Virtual Reality Data Practices

From SI410
Revision as of 06:12, 28 January 2022 by Selfidan (Talk | contribs)

Jump to: navigation, search
Back • ↑Topics • ↑Categories

Virtual Reality (VR) is a fully immersive software-generated, artificial, digital environment. VR is a simulation of three-dimensional images, experienced by users via special electronic equipment, such as a Head Mounted Display (HMD). VR can create or enhance characteristics such as presence, embodiment, and agency.[1]. VR technologies are a collection of sensors and displays that work to create an immersive experience for the user of the technology. VR technologies create the illusion of virtual elements in three-dimensional physical space. These technologies require certain basic user-provided information as a starting point, and then a constant stream of new feedback data that users generate while interacting with their virtual environments. This baseline and ongoing feedback information could include biographical, demographic, location, and movement data, as well as biometrics. Advanced functions, such as gaze-tracking and even brain-computer interface (BCI) technologies that interpret neural signals, continue to introduce new consumer data collection practices largely unique to VR devices and applications.[2]

See also

References

  1. “The XRSI Definitions of Extended Reality (XR) - XRSI – XR Safety Initiative.” XRSI, XR Safety Initiative, 3 May 2021, https://xrsi.org/publication/the-xrsi-definitions-of-extended-reality-xr.
  2. Dick, Ellysse. “Balancing User Privacy and Innovation in Augmented and Virtual Reality.” Balancing User Privacy and Innovation in Augmented and Virtual Reality, Information Technology and Innovation Foundation, 4 Mar. 2021, https://itif.org/publications/2021/03/04/balancing-user-privacy-and-innovation-augmented-and-virtual-reality.