Difference between revisions of "Rumble Fighter"

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=== Classes ===  
 
=== Classes ===  
 
There are currently six unique classes in Rumble Fighter each specializing in its own abilities.  
 
There are currently six unique classes in Rumble Fighter each specializing in its own abilities.  
====Striker====
+
*<b>Striker</b>: Physical strength; close combat; low spirit
Description: physical strength; close combat; low spirit
+
*<b>Soul Fighter</b>: High speed; low defense, hit-and-run attacks
====Soul Fighter====
+
*<b>Elementalist</b>: Long-ranged; strong psychic powers; high spirit
Description: high speed; low defense, hit-and-run attacks
+
*<b>Alchemist</b>: High defense; slow speed; mechanical weapons
====Elementalist====
+
*<b>Shaman</b>: Souls and spirits; well-balanced stats; inflict status effects
Description: long-ranged; strong psychic powers; high spirit
+
*<b>Android</b>: A combination of offense and defense; recover spirit points; repeated ExoCore
====Alchemist====
+
Description: high defense; slow speed; mechanical weapons
+
====Shaman====
+
Description: souls and spirits; well-balanced stats; inflict status effects
+
====Android====
+
Description: combination of offense and defense; recover spirit points; repeated ExoCore
+
 
+
 
+
 
===Attributes===  
 
===Attributes===  
 
Each class has its own unique set of preset attributes(stats) that can be affected by various items that are equipped onto the character as well as gem enchantments within the game.
 
Each class has its own unique set of preset attributes(stats) that can be affected by various items that are equipped onto the character as well as gem enchantments within the game.
*Health Points (HP): health meter
+
*<b>Health Points (HP)</b>: Health meter
*Skill Points (SP): special skills meter
+
*<b>Skill Points (SP)</b>: Special skills meter
*Strength (STR): damage meter
+
*<b>Strength (STR)</b>: Damage meter
*Armor (ARM): defense meter
+
*<b>Armor (ARM)</b>: Defense meter
*Speed (SPD): movement speed meter
+
*<b>Speed (SPD)</b>: Movement speed meter
*Jump (JMP): jump height meter
+
*<b>Jump (JMP)</b>: Jump height meter
  
 
=== Scrolls and Exocores ===  
 
=== Scrolls and Exocores ===  
Line 66: Line 58:
  
 
===EXP and Carats===
 
===EXP and Carats===
Players in Rumble Fighter gain experience points (EXP) and level up the more they play. Each level is separated based on total EXP accumulated throughout the game and give players access to more game modes, systems, and items as they level up. Carats are the in-game currency used in Rumble Fighter to purchase items in the Shop to customize their characters. Carats are earned by playing the game within any mode, game events, and also by selling owned items. There is also an alternative cash currency called Astros that is obtainable by purchasing with real money that allows you to purchase the same items but by spending real money instead.  
+
Players in Rumble Fighter gain experience points (EXP) and level up the more they play. Each level is separated based on total EXP accumulated throughout the game and give players access to more game modes, systems, and items as they level up. Carats are the in-game currency used in Rumble Fighter to purchase items in the Shop to customize their characters. Carats are earned by playing the game within any mode, game events, and also by selling owned items. There is also an alternative cash currency called Astros that is obtainable by purchasing with real money that allows you to purchase the same items but by spending real money instead.  
 
===Game Modes===
 
===Game Modes===
 
Rumble fighter has a variety of different game modes that players can choose from while playing the game. Each mode has its own set of maps that players battle on either single-player or multi-player, both with and against other players.  
 
Rumble fighter has a variety of different game modes that players can choose from while playing the game. Each mode has its own set of maps that players battle on either single-player or multi-player, both with and against other players.  
====Battle Mode====
+
*<b>Battle Mode</b>: For players who enjoy free-for-all battles. The objective is to defeat everyone else on the map and to be the last one standing.
Battle Mode are for players who enjoy free-for-all battles. The objective is to defeat everyone else on the map and to be the last one standing.
+
*<b>Rumble Mode</b>: There are five different Rumble Modes that each have their own objectives.
====Rumble Mode====
+
**<b>King of the Hill</b>: Players fight one another to control a certain area of the map. Whoever controls this area the longest will win King of the Hill.  
There are five different Rumble Modes that each have their own objectives.
+
**<b>Moving Screen</b>: Players begin at ground level of the map while fighting one another. At the same time, the map will begin moving upwards and players will have to avoid falling off of the map while dealing with other players with the same goal.  
- King of the Hill: Players fight one another to control a certain area of the map. Whoever controls this area the longest will win King of the Hill.  
+
**<b>Caged Beast</b>: Players play in teams fighting opponents one-on-one as the rest of their teammates await in cages. Each cage will open one at a time when the current player on their team fighting is defeated. The next player will have to fight the same opponent until they are defeated. This continues until all players on one team is defeated.
- Moving Screen: Players begin at ground level of the map while fighting one another. At the same time, the map will begin moving upwards and players will have to avoid falling off of the map while dealing with other players with the same goal.  
+
**<b>Potion Battle</b>: Players battle to drink their way to victory as each player runs around the map finding potions scattered around. The player that drinks the most potions within a certain time limit is the winner.
- Caged Beast: Players play in teams fighting opponents one-on-one as the rest of their teammates await in cages. Each cage will open one at a time when the current player on their team fighting is defeated. The next player will have to fight the same opponent until they are defeated. This continues until all players on one team is defeated.
+
**<b>Arena</b>: Players are thrown into a small arena map where each team has to try and acquire the most kills as possible. Once a kill count of 12 is reached for their team, that team wins.  
- Potion Battle: Players battle to drink their way to victory as each player runs around the map finding potions scattered around. The player that drinks the most potions within a certain time limit is the winner.
+
*<b>Adventure Mode</b>: For players who enjoy playing alongside other players against game bosses. Players must fight through waves of monsters before reaching the boss.
- Arena: Players are thrown into a small arena map where each team has to try and acquire the most kills as possible. Once a kill count of 12 is reached for their team, that team wins.  
+
 
+
====Adventuree Mode====
+
Adventure Mode are for players who enjoy playing alongside other players against game bosses. Players must fight through waves of monsters before reaching the boss.
+
  
 
== Ethical Concerns ==
 
== Ethical Concerns ==

Revision as of 22:39, 11 March 2021

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Rumble Fighter
Genre Massively Multiplayer Online Role-Playing Game
Gamming Style MMORPG
Platform Windows, Steam
Release Date August 2, 2007 (USA)
Developer Nimonix

WeMade Entertainment (2007-2011) [1]

Publisher RedFox Ent. (2016 - ),

GamesCampus (2014-2016),

OGPlanet (2007-2014)

Website https://www.playredfox.com/rumble_fighter

Rumble Fighter is a free-to-play, fighting, MMORPG game where players choose between different job classes and equip special Sacred Scrolls and ExoCores that allow them to have both a unique fighting style and additional fighting transformations within the game. Players can choose to play against one another in a free-for-all or in teams on a variety of different maps and modes. Rumble Fighter also uses a basic level system which can be earned by playing a variety of Game Modes.

Within the game there exists many opportunities to interact with other players such as the plaza, joining a public room, Facebook events, and simply playing the game with others you meet. The formation of guilds also allow players within a team to compete competitively against another team to see which team ranks the highest in the end.

Rumble Fighter’s user interface consists of a menu, lobby, info page, and store that users will mainly interact with when playing the game. Controls in Rumble Fighter are also very basic using keyboard keys that can be customized.


History

Rumble Fighter was developed by Nimonix and WeMade Entertainment but has gone through multiple publishers throughout its history. Back in 2007, OGPlanet was the first publisher to work with the developers and later worked together to release Rumble Fighter after seeing positive feedback from testers. The game flourished for its first initial years as many players were drawn to the game. However, hackers began exploiting the game discouraging WeMade Entertainment from continuing development alongside Nimonix.

In 2014, Rumble Fighter announced it would be moving to GamesCampus as Nimonix and OGPlanet were unable to reach an agreement to continue service. Once the contract was terminated, Nimonix decided to set a 30 item limit to the allow transfer of items, which outraged many players. As a result, there was a significant drop in the number of players who actually transferred over to GamesCampus.

GamesCampus did find much success either with Rumble Fighter as another company later took over GamesCampus and decided to end Rumble Fighter’s service after seeing such a decline in its player base. As a way to express his love and support for the game, former GamesCampus CEO David Son decided to make a new startup company called RedFox Games that would later adopt Rumble Fighter and provided full account transfers to current players.

In 2016, Rumble Fighter was released on Steam and has been there ever since.

Gameplay

Classes

There are currently six unique classes in Rumble Fighter each specializing in its own abilities.

  • Striker: Physical strength; close combat; low spirit
  • Soul Fighter: High speed; low defense, hit-and-run attacks
  • Elementalist: Long-ranged; strong psychic powers; high spirit
  • Alchemist: High defense; slow speed; mechanical weapons
  • Shaman: Souls and spirits; well-balanced stats; inflict status effects
  • Android: A combination of offense and defense; recover spirit points; repeated ExoCore

Attributes

Each class has its own unique set of preset attributes(stats) that can be affected by various items that are equipped onto the character as well as gem enchantments within the game.

  • Health Points (HP): Health meter
  • Skill Points (SP): Special skills meter
  • Strength (STR): Damage meter
  • Armor (ARM): Defense meter
  • Speed (SPD): Movement speed meter
  • Jump (JMP): Jump height meter

Scrolls and Exocores

Sacred Scrolls determine your fighting style and overall movement within Rumble Fighter. Each Sacred Scroll is unique and draws from many traditional fighting styles as well as fantasy fighting styles. Exocores allow players to transform and gain new abilities depending on the class you use. Many Exocores are shared within all classes, but there are some Exocores exclusive only within a particular class.

EXP and Carats

Players in Rumble Fighter gain experience points (EXP) and level up the more they play. Each level is separated based on total EXP accumulated throughout the game and give players access to more game modes, systems, and items as they level up. Carats are the in-game currency used in Rumble Fighter to purchase items in the Shop to customize their characters. Carats are earned by playing the game within any mode, game events, and also by selling owned items. There is also an alternative cash currency called Astros that is obtainable by purchasing with real money that allows you to purchase the same items but by spending real money instead.

Game Modes

Rumble fighter has a variety of different game modes that players can choose from while playing the game. Each mode has its own set of maps that players battle on either single-player or multi-player, both with and against other players.

  • Battle Mode: For players who enjoy free-for-all battles. The objective is to defeat everyone else on the map and to be the last one standing.
  • Rumble Mode: There are five different Rumble Modes that each have their own objectives.
    • King of the Hill: Players fight one another to control a certain area of the map. Whoever controls this area the longest will win King of the Hill.
    • Moving Screen: Players begin at ground level of the map while fighting one another. At the same time, the map will begin moving upwards and players will have to avoid falling off of the map while dealing with other players with the same goal.
    • Caged Beast: Players play in teams fighting opponents one-on-one as the rest of their teammates await in cages. Each cage will open one at a time when the current player on their team fighting is defeated. The next player will have to fight the same opponent until they are defeated. This continues until all players on one team is defeated.
    • Potion Battle: Players battle to drink their way to victory as each player runs around the map finding potions scattered around. The player that drinks the most potions within a certain time limit is the winner.
    • Arena: Players are thrown into a small arena map where each team has to try and acquire the most kills as possible. Once a kill count of 12 is reached for their team, that team wins.
  • Adventure Mode: For players who enjoy playing alongside other players against game bosses. Players must fight through waves of monsters before reaching the boss.

Ethical Concerns

Pay to Win

Hacking

Flaming

Trading System (Scamming)

  1. "Rumble Fighter" https://www.playredfox.com/rumble_fighter