The Sims 4

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The Sims 4 is the fourth title in the life simulation game series The Sims, developed by Maxis from Electronic Arts. It has sold over 5 million copies and has received mixed reviews since its release. [1]

The gameplay largely follows the previous title, The Sims 3. Players create Sims and control the Sims' actions. The player can also build their own houses and buildings for their Sims. Similar to the past Sims titles, the game is nonlinear, where there is no clear end goal. The Sims 4 has expanded the capabilities of players to customize their Sims appearance, characteristics, and actions. The Sims' emotions now have a larger influence on the Sims than in previous games. [1][2] However, the broader capacity of the Sims 4 to simulate real life, and The Sims series in general, have continued to raise ethical concerns.

Gameplay

Create A Sim (CAS)

Gender fluidity in The Sims 4 CAS

Create A Sim, or CAS, allows players to create and customize their own Sims. Players can choose the Sims’ physical appearance, such as skin color, hair styles, and eye color. They can also choose the Sims’ clothing and outfits for specific functions. The CAS tool also allows the players to choose the Sims’ personality/traits and the Sims’ life goal. However, The Sims 4 CAS gives much more flexibility to players to personalize their Sims compared to the CAS function in previous Sims games.

Players are able to shape and manipulate the face and body parts of their Sims by clicking and drag their mouse. There are also options to choose how the Sims walk. The appearance of Sims is very customizable. One of the biggest additions to CAS in the Sims 4 is gender fluidity. Unlike previous Sims titles, players are not constrained to male and female Sims. All clothing and hairstyles are available to any genders. Players are able to choose if Sims have masculine or feminine clothing preferences, how Sims use the toilet, and even allows pregnancy to be possible for any gender. [3]

Build/Buy Mode

The build and buy mode have been combined in the Sims 4. Players have the ability to build and buy houses and buildings for the Sim. The build mode allows players to create their own homes and buildings from scratch, or to modify existing homes and buildings. The walls, floors, roofing, and shape of the building can all be modified by the player. The extent of the player's ability to build depends on the amount of money their Sims have unless cheat codes are applied.

The buy mode gives players the option to furnish their buildings. The amount of purchases depends on how much money the Sims have. Players can buy refrigerators, toilets, beds, and other furnishing for their Sims. The buy mode also allows purchases to modify the lives of the Sims as well. Different items, such as guitars or basketball hoops, can be purchased for the Sims to interact with.

Live Mode

Expansions

See also: The Sims 3

EA has currently released four expansions packs along with several game packs and additional extensions to the game.[1] These add-ons "typically provide a large amount of new gameplay content, revolving around a central theme." [4] The purpose of expansion packs haven't changed since the first Sims. The packs add new functions, systems, and contents to the gameplay. The Sims 4 currently as four expansion packs released: Get to Work, Get Together, City Living, and Cats and Dogs.[1] With these packs, players are able to create clubs, raise cats and dogs, and follow their Sims to work. Smaller game packs and stuff packs, such as Parenthood, enhances the Sims family experience, allowing adult Sims to influence their children's lives.

Ethical Concerns

See also: The Sims 3 Simulation games and God games give immense freedom to the player. Players are able to create Sims to however they want and players can do anything they desire to these Sims. This has led to inevitable ethical concerns.

Abuse, Mistreatment, and Murder of Sims

The Sims 4 gives control to players on how the Sims live, but it also gives control to players on how they die. Sims are affected by outside forces and physical needs. Players have the responsibility to avoid events that can harm the Sims and to maintain the Sims' physical needs. If these responsibilities are ignored, Sims can die. Players have full control on the condition and standard of living or all their Sims. The method of death of the Sims can also be controlled by the player. Players have the ability to control adult Sims to neglect and mistreat child Sims. Players have the ability to make Sims live in the worst conditions possible. Sims can be set on fire, or Sims can be starved to death. Over the years, players have been creative with how to abuse and kill Sims.[5] There was one instance where someone created a prison full of slave-artists and only got fed when they made art was marketable. Most of them went insane and died.[5][6]

The Sims react the same way as humans would in situations under distress and pain. In the Sims 4, Sims can go insane if they are forced to uncomfortable situations, such as living in horrible, dirty conditions, or being locked into a room without an escape. Sims panic when they are set in fire. Sims experience grief and sadness when other Sims die or when they are abused. These behaviors are explained by Philip Brey's claim that compute software and systems have embedded values where they can realize human values and are not morally neutral. [7] Sims are meant to simulate humans. Sims are programmed to behave and value similar to humans. This is dependent on the personality traits given to the Sims in Create A Sim by the player.

LGBTQ+ Representation

References

  1. 1.0 1.1 1.2 1.3 Wikipedia, The Sims 4
  2. Associated Press, 'The Sims 4' adds emotional, multitasking Sims, Daily Herald
  3. Andrew Webster, A huge Sims 4 update removes gender restrictions from character customization, The Verge
  4. Carl's Guides, Expansion Packs
  5. 5.0 5.1 The Ethics Of, The Ethics Of The Sims
  6. Reddit, What is the worst thing you've ever done in The Sims series
  7. Philip Brey, Values in technology and disclosive computer ethics, Cambridge Handbook