environment|virtual environments]], [[Wikipedia:News|news media]], [[Wikipedia:Advertising|advertising]], mo *Philosophy and ethics of computer games and virtual worlds
    8 KB (1,208 words) - 22:01, 11 December 2012
  • ...unpredictable and can lead to unfavorable behaviors such as [[Virtual Rape|virtual rape]], [[Griefing|griefing]], and identity theft. These types of behavior ...so much a system of regulation that is needed to enforce ethics in virtual environments, but, among other things, a feeling of personal responsibility and moral in
    14 KB (2,169 words) - 18:02, 4 April 2018
  • ...for the purpose of causing havoc or creating grief for other players in a virtual environment. ...rom forums to Massively Multiplayer Online Games (MMOG), which are virtual environments that involve other players playing the same instance of a game. Griefing ca
    19 KB (3,000 words) - 13:51, 26 April 2019
  • ...ns and report them to the authorities. Stalking in a [[Virtual Environment|virtual environment]] is a very different situation. A cyber stalker can potentiall * [[Anonymous Behavior in Virtual Environments]]
    12 KB (1,728 words) - 14:55, 24 April 2017
  • Other ethical issues have risen specifically when online environments force information transparency upon their users. For example, Google Plus o ...is especially problematic when unethical actions are committed in virtual environments.
    9 KB (1,307 words) - 20:24, 11 December 2012
  • ...is series of events, the article further alludes to the fine line between "virtual" and "reality" in cyberspace<ref>http://www.villagevoice.com/2005-10-18/spe ...t is very real since many people are willing to pay for commodities in the virtual world. He provides real examples of already-existing places, such as an off
    6 KB (950 words) - 19:57, 11 December 2012
  • ...ink of [[Anonymous Behavior in Virtual Environments|"anonymity" in virtual environments]]. K.A. Wallace is currently a Professor of Philosophy at [[Wikipedia:Hofst
    7 KB (1,048 words) - 20:10, 22 April 2019
  • ...and can be applied to the concepts discussed in SI 410, including virtual environments and information integrity. *[[Anonymous Behavior in Virtual Environments]]
    12 KB (1,761 words) - 04:48, 11 December 2012
  • ...s a real and influential means of capital exchange in 21st century virtual environments.
    7 KB (1,033 words) - 20:07, 11 December 2012
  • ...nd developing a design framework for applying ethical gameplay in digital environments. ...ctions. If ethical outcomes are to be considered a possibility within the virtual space, the game itself has to provide the option of making these decisions.
    10 KB (1,403 words) - 20:50, 21 April 2018
  • ...orlds/commentary/games/2007/04/gamesfrontiers_0423 </ref>." Aside from the virtual world, cheating online can happen in relationships and also in the academic In the virtual world, cheating occurs in games where players can play against the computer
    14 KB (2,349 words) - 01:46, 21 April 2017
  • ...representation. This, in turn, facilitates [[Anonymous Behavior in Virtual Environments|anonymous behavior]] within online communities. *Types of Virtual Environments - The type of virtual environment an individual exists in determines the types of customs and val
    8 KB (1,251 words) - 03:32, 24 April 2017
  • ...[[Anonymous_Behavior_in_Virtual_Environments|Anonymous Behavior in Virtual Environments]]). Privacy in the Online Environment is related to the fields of informati == The Complexity of Privacy in Virtual Environments ==
    13 KB (1,888 words) - 15:54, 26 April 2019
  • ...ited is a complicated issue<ref>Approaches to Managing Deviant Behavior in Virtual Communities https://www.cc.gatech.edu/~asb/papers/conference/deviance-chi94 ...and therefore be punished for wrongdoings. This article discusses possible virtual punishments if punishment were appropriate.
    13 KB (2,058 words) - 09:53, 23 April 2019
  • ...dren, but instead uses technology to generate computer images of children. Virtual child pornography is a significant controversial issue in many countries al ...es/people/faculty/linzd/virtual_child_porno.pdf The Effects of Exposure to Virtual Child Pornography on Viewer Cognitions and Attitudes Toward Deviant Sexual
    10 KB (1,438 words) - 04:30, 11 December 2012

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