Difference between revisions of "Virtual Reality in Psychology and Experiments"

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'''Virtual reality''' (VR) is a term used to describe a 3D, computer generated environment. In this environment, participants can explore areas, create new objects, and manipulate their surroundings. This environment is often viewed through a VR headset that wraps around the participants head and has goggles in which they see the environment through.  
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'''Virtual reality''' (VR) is a term used to describe a 3D, computer generated environment. In this environment, participants can explore areas, create new objects, and manipulate their surroundings. This environment is often viewed through a VR headset that wraps around the participants head and has goggles in which they see the environment through. Virtual reality is often confused with '''augmented reality''' (AR). Augmented reality is a framework based on our world where objects, images, and things are placed. Participants don't always need to wear headsets in AR. An example of an AR mobile app is [https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go Pokemon Go]. Additionally, '''mixed reality''' (MR) is a combination of VR and AR where virtual things are placed in an augmented reality. Mixed reality can make the virtual world indistinguishable from the real world.
 
[[File:VRspider.jpeg|thumbnail|right|VR helping patient overcome fear of spiders]]
 
[[File:VRspider.jpeg|thumbnail|right|VR helping patient overcome fear of spiders]]
 
==== History ====
 
==== History ====

Revision as of 22:54, 27 January 2022

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Virtual reality (VR) is a term used to describe a 3D, computer generated environment. In this environment, participants can explore areas, create new objects, and manipulate their surroundings. This environment is often viewed through a VR headset that wraps around the participants head and has goggles in which they see the environment through. Virtual reality is often confused with augmented reality (AR). Augmented reality is a framework based on our world where objects, images, and things are placed. Participants don't always need to wear headsets in AR. An example of an AR mobile app is Pokemon Go. Additionally, mixed reality (MR) is a combination of VR and AR where virtual things are placed in an augmented reality. Mixed reality can make the virtual world indistinguishable from the real world.

VR helping patient overcome fear of spiders

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