Telepresence

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Telepresence (or presence) refers to a type of technology that allows the users of the technology to feel present in them. The feeling of presence, or of being there, if often accomplished through stimuli.

Lombard and Ditton

The standard view of telepresence, as defined by Lombard and Ditton is as follows:

  1. Presence is reduced to a type of perception, for example visual perception, for example seeing some geographical shapes and colors
  2. The type of perception in (1) is then specified, cognitively, as a special kind of experience, namely a psychological, subjective, meaningful interpretation of the experience; for example, experiencing the above-mentioned colors and shapes as a specified type of environment, for example a valley on Mars.
  3. The special kind of experience in (2) is further qualified, semantically, as a perception of contents that fails at least partially, momentarily, or occasionally, to be a perception of its machine-mediated nature as well, in out example, this means having the impression of being on Mars and failing to realize that it is actually a computer-mediated environment [1]

Floridi

Luciana Floridi presents a different view of telepresence, known as a successful observation. In Floridi's model of telepresence there are two different types of telepresence, forward and backward.

Forward Teleprsence

Forward telepresence happens when something goes from real life to the technology. This is known as action going from a local space of observation to a remote space of observation[2].

A graphical representation for Forward Telepresence.

Examples

  • [Google Street View]
  • Police Scanners
  • Remote Surgery
  • Smart Cars
  • Smart Houses
  • [Video Games]
  • Walkie-Talkies

Backward Telepresence

Backward telepresence happens when the technology draws the user into the technological world. This is known as action going from a remote space of observation to a local space of observation [2].

A graphical representation for Backward Telepresence.

Examples

  • Telethons: using phone to call television
  • High Definition
  • [Video Games]

Ethical Issues

Privacy

Concerning forward telepresence, protection of the observed’s privacy is protection of his (local or re-mote) space, whether physical, psychological, or informational [1].

Transparency

With telepresence, two world can be merged together, which brings up concerns of transparency and whether the barrier between real life and technology should exist or not.

See Also

  • [Luciano Floridi]

References

  1. 1.0 1.1 Floridi, Luciano. The philosophy of presence: From epistemic failure to successful observation. Presence (Cambridge, Mass.) 14.6 01 Dec 2005: 656-667. MIT Press. 18 Dec 2011.
  2. Cite error: Invalid <ref> tag; no text was provided for refs named floriri

External Links