Difference between revisions of "Virtual Reality in Psychology and Experiments"
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'''Virtual reality''' (VR) is a term used to describe a 3D, computer generated environment. In this environment, participants can explore areas, create new objects, and manipulate their surroundings. This environment is often viewed through a VR headset that wraps around the participants head and has goggles in which they see the environment through. Virtual reality is often confused with '''augmented reality''' (AR). Augmented reality is a framework based on our world where objects, images, and things are placed. Participants don't always need to wear headsets in AR. An example of an AR mobile app is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go Pokemon Go]. Additionally, '''mixed reality''' (MR) is a combination of VR and AR where virtual things are placed in an augmented reality. Mixed reality can make the virtual world indistinguishable from the real world.<ref>Corporativa, I. (n.d.). Virtual reality: Another world within sight. Iberdrola. Retrieved January 27, 2022, from https://www.iberdrola.com/innovation/virtual-reality</ref> | '''Virtual reality''' (VR) is a term used to describe a 3D, computer generated environment. In this environment, participants can explore areas, create new objects, and manipulate their surroundings. This environment is often viewed through a VR headset that wraps around the participants head and has goggles in which they see the environment through. Virtual reality is often confused with '''augmented reality''' (AR). Augmented reality is a framework based on our world where objects, images, and things are placed. Participants don't always need to wear headsets in AR. An example of an AR mobile app is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go Pokemon Go]. Additionally, '''mixed reality''' (MR) is a combination of VR and AR where virtual things are placed in an augmented reality. Mixed reality can make the virtual world indistinguishable from the real world.<ref>Corporativa, I. (n.d.). Virtual reality: Another world within sight. Iberdrola. Retrieved January 27, 2022, from https://www.iberdrola.com/innovation/virtual-reality</ref> | ||
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+ | Virtual reality can be used for entertainment, communication, learning, therapy, experimentation, and much more. Advancements in VR technology have lead to patients being able to have therapy sessions in any environment without being in real life. This can also be translated to experiments that may be unethical or implausible to run in reality. | ||
[[File:VRspider.jpeg|thumbnail|right|VR helping patient overcome fear of spiders]] | [[File:VRspider.jpeg|thumbnail|right|VR helping patient overcome fear of spiders]] | ||
==== History ==== | ==== History ==== | ||
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==== References ==== | ==== References ==== | ||
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<references /> | <references /> | ||
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Revision as of 17:00, 28 January 2022
Virtual reality (VR) is a term used to describe a 3D, computer generated environment. In this environment, participants can explore areas, create new objects, and manipulate their surroundings. This environment is often viewed through a VR headset that wraps around the participants head and has goggles in which they see the environment through. Virtual reality is often confused with augmented reality (AR). Augmented reality is a framework based on our world where objects, images, and things are placed. Participants don't always need to wear headsets in AR. An example of an AR mobile app is Pokemon Go. Additionally, mixed reality (MR) is a combination of VR and AR where virtual things are placed in an augmented reality. Mixed reality can make the virtual world indistinguishable from the real world.[1]
Virtual reality can be used for entertainment, communication, learning, therapy, experimentation, and much more. Advancements in VR technology have lead to patients being able to have therapy sessions in any environment without being in real life. This can also be translated to experiments that may be unethical or implausible to run in reality.
Contents
History
Overview
Current Events
Ethical Concerns
Experiments
Psychological Effects
Treatments
Medical Use
References
- ↑ Corporativa, I. (n.d.). Virtual reality: Another world within sight. Iberdrola. Retrieved January 27, 2022, from https://www.iberdrola.com/innovation/virtual-reality