Difference between revisions of "Starcraft II"

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[[File:Starcraft2.jpg|thumb|Box Art Cover]]'''Starcraft II: Wings of Liberty''' is a real-time strategy game developed and published by [[Blizzard Entertainment]].  It is the sequel to the original Starcraft series and the first game of the Starcraft II trilogy.  Starcraft II: Heart of the Swarm and Starcraft II: Legacy of the Void are the other two unreleased titles in the series. <ref> [http://www.shacknews.com/article/55267/starcraft-2-now-a-trilogy] http://www.shacknews.com/article/55267/starcraft-2-now-a-trilogy </ref> Just like in the original Starcraft, players must collect resources, build structures, and train units with which to crush their opponents.  Starcraft II: Wings of Liberty features a campaign (single player) mode, online multiplayer, and an editor for custom map makers.  The game has received high praise from critics and players alike and is currently considered one of the most popular "e-sport" titles in the world. <ref> [http://www.gamespot.com/news/starcraft-ii-the-making-of-an-e-sport-6302329] http://www.gamespot.com/news/starcraft-ii-the-making-of-an-e-sport-6302329 </ref>  
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[[File:Starcraft2.jpg|thumb|Box Art Cover]]'''Starcraft II: Wings of Liberty''' is a real-time strategy game developed and published by [[Blizzard Entertainment]].  It is the sequel to the original Starcraft series and the first game of the Starcraft II trilogy.  Starcraft II: Heart of the Swarm and Starcraft II: Legacy of the Void are the other two unreleased titles in the series. <ref> [http://www.shacknews.com/article/55267/starcraft-2-now-a-trilogy] http://www.shacknews.com/article/55267/starcraft-2-now-a-trilogy </ref>  
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Just like in the original Starcraft, players must collect resources, build structures, and train units with which to crush their opponents.  Starcraft II: Wings of Liberty features a campaign (single player) mode, online multiplayer, and an editor for custom map makers.  The game has received high praise from critics and players alike and is currently considered one of the most popular "e-sport" titles in the world. <ref> [http://www.gamespot.com/news/starcraft-ii-the-making-of-an-e-sport-6302329] http://www.gamespot.com/news/starcraft-ii-the-making-of-an-e-sport-6302329 </ref>  
  
 
Starcraft II: Heart of the Swarm is currently in closed beta. <ref>[http://us.battle.net/sc2/en/blog/7157306]http://us.battle.net/sc2/en/blog/7157306</ref>
 
Starcraft II: Heart of the Swarm is currently in closed beta. <ref>[http://us.battle.net/sc2/en/blog/7157306]http://us.battle.net/sc2/en/blog/7157306</ref>
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[[File:Terranbase.jpg|thumb|A terran base at the beginning of a game]]
 
[[File:Terranbase.jpg|thumb|A terran base at the beginning of a game]]
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Revision as of 21:26, 12 October 2012

Box Art Cover
Starcraft II: Wings of Liberty is a real-time strategy game developed and published by Blizzard Entertainment. It is the sequel to the original Starcraft series and the first game of the Starcraft II trilogy. Starcraft II: Heart of the Swarm and Starcraft II: Legacy of the Void are the other two unreleased titles in the series. [1]

Just like in the original Starcraft, players must collect resources, build structures, and train units with which to crush their opponents. Starcraft II: Wings of Liberty features a campaign (single player) mode, online multiplayer, and an editor for custom map makers. The game has received high praise from critics and players alike and is currently considered one of the most popular "e-sport" titles in the world. [2]

Starcraft II: Heart of the Swarm is currently in closed beta. [3]




Gameplay

In typical RTS fashion, Starcraft II is a game of strategy, mechanics, and unit control. The very best players are able to do well at all three. Players start out with a central command structure (Command Center for Terran, Hatchery for Zerg, Nexus for Protoss) and a small group of harvesting units and must expand their presence by gathering "minerals" and "vespene gas". Building structures and training additional units costs one or both of these resources. Players must also obtain supply in order to be able to support more units and trying to create more units without enough supply is known as a "supply block" within the community. Creating units, buildings, and supply as well as minimizing the idling time of harvesting units and structure build queues is known as "macro" and is the primary indicator of a good player.

A terran base at the beginning of a game




References

  1. [1] http://www.shacknews.com/article/55267/starcraft-2-now-a-trilogy
  2. [2] http://www.gamespot.com/news/starcraft-ii-the-making-of-an-e-sport-6302329
  3. [3]http://us.battle.net/sc2/en/blog/7157306