Team Fortress 2
Team Fortress 2 is a first-person shooter for Microsoft Windows, Mac OSX, Xbox 360, and Playstation 3 created by Valve Corporation using the Source game engine. Team Fortress 2 was initially packaged as part of the Orange Box game bundle but became a standalone game on April 9, 2008. The game also became a free-to-play game on June 23, 2011 . Presently, Team Fortress 2 is distributed online through the Steam platform. The game has been very well received with scores of 92% on Metacritic, 92.60% on GameRankings, and an A on 1UP. Team Fortress 2 became one of the first major games, not including MMORPGs, that was created as a multiplayer-only game and has greatly influenced the direction of the video game industry. There have also been several ethical issues in Team Fortress 2 over its lifetime, including, but not limited to, trading scams, the use of physical currency to buy virtual goods, the ownership of intellectual property, cheating, money laundering, effects of violence in videogames, flaming, and abusive bot usage.
- 1 History
- 2 Gameplay
- 3 Ethical Concerns
- 3.1 Trading Scams
- 3.2 Real Money for Virtual Goods
- 3.3 Intellectual Property
- 3.4 Cheating
- 3.5 Money Laundering
- 3.6 Does Violence in First-Person Shooters Affect Real Life Situations?
- 3.7 Flaming
- 3.8 The "Bot Crisis"
- 4 See Also
- 5 External Links
- 6 References
Team Fortress 2's earliest predecessor is Team Fortress, a multiplayer mod based on the first-person shooter Quake designed by John Cook, Ian Coughley, and Robin Walker in 1996. Starting In 1998, Cook and Walker became employed under Valve Corporation. Valve had recently released its first flagship game, Half-Life. Using Valve's GoldSrc engine, Valve started development on Team Fortress 2 as a standalone retail game. After the team was acquired by Valve Corporation in 1999, Team Fortress became Team Fortress Classic, a mod based on the Half-Life Software Development Kit. After Valve Corporation acquired the development team in 1999, they renamed “Team Fortress” as “Team Fortress Classic”. A port of the original Team Fortress, Team Fortress Classic was released as a free Half-Life mod  a mod that used the GoldSrc engine part of the Half-Life Software Development Kit (SDK) . Because It was developed using the publicly available Half-Life SDK, it served as an example of its flexibility to the community and industry . Team fortress 2 was originally designed with a realistic aesthetic with a drastically different style of gameplay and organization of players. Similar to the final product, the original concept included different classes of offensive and defensive players however the original concept also included a commander class who was able to direct players to different objectives. In a match it was intended that each team would have a commander with an aerial view of the map. They would be able to instruct players with strategic and tactical information.  "Team Fortress 2" was initially released as a part of The Orange Box video game package. This original release was made exclusively for Microsoft products before  later being released for PlayStation 3 two months after. It was also released later on in 2008 as a standalone for Windows and two years later for the MacOSX. Finally, it was released on UNIX systems on November 6th, 2012. 
In each match of Team Fortress 2, there are two teams with the colors red and blue, respectively. More specifically, the red team is called the Reliable Excavation & Demolition (RED) and the blue team is called the Builders League United (BLU). Within each round of a match, the RED and BLU teams are assigned to either offensive or defensive roles, and they alternate between rounds. Unlike many other multiplayer first-person shooter games, Team Fortress 2 does not natively support a "deathmatch"-type mode, where the only goal is to kill other players. Rather, players are meant to cooperate with one another to achieve various objectives in different game modes. At the beginning of each match, players will have the option to choose their class. This list includes Scout, Soldier, Pyro, Demoman, Heavy, Medic, Engineer, Spy, and Sniper, all of which specialize in different abilities of the game. Each class also has an associated role within the game. For example, the Medic is known as the healer role of the game who has the ability to heal other players and can build 'ubercharge', which is an ability that grants both players invincibility for a short period of time. Other classes within the game have their own unique roles as well.
|Sniper||Long range combat|
There are currently nine different classes to choose from in Team Fortress 2:
Maps and Game Modes
There are a variety of maps in Team Fortress 2 that are available to players including capture the flag, capture point, payload race, and arena, among others. Community-made maps are also available for players to use and several of them have even been added to the regular Valve map rotation. Maps can be purchased in the Mann Co. Store for local use as well but can be played on for free if the server host owns them. Profits made from both community-made maps and items in this fashion go to their respective creators.
Characters within Team Fortress 2 can be customized with a number of different items, many of which are often created by the community. They are well-documented on the Team Fortress 2 Wiki, and are often noted as one of the more well-known features of the game. Hats are primarily used as a point of humor as hats and other miscellaneous items drive the game's economy in which most items can be translated into a measure of real-world wealth. These items are given out randomly to players through the extensively studied Drop System, with hats being amongst the rarest drops within the system. The rarest of items can only be obtained by using in-game keys to open crates, all of which can be purchased using real money. Upon opening a crate, players have approximately a 1% chance of receiving an Unusual hat, which can range from being worth $20.00 USD to over $1000.00 USD.
Given its bustling virtual economy, Team Fortress 2 is highly prone to trading scams. Trading scams often affect players trading for the first time or are just starting to get into trading. Because there are no set prices for items within the game, players must either estimate the value of an item for themselves, look up what other players recommend, or ask a trusted trader for a reasonable price. Consequently, new players who do not usually know these practices can get baited into seemingly good trades that actually are bad trades. Another common mistake Team Fortress 2 players make is when they misplace too much trust in another trader. For example, a trader might tell the player that he doesn't currently have the item that the player wants right now, but that he can get it later. The player will trust the trader, trade him the item, and subsequently will never hear from the trader again. Trading scams bring up the topic of whether or not developers or administrators of Team Fortress 2 are responsible for these online crimes since they have the authority to ban players and delete items within the game. Currently, Team Fortress 2 does not take any responsibility for trade scammers. Instead, the responsibility goes to the administrators of various trade sites and forums (such as TF2Outpost  and TF2-Trader ) to ban scammers from returning to their sites. However, this does not stop trade scammers from using other sources to find victims.
Real Money for Virtual Goods
Trading with physical currency between players is neither encouraged nor discouraged by Valve. Valve maintains the Team Fortress 2 Mann Co. Store for purchasing in-game items, which is a relatively secure route for buying virtual goods since the player must first put money in their Steam Wallet in order to purchase items in-game using those funds. For many players, using real money to trade with other players takes out the middle step of buying Steam Wallet credit and selling/trading Mann Co. Store purchased items for the item that they want. Instead of two transactions, players only have to go through one by buying directly from other players. Since Valve has not taken a solid stance on this issue, players are put at a very high amount of risk when trading using real money as in every cash transaction, one player must go first with the other following. Oftentimes, the player that is paying with real money pays the trader with Paypal, the trader confirms receiving the money, and then the trader sends the item to the player through the Steam trading system. This is different from the Valve-endorsed trading system, where both players enter a window, put their items for display, and confirm at the same time that they would like to do the trade. Trust is of utmost importance in situations using real money and there are several sites dedicated to tracking a person's reputation. Paying real money for virtual goods within video games is a controversial topic as there is a mixing of a real-life economy with an online economy, and, as a result, a mixing of laws. Determining the right course of action for rules and punishments in these cases can be quite vague. Valve cannot take much legal action beyond banning a Steam account for dubious behavior. There is also the question of whether virtual goods are worth physical currency or not since the loss of items can occur at any moment through a hacker, a problem with the item database, or termination of the Team Fortress 2 game. Since they do not physically exist, their value can only be assessed by what those interested in it determine it to be worth.
When a player buys an item using real money, ownership of that item becomes ambiguous. One viewpoint is that the developers of the game should take primary ownership of the items. Another viewpoint is that users who have acquired the item through a drop, trade, or real money should have some claim of ownership. The concept of intellectual property is especially important when regarding physical currency. When using real money for trading, a sub-market is produced that includes players, virtual items, and physical currency. Because Valve has not placed any specific restrictions on trading with real money, the issue of using real economy laws to manage a virtual economy comes to play.
As Team Fortress 2 is a Valve game, it is equipped with Valve's own anti-cheat system, Valve Anti-Cheat. This system is a fully automated method of detecting cheaters on servers with VAC enabled. Its purpose is to maintain a fair and balanced atmosphere within servers that choose to have VAC enabled. Any player caught by VAC will be banned from playing on any other servers secured with VAC. Since the system is fully automated, it can be quite questionable whether or not VAC is always correct in determining whether or not users are cheating. However, Valve welcomes those that feel they have been wrongfully banned to contact their support team. VAC works across several games on the Steam platform, threatening to subdue cheaters across a large scope, thus increasing the consequences of being caught cheating. With higher stakes, cheating is relatively subdued in Valve's games, with Team Fortress 2 being a prime example.
On November 11, 2012, SteamRep user base64 made a post describing a detailed analysis that suggested that a group of individuals were using Team Fortress 2's in-game Mann Co. Store to purchase large quantities of items with stolen credit cards, transfer those items through several accounts, and sell them for real-world profits through the procedure outlined above.  His analysis also determines that these items were being sold for Russian Rubles at a below-market price, acting in a way that doesn't make sense for someone acting as if they're using their own money. The conclusion is that Russian traders had used the Mann Co. Store to create a layer of protection between themselves and stolen credit card numbers, effectively laundering money through the Team Fortress 2 economy.
Does Violence in First-Person Shooters Affect Real Life Situations?
Has a Negative Effect
As Team Fortress 2 allows a player to handle various weapons from a first-person perspective, various arguments point to a body of evidence that violent video games contribute to desensitization and aggression. In a study involving college students, two groups played either violent video games or non-violent video games. Subsequently, researchers placed participants in a scenario where a bystander was assaulted and in need of assistants. Participants exposed to violent video games took 450% longer time to help the bystander.  With the nature of the violence depicted in Team Fortress 2, it is argued that engaging with weapons from a first-person perspective may raise concerns with current research.
Has Beneficial or No Effect
Despite the often negative attention both violent and non-violent video games receive in the news, there are many misgivings about them. Violent video games are an easy target. People often assume a connection between the rise in violence in the United States and the rise in the popularity of first-person shooter video games. However, this is not the case. In a New York Times article, Chris Ferguson, a psychologist, says, "the evidence was clear that violent video games are not a risk factor for serious acts of aggression."  Often, video games have been used as a scapegoat for these atrocities, allowing politicians to not face down the actual causes. Video games, both violent and non-violent have been shown to have many benefits. Many studies have shown that video games have the ability to reduce stress in individuals, even if the game in question is violent.  Additionally, a study from the American Psychological Association found that video games can help health, learning, and social skills.  Video games, including violent ones, were shown to increase problem solving skills, reasoning, and memory. In contrast, games such as puzzles and using devices like phones or laptops were not shown to produce the same benefits.  Some studies even suggest that there is a racial bias when considering how video games can create violence in adolescents. It was shown that the people in the study were more likely to create an external explanation (such as video games) for acts of violence if a shooter were white than if the shooter were black.  Although the specific reasons for this bias are unclear, the proposed hypothesis is that a black shooter more readily fits what someone thinks a violent criminal might look like than a white shooter. Because of the aura of video games and evidence supporting both hypothesis, there is huge debate whether the violence in video games contributes to real world violence.
Flaming is another issue that occurs in Team Fortress 2. An example of flaming in the game is when a player who becomes frustrated with their teammates resorts to degrading them because of their poor in-game performance. Currently, the punishment for flaming in Team Fortress 2 is a chat restriction/limitation in which the player who is flaming is prevented from using the chat feature in the game for a set period of time. However, this form of moderation is not as effective in games likes Team Fortress 2 that rely mostly on voice chats as the primary form of communication between players in a match as it reduces the team's ability to communicate with the flaming player. A way players can individually combat flaming by other players is to turn off such in-game chat features. However, in doing so, players risk shutting off vital communication aspects within the game that are necessary in order to work together and win as a team.
This sort of toxic behavior online inflicts emotional pain to other users who are undeservingly harassed, which can easily affect their mentality within the game and even outside of the game. As an online video game, Team Fortress 2 gives users a sense of psychological freedom to act aggressively and threaten other users without any serious repercussions. Due to the anonymous nature of online games like Team Fortress 2, this allows players to sign up under an alias and bully individuals all while safely hiding behind a screen. As a result, players can often be driven away from the game and can potentially suffer from real-life consequences as many players tend to experience all sorts of unpredictable emotional pain from their in-game experiences.
The "Bot Crisis"
Starting in early 2020, a phenomenon colloquially referred to as the “TF2 Bot Crisis” began to unfold within the game. This event was characterized by a rapid influx of malicious bots on the official Valve TF2 servers that wreaked many forms of havoc. As of March 2021, the crisis is still ongoing. Bots (short for robots) are automated computer programs that use artificial intelligence to more efficiently perform specific tasks, which in the case of TF2 is largely to disrupt gameplay, propagate hate speech, and ruin players’ experiences. These types of bots started appearing in TF2 servers as early as 2017 but were largely an uncommon sight in games. The main proliferation of bots occurred in early 2020, resulting in circumstances in which encountering multiple malicious bots in a given match became a norm. Bots were written by individuals with expertise in coding who had malicious intents. Many developers of TF2 bot software publish their bot programs online, which allows script kiddies  to download and use the cheating software.
Types of Bots
There are several types of activities that bots can perform, and they are not incapable of carrying out multiple of these at once.
- Aimbots commonly exploit the strength of artificial intelligence to kill players on the opposing teams in mere fractions of a second, an amount of time that is nearly impossible for authentic, human players to respond to. Aimbots commonly use the Sniper or Heavy class as they are the most aptly suited at killing players quickly. The presence of aimbots in a match results in players of the opposing team being unable to navigate to objectives throughout the map, fight enemy players, or otherwise play the game as intended as they are killed before by the aimbots before they can perform these actions.
- Spambots abuse the in-game text chat feature to disseminate hate speech targeting several commonly targeted groups in high volumes. The detriment of this bot spamming is two-fold, as the in-game chat box also becomes virtually unusable for actual players to communicate with due to the inordinate amount of hate speech clogging it.
- Micbots operate similarly to spambots with the key difference being that they instead take advantage of the in-game voice chat feature to relay offensive messages or songs at full volume. In addition to verbally spreading hate-speech, micbots effectively disrupt the ability for actual players to communicate over the in-game voice chat feature, just like spambots do.
- These bots are notorious for joining a game, changing their username to that of another player in the same, and then starting a vote to kick the original human player in hopes that other human players mistakenly take the human player to be the bot and vote to kick him or her out of the game instead of the bot.
- These bots take advantage of game system vulnerabilities related to the game’s player cosmetics system to cause lag-related issues on a server, sometimes even to the point of lagging out the server completely, causing the current game to stop abruptly.
Valve has been largely absent on the matter of bots within the game as very little has been done to combat bots through updates to the game. At this point of the crisis, Valve has not even acknowledged that there is in fact a bot problem or that the company has any plans to fight back against them.
Players have the capability to counter spambots and micbots by muting their in-game voices and chat abilities, but this only applies to the individual player who does this. Additionally, the frequency of bots and the haphazard manner in which they join and leave matches makes performing these counteractions become a tireless chore for players. The only weapon that authentic players currently have against bots is the in-game voting mechanism. With it, players can start a vote with the intention to kick another player on their team. If a majority votes in favor, then that player will be kicked. While this does enable the ability for genuine players to boot out undesirable bots, the bots have many ways of circumventing these kick votes, such as leaving the game before the vote finishes and rejoining or by simply having enough other bots in the game that vote against kicking fellow bots so that the majority vote doesn’t go through. Some enterprising individuals in the TF2 community with coding expertise and the intent to combat the bots have developed anti-bot software to kill bots within the game and to recognize and automatically start kick votes on bots before they grow too large in number. 
Hindrance to Gameplay
The many techniques employed by bots to ruin the gameplay experience for players have resulted in dissatisfaction in fanbase. Numerous forums, discussion threads, and videos lament the current state of the game caused by the relentless presence of malicious bots that prevent players from having an enjoyable gameplay experience.
Medium for Hate Speech
The abuse of in-game text and voice channels by bots also allow for them to troll and harass other players by propagating racist, homophobic, transphobic, sexist, anti-Semitic, and other unflattering speech in ways that cannot be easily regulated or prevented.
Reflection of Valve
Despite the bot crisis raging on in one of its games, Valve has largely remained quiet on the entire situation and has taken very little tangible action against the bots aside from some small attempts to minimize the hate speech in the in-game chat. One player named Jason Hughes feels it is unethical behavior for Valve to continue making a profit from its in-game market while the bot problem persists in making TF2 a game that is barely playable anymore for its players.
- ↑ Valve Corporation. (n.d.). Team Fortress 2. Team Fortress. http://www.teamfortress.com
- ↑ Team Fortress 2. (n.d.). Metacritic. http://www.metacritic.com/game/pc/team-fortress-2
- ↑ Team Fortress 2. (n.d.). Game Rankings. Retrieved March 26, 2021, from https://web.archive.org/web/20191209014617/https://www.gamerankings.com/pc/437678-team-fortress-2/index.html
- ↑ Team Fortress 2. (n.d.). 1up. http://www.1up.com/games/pc/team-fortress-2/
- ↑ Team Fortress 2. (2021, March 25). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Team_Fortress_2&oldid=1014241340
- ↑ Team Fortress Classic. (2021, April 14). In Gamespot Forum. https://www.gamespot.com/articles/team-fortress-full-speed-ahead/1100-2463316/
- ↑ 7.0 7.1 7.2 Team Fortress Classic. (n.d.). Steam. https://store.steampowered.com/app/20/Team_Fortress_Classic/
- ↑ Team Fortress Classic. (2021, March 18). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Team_Fortress_Classic&oldid=1012858900
- ↑ Team Fortress Classic. (2021, March 18). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Team_Fortress_Classic&oldid=1012858900
- ↑ Team Fortress Classic + Half-Life SDK. (2021, March 18). In Planet Fortress. https://web.archive.org/web/20061213033218/http://www.planetfortress.com/tfc/about.shtml
- ↑ TF2 Q&A https://www.gamespot.com/articles/team-fortress-2-qanda/1100-2652476/
- ↑ The TFC Survival Guide: Introduction. (n.d.). Planet Fortress. Retrieved March 26, 2021, from https://www.quaddicted.com/webarchive/www.planetfortress.com/tfc/guide/introduction.shtml
- ↑ Team Fortress 2. (n.d.). GameSpot. http://www.gamespot.com/team-fortress-2/
- ↑ Classes. (n.d.). Fandom. Retrieved March 26, 2021, from https://teamfortress.fandom.com/wiki/Classes?oldid=21225
- ↑ Suspended Steam Account. (n.d.). Steam Support. https://support.steampowered.com/kb_article.php?ref=5406-WFZC-5519
- ↑ Valve Anti-Cheat System (VAC). (n.d.). Steam Support. https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869
- ↑ Steam Forums. (n.d.). Steam Support. http://forums.steampowered.com/forums/showthread.php?t=1385172
- ↑ [base64]. (2012, November 11). Today I discovered that there are tons of Keys with doubtful origin injecting into the market. SteamRep. https://forums.steamrep.com/threads/today-i-discovered-that-there-are-tons-of-keys-with-doubtful-origin-injecting-into-the-market.14096/
- ↑ Etchells, P. (2016, Feb 12). Is there an association between video games and aggression?. The Guardian. https://www.theguardian.com/science/head-quarters/2016/feb/12/violent-video-games-aggression-a-complex-relationship
- ↑ Bamford, A. (2014, July 28). Shoot to Kill: The Real Impact of Violent Video Games. Fuller Youth Institute. https://fulleryouthinstitute.org/blog/viamedia-shoot-to-kill
- ↑ Draper, K. (2019, Aug 5). Video Games Aren’t Why Shootings Happen. Politicians Still Blame Them. New York Times. https://www.nytimes.com/2019/08/05/sports/trump-violent-video-games-studies.html
- ↑ Scott, E. (2020, Apr 5). The Link Between Video Games and Stress Relief. Very Well Mind. https://www.verywellmind.com/how-video-games-relieve-stress-4110349
- ↑ Bowen, l. (2014, Feb). Video game play may provide learning, health, social benefits, review finds. American Psychological Association. https://www.apa.org/monitor/2014/02/video-game#:~:text=Playing%20video%20games%2C%20including%20violent,of%20violent%20media%20on%20youth.
- ↑ Bowen, L. (2014, Feb). Video game play may provide learning, health, social benefits, review finds. American Psychological Association. https://www.apa.org/monitor/2014/02/video-game#:~:text=Playing%20video%20games%2C%20including%20violent,of%20violent%20media%20on%20youth.
- ↑ Patel, T Dr. (2019, Sep 17). The connection between violent video games, racial bias and school shootings. ABC News. https://abcnews.go.com/Health/connection-violent-video-games-racial-bias-school-shootings/story?id=65640371
- ↑ Chew, J. (2020, May 31). Flaming, sexism, trolls: The toxic side of online gaming and how to deal with it. CNA Lifestyle. https://cnalifestyle.channelnewsasia.com/trending/online-gaming-flaming-sexism-trolls-12782526
- ↑ 27.0 27.1 Kent, Emma. (2018, August 14). “Valve's Forgotten Game: Team Fortress 2's Shocking Toxicity Problem.” Eurogamer.net, Eurogamer.net. www.eurogamer.net/articles/2018-08-14-valves-forgotten-game-team-fortress-2s-shocking-toxicity-problem.
- ↑ [Toofty]. (2020, Jan 10). The TF2 Aimbot Crisis [Video]. YouTube. https://www.youtube.com/watch?v=4JBFTHNztDs
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 Conditt, J. (2020, June 5). Valve is allowing racist bots to invade ‘Team Fortress 2.’ Engadget. https://www.engadget.com/tf2-racist-bots-valve-problem-interview-steam-194444105.html
- ↑ Gillis, A. S. (2020, Jan). Definition: bot (robot). WhatIs. https://whatis.techtarget.com/definition/bot-robot
- ↑ 31.0 31.1 31.2 Franceschi-Bicchierai, L. (2020, Oct 13). Meet the Guy Fixing Team Fortress 2's Bot Problem...With More Bots. Vice. https://www.vice.com/en/article/n7w87d/meet-the-guy-fixing-team-fortress-2s-bot-problemwith-more-bots
- ↑ TechTarget Contributor. (2007, June). Definition: script kiddy (or script kiddie). WhatIs. https://searchsecurity.techtarget.com/definition/script-kiddy-or-script-kiddie
- ↑ Wilde, T. (2020, April 7). Team Fortress 2 is under attack by bots, and not the fun kind (Updated). PC Gamer. https://www.pcgamer.com/team-fortress-2-is-under-attack-by-bots-and-not-the-fun-kind/
- ↑ TF2 Team. (2020, July 3). Team Fortress 2 Update Released. Team Fortress 2. https://www.teamfortress.com/post.php?id=63061