Difference between revisions of "Social Networking"

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{{box||[[File: Social-networking.jpg|300px|thumb|right|Pictured here are some of the more popular social networking sites. ]]}}
 
{{box||[[File: Social-networking.jpg|300px|thumb|right|Pictured here are some of the more popular social networking sites. ]]}}
'''Social Networking''' involve online tools that are used for communication, collaboration, and sharing thoughts of individuals among friends. Popularity of these services continues to grow today, especially with younger generations like college students.  People can post a large amount of information including personal identification, images, videos, music, and thoughts. Issues of privacy tend to be the main point of debate against these types of services since online identity can be extremely difficult to distinguish from one's offline identity. Social networking sites also make it easier for bullying to occur, as a user may easily remain anonymous.
+
'''Social Networking''' involve online tools that are used for communication, collaboration, and sharing thoughts of individuals among friends. The popularity of these services continues to grow today, especially with younger generations of college students.  People can post a large amount of information including personal identification, images, videos, music, and thoughts. Issues of privacy tend to be the main point of debate against these types of services since online identity can be extremely difficult to distinguish from one's offline identity. Social networking sites also make it easier for bullying to occur, as a user may easily remain anonymous.
  
 
Moral issues include cyber-bullying, fake profiles, and invasion of privacy.  
 
Moral issues include cyber-bullying, fake profiles, and invasion of privacy.  
  
 
==History==
 
==History==
Social networking services started in the late 1990s, with a limited number of users.  The types of information that could be displayed were small, and most of the services were closed off to a certain demographic of people.  Most users were considered early adopters to technology.
+
Social networking services started in the late 1990s, with a limited number of users.  The types of information that could be displayed were small, and most of the services were closed off to a certain demographic of people.  Most users were considered early adopters of technology.
  
 
The first reported social networking service was SixDegrees.com.  This site allowed users to create profiles, add friends by common interests/groups, and browse through those lists.  Many other sites began to pop-up, the next big ones to be Friendster in 2002 and then MySpace in 2003. In 2003 the professional social networking site LinkedIn was launched - to date LinkedIn was the first American social-networking company to list an IPO. However, social-networking took a big leap forward with the launch of [[Facebook]] in 2004. Just a year later Facebook expanded to include high-school students, and in 2006 expanded to include anyone 13 years or older.  Facebook then began its domination in social networking service users year after year. The micro-blogging service [[Twitter]] launched in 2006. In 2011 Google launched it's social network Google+ and it became the quickest growing social-network ever and it added over 10 million users in less than a month<ref name="ref>[http://techcrunch.com/2011/07/27/google-minus/ Sophomore Slump? One Month In, Google+ Sees A Traffic Minus]</ref>. Even though some of the earlier sites lost users because of new features offered on new products, the general theme of the services remained the same.  Each site allows a user to form a profile, with whatever amount of information they wish, and then to connect with other friends and family members to share thoughts, stories, or any other interests.
 
The first reported social networking service was SixDegrees.com.  This site allowed users to create profiles, add friends by common interests/groups, and browse through those lists.  Many other sites began to pop-up, the next big ones to be Friendster in 2002 and then MySpace in 2003. In 2003 the professional social networking site LinkedIn was launched - to date LinkedIn was the first American social-networking company to list an IPO. However, social-networking took a big leap forward with the launch of [[Facebook]] in 2004. Just a year later Facebook expanded to include high-school students, and in 2006 expanded to include anyone 13 years or older.  Facebook then began its domination in social networking service users year after year. The micro-blogging service [[Twitter]] launched in 2006. In 2011 Google launched it's social network Google+ and it became the quickest growing social-network ever and it added over 10 million users in less than a month<ref name="ref>[http://techcrunch.com/2011/07/27/google-minus/ Sophomore Slump? One Month In, Google+ Sees A Traffic Minus]</ref>. Even though some of the earlier sites lost users because of new features offered on new products, the general theme of the services remained the same.  Each site allows a user to form a profile, with whatever amount of information they wish, and then to connect with other friends and family members to share thoughts, stories, or any other interests.
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|'''[[Instagram]]'''
 
|'''[[Instagram]]'''
|[[Instagram|Instagram]] is the newest social networking site available to users with smart phones only. Instagram allows users to edit and post photos with a caption, tag other Instagram users, and geotag one's location. Users can follow one another, "like" photos, and leave comments on photos.
+
|[[Instagram|Instagram]] is the newest social networking site available to users with smartphones only. Instagram allows users to edit and post photos with a caption, tag other Instagram users, and geotag one's location. Users can follow one another, "like" photos, and leave comments on photos.
 
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==Use of Social Networks by Businesses==
 
==Use of Social Networks by Businesses==
Businesses have placed an emphasis on social networks as a means of marketing.  The three most popular social networks for business use are [[Facebook]], [[Twitter]], and Google+.  Social network marketing has grown extremely rapidly over the past decade, so much that 94% of all businesses that have a marketing department use social media.  In addition 54% of those businesses who have used social media for over 3 years have have reported a increase in sales of that time period.<ref>[http://www.forbes.com/sites/moneywisewomen/2012/08/08/the-developing-role-of-social-media-in-the-modern-business-world/ The Developing Role of Social Media in the Modern Business World]</ref>
+
Businesses have placed an emphasis on social networks as a means of marketing.  The three most popular social networks for business use are [[Facebook]], [[Twitter]], and Google+.  Social network marketing has grown extremely rapidly over the past decade, so much that 94% of all businesses that have a marketing department use social media.  In addition, 54% of those businesses who have used social media for over 3 years have reported an increase in sales of that time period.<ref>[http://www.forbes.com/sites/moneywisewomen/2012/08/08/the-developing-role-of-social-media-in-the-modern-business-world/ The Developing Role of Social Media in the Modern Business World]</ref>
  
 
==Ethical Issues==
 
==Ethical Issues==
Many people argue social networking and other [[Web 2.0]] websites create many ethical concerns. Suddenly, information that was intended to be private, or shared among an intimate group of people is accessible by complete strangers. Individual rights issues can potentially arise as far as what content is viewable and by who is difficult for individuals to control. Our idea of what is right to share and who to share it with becomes hazy in an online, social environment. Issues such as [[Cyberbullying|cyber-bullying]], online stalking, [[Troll|trolling]] and other malicious behavior is hard to monitor within social networking services, as it is easy for a user to create a false profile or impersonate another person. There is not confirmation of identity, unless there is a connection to the real world. Ethics surrounding the common good of all people is also an issue. Some user might join the site to create a group and connect to people for good causes, such as cancer awareness or to promote good qualities. It would be just as easy for a user to create a group for such bad actions as well. Questions of honesty and accountability are present in these services as well. Because little information is needed to confirm the accuracy on a user's profile, a person can get away with saying anything about themselves in order to connect to the people they want to be associated with. [[Anonymous Behavior in Virtual Environments|Anonymity]] is a large problem underlying all of these issues because there is a lack of accountability in social networks.
+
Many people argue social networking and other [[Web 2.0]] websites create many ethical concerns. Suddenly, information that was intended to be private, or shared among an intimate group of people is accessible by complete strangers. Individual rights issues can potentially arise as far as what content is viewable and by who is difficult for individuals to control. Our idea of what is right to share and who to share it with becomes hazy in an online, social environment. Issues such as [[Cyberbullying|cyber-bullying]], online stalking, [[Troll|trolling]] and other malicious behavior is hard to monitor within social networking services, as it is easy for a user to create a false profile or impersonate another person. There is not confirmation of identity unless there is a connection to the real world. Ethics surrounding the common good of all people is also an issue. Some user might join the site to create a group and connect with people for good causes, such as cancer awareness or to promote good qualities. It would be just as easy for a user to create a group for such bad actions as well. Questions of honesty and accountability are present in these services as well. Because little information is needed to confirm the accuracy on a user's profile, a person can get away with saying anything about themselves in order to connect to the people they want to be associated with. [[Anonymous Behavior in Virtual Environments|Anonymity]] is a large problem underlying all of these issues because there is a lack of accountability in social networks.
  
  
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==Future==
 
==Future==
The future of social networking services remains to be unknown, but new innovations are being created on a daily basis as far as how big the social networks can get.  Connecting to friends, employers, and family are good, but joining together for awareness on hot topic issues, put beside a page where friends can decide where they want to eat together just hints at the enormity the services can have.  There will no doubt be more of these services created, especially to individualized interests, as people try to keep parts of their lives separate.
+
The future of social networking services remains to be unknown, but new innovations are being created on a daily basis as far as how big the social networks can get.  Connecting to friends, employers, and family is good, but joining together for awareness on hot topic issues, put beside a page where friends can decide where they want to eat together just hints at the enormity the services can have.  There will no doubt be more of these services created, especially to individualized interests, as people try to keep parts of their lives separate.
  
 
===The Stop Online Privacy Act===
 
===The Stop Online Privacy Act===

Revision as of 06:52, 24 April 2018

Pictured here are some of the more popular social networking sites.

Social Networking involve online tools that are used for communication, collaboration, and sharing thoughts of individuals among friends. The popularity of these services continues to grow today, especially with younger generations of college students. People can post a large amount of information including personal identification, images, videos, music, and thoughts. Issues of privacy tend to be the main point of debate against these types of services since online identity can be extremely difficult to distinguish from one's offline identity. Social networking sites also make it easier for bullying to occur, as a user may easily remain anonymous.

Moral issues include cyber-bullying, fake profiles, and invasion of privacy.

History

Social networking services started in the late 1990s, with a limited number of users. The types of information that could be displayed were small, and most of the services were closed off to a certain demographic of people. Most users were considered early adopters of technology.

The first reported social networking service was SixDegrees.com. This site allowed users to create profiles, add friends by common interests/groups, and browse through those lists. Many other sites began to pop-up, the next big ones to be Friendster in 2002 and then MySpace in 2003. In 2003 the professional social networking site LinkedIn was launched - to date LinkedIn was the first American social-networking company to list an IPO. However, social-networking took a big leap forward with the launch of Facebook in 2004. Just a year later Facebook expanded to include high-school students, and in 2006 expanded to include anyone 13 years or older. Facebook then began its domination in social networking service users year after year. The micro-blogging service Twitter launched in 2006. In 2011 Google launched it's social network Google+ and it became the quickest growing social-network ever and it added over 10 million users in less than a month[1]. Even though some of the earlier sites lost users because of new features offered on new products, the general theme of the services remained the same. Each site allows a user to form a profile, with whatever amount of information they wish, and then to connect with other friends and family members to share thoughts, stories, or any other interests.

Today

Social networking services have become an integral part of everyday life. The sites are popular for sharing images, videos, stories, and other friendly information across groups of friends. They are also useful for staying in touch with friends and family who may live in another state or attend another school. Users find information about current and local events, and many businesses rely on these platforms to advertise their products and services. Facebook, the largest of these networks, claims to have over 800 million active users, with 50% of these users logging in daily. Controversy surrounds the site, as far as privacy issues and other psychological issues that may result from use of social networking services.

List of Popular Social Networks

Name Focus Features Membership Users
Delicious Delicious is a social bookmarking site that allows users to save, manage, and share pages on one website. Users are able to view bookmarks saved by other users. All bookmarks that are posted to the site are publicly viewable by default, but users have the option of marking specific bookmarks as private.[2]
Facebook Facebook is the most popular social networking site available to Internet users today. Users must have an email address to join the site. Each user has a profile that can be made as private or public as desired and can include as much information as the user would like. On one's profile, photo albums, tagged photos, timeline posts, and status updates are viewable to others.
An email address, rather than a username, is required to sign up.
Flickr Flickr is an online community that enables users to post images and videos for both their own personal use and to share with other users. Flickr offers its users both free and pro accounts. Free accounts let users upload up to 300 MB of photos while a pro account has unlimited space.[3]
Friendster Friendster is considered the original social networking site. Each user has a profile and is able to share content and communicate with other Friendster users.
Foursquare Foursquare is a location-based networking site that allows users to "check-in" at various locations. The site is operated from a mobile device and has GPS tracking software, so the user has access to a list of nearby locations whenever they wish to "check-in." With each "check-in," users receive points and eventually reach different levels.
Google+ Google+ is a an embedded social networking site within Google in which users much have a gmail account to create a profile. What makes Google+ unique is the site's ability to let users organize other Google+ users into "circle" or "hangouts." For instance, a user may have a "Friends", "Family", and "Coworkers" circle.
LinkedIn LinkedIn is a professional networking site in which users create profiles that include their education and work experience information. Users are able to directly message other users. One feature that differs from other social networking sites is the ability for users to see who has viewed their profile. Users are able to easily share their resumes with education, work experience, and community involvement, with other users or companies. LinkedIn allows users to cultivate a network with other working professionals to increase job opportunities in the future. By allowing users within the LinkedIn community to see who has viewed specific online profiles, the goal is to increase and foster relationships that potentially lead to new employment opportunities.
The feature enabling users to see who has viewed their profile
MySpace Myspace is a social networking site in which users create profiles with pictures and customized backgrounds and music that plays whenever the user's page is refreshed. Users had the ability to write on other Myspace users' profiles and directly message them as well.
StumbleUpon StumbleUpon recommends pages to users based on their previously noted interests in specific topics and categories. In the upper left-hand corner of the site, there is a button "Stumble!" which users press and the site randomly generates pages based on their interests. Users can rate pages as "like" or "unlike" which will further let the site know which pages to generate for the user.
The "Stumble!" button in the upper left-hand corner
Tumblr Tumblr is a blogging website where users post images and blog posts. Users can follow each other, as well as reblog content from another blog. Users generally blog and reblog pictures, although text is also common.
Twitter Twitter is a social networking site in which users post status updates in 140 characters or fewer. Users "follow" one another and the "tweets" of those accounts that one follows appears on their Twitter newsfeed. Twitter allows users to cultivate online relationships that can lead to a number of different opportunities, such as: increased contact, or closeness, with celebrities; faster breaking news sources; or the ability to connect with friends and colleagues in an online environment.
The box users view when composing a tweet; the "140" in the bottom right corner notifies users how many characters they have left to use.
Pinterest Pinterest lets users create their personalized profile with "boards" specific to their interests. The user can add sites to each board, either by personal searching or by "pinning" another user's sites to their own.
Instagram Instagram is the newest social networking site available to users with smartphones only. Instagram allows users to edit and post photos with a caption, tag other Instagram users, and geotag one's location. Users can follow one another, "like" photos, and leave comments on photos.
Snapchat Snapchat is an app for iOS devices and Android devices where users can create images or videos that have a maximum duration of 10 seconds. Once the image or video is opened by another user, it disappears. Users can also add these images and videos to their "Snapchat Stories", where the post will be on the app under their name for 24 hours.

Use of Social Networks by Businesses

Businesses have placed an emphasis on social networks as a means of marketing. The three most popular social networks for business use are Facebook, Twitter, and Google+. Social network marketing has grown extremely rapidly over the past decade, so much that 94% of all businesses that have a marketing department use social media. In addition, 54% of those businesses who have used social media for over 3 years have reported an increase in sales of that time period.[4]

Ethical Issues

Many people argue social networking and other Web 2.0 websites create many ethical concerns. Suddenly, information that was intended to be private, or shared among an intimate group of people is accessible by complete strangers. Individual rights issues can potentially arise as far as what content is viewable and by who is difficult for individuals to control. Our idea of what is right to share and who to share it with becomes hazy in an online, social environment. Issues such as cyber-bullying, online stalking, trolling and other malicious behavior is hard to monitor within social networking services, as it is easy for a user to create a false profile or impersonate another person. There is not confirmation of identity unless there is a connection to the real world. Ethics surrounding the common good of all people is also an issue. Some user might join the site to create a group and connect with people for good causes, such as cancer awareness or to promote good qualities. It would be just as easy for a user to create a group for such bad actions as well. Questions of honesty and accountability are present in these services as well. Because little information is needed to confirm the accuracy on a user's profile, a person can get away with saying anything about themselves in order to connect to the people they want to be associated with. Anonymity is a large problem underlying all of these issues because there is a lack of accountability in social networks.


Privacy

With a large network of people on the web, social networking services find their privacy policies under attack on a daily basis. Bits of data are being collected, collated, distributed, and stored constantly. [5] Based on Shoemakers theories, the efforts of privacy of information can be controlled and limited. Control theory allows the user themselves to oversee the amount of information that they would like to share their social networking community. Users now assume responsibility for the information that is being posted. Limitation theory allows users to limit and restrict to whom is receiving their information. [6]

College students are finding they have to limit their privacy settings for their online pictures. Companies are starting to evaluate candidates through Facebook, LinkedIn, and other social networking sites. In order to maintain a level of privacy for their pictures containing alcohol and other deterrents that would steer potential employers away from hiring candidates, students and professionals are learning how to manage privacy settings on their social networking accounts quickly. The dilemma of accountability for managing privacy settings on social networking sites then falls on both the creators and members of the network. Social networking sites are implementing more innovative privacy settings daily in order to allow users to control the visibility of their profiles.

Cyber-bullying

A variety of methods of cyberbullying exist and are employed in social networks online. This is becoming a problematic issue, as many lawsuits and even life-threatening issues have arisen from cyberbullying via social media. There have been many instances where people have taken their own lives, or the lives of others, because of comments or threats made online.[7]

An example of an extreme effect of cyberbullying can be found in the case of Amanda Todd. Amanda Todd was a 15-year-old Canadian girl who was bullied over the Internet for her decision to bare her breasts on camera to a stranger. This bullying took such a toll on her that she ultimately ended up taking her own life. This caused criticism of Canada's bullying legislation, and many people began to insist that cyberbullying be criminalized. [8]

Fake Profiles

Fake profiles have become prevalent as more prominent figures enter the social networking sphere. Across different platforms, there are many different levels of impersonation or fake accounts because the different sites require different levels of user authentication. Twitter is a hotbed for fake accounts, as there is little to no defense against it. In fact, many fake, or parody, accounts are some of the most popular out there. For example, there is a fake Will Ferrell account that has accumulated nearly two million followers.[9] Many sites only require an e-mail address, which does not have to be an active one. Many people create fake or temporary addresses solely for the purpose of signing up for social media accounts. Twitter does verify certain high-profile accounts, but not all of them, so it is sometimes difficult to tell which accounts are authentic, and which are not.

On other sites, it is more difficult to create such accounts. One example is Google+. On Google+, users are required to register under their own names and cannot change that. Twitter also enacts methods that "verify" persons they feel have a high risk of impersonation.[10] This makes it so that there is a distinction between those fake profiles and real ones.

Many people create fake accounts with negative intentions. This is not true for everyone, however, as many fake accounts serve to entertain (such as the aforementioned Will Ferrell account). These accounts might be made with good intentions, but could still offend others, regardless of the creator's intent.

Identity

Online identity represents a form of "truth" about a user. Online identities are manufactured by users and are constantly updated so that users continue to portray their best selves. Since users choose what to present on their profiles, users' "authentic" selves are not portrayed online. Authenticity is an effect and not an essence.[11]

On social media, users identities consist of primary and secondary elements. Primary elements of a user's identities are pictures uploaded, profile biographies, and privacy settings. Secondary elements are the responses of a user's followers, tagged photos, and advertisements that are tailored to a user.

Future

The future of social networking services remains to be unknown, but new innovations are being created on a daily basis as far as how big the social networks can get. Connecting to friends, employers, and family is good, but joining together for awareness on hot topic issues, put beside a page where friends can decide where they want to eat together just hints at the enormity the services can have. There will no doubt be more of these services created, especially to individualized interests, as people try to keep parts of their lives separate.

The Stop Online Privacy Act

Under the SOPA, the entire future of social networking websites could be at risk. Due to the high volume of constant user submission (especially on the larger-scale websites like Facebook), it is theoretically possible that if just one of those submissions contained a link to an illegal download the entire website could be shut down[12]. The implications for the economy of a website like Facebook, which hosts thousands of third-party apps and is quickly becoming the primary mode of distribution for many businesses who operate through social network-mediated apps, being shut down could be disastrous.

See Also

External Links

References

  1. Sophomore Slump? One Month In, Google+ Sees A Traffic Minus
  2. Delicious (website)
  3. Flickr
  4. The Developing Role of Social Media in the Modern Business World
  5. Shoemaker, David W. “Self-Exposure and Exposure of the Self: Informational Privacy and the Presentation of Identity.” Ethics and Information Technology, vol. 12, no. 1, 2009, pp. 3–15., doi:10.1007/s10676-009-9186-x.
  6. Shoemaker, David W. “Self-Exposure and Exposure of the Self: Informational Privacy and the Presentation of Identity.” Ethics and Information Technology, vol. 12, no. 1, 2009, pp. 3–15., doi:10.1007/s10676-009-9186-x.
  7. Huffington Post article on recent cyberbullying suicides http://www.huffingtonpost.com/2012/10/29/erin-gallagher-irish-teen-commits-suicide-battle-cyberbullying_n_2040850.html
  8. Miceli, Karen. long overdue for legislation criminalizing cyberbullying. 22 January 2014. Retrieved 13 April 2017.
  9. @FillWerrell https://twitter.com/FillWerrell
  10. https://support.twitter.com/articles/119135-faqs-about-verified-accounts
  11. Smith and Watson, “Virtually Me: A Toolbox about Online Self-Presentation,” 2012.
  12. Reddit cofounder pleads case against the Stop Online Piracy Act

http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html http://www.facebook.com/press/info.php?statistics http://edu.udym.com/ethics-of-social-networking/ http://www.scu.edu/ethics/publications/submitted/social-networking.html

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