Difference between revisions of "Real Money Trade"

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(Created page with "(back to index) '''Real Money Trade''', or "RMT" is when game assets, such as characters, currencies, and items are traded for real world currency. The virtual econom...")
 
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Real money trade is a phenomenon that has existed ever since the advent of multiplayer video games. However, it wasn't until the release of large scale MMORPG's such as Ultima Online, EverQuest, and World of Warcraft that the secondary virtual marketplace grew exponentially. Edward Castronova, back in 2001, claimed that the virtual economy in EverQuest had a GNP comparable to some real world developing countries. Since then, there has been a growing academic interest in the RMT industry.
 
Real money trade is a phenomenon that has existed ever since the advent of multiplayer video games. However, it wasn't until the release of large scale MMORPG's such as Ultima Online, EverQuest, and World of Warcraft that the secondary virtual marketplace grew exponentially. Edward Castronova, back in 2001, claimed that the virtual economy in EverQuest had a GNP comparable to some real world developing countries. Since then, there has been a growing academic interest in the RMT industry.
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== Controversy ==
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The academic debate around RMT has centered around two positions: the first is that real money trade is a natural extension of player's economic rights while the other position views RMT as cheating and destroying the integrity of the game.
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== Crime ==
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In late 2006, one of the greatest scams in online gaming history occurred. It took place in the game EVE Online, where users built and flew armies of spaceships. During this time, a user by the name of "Cally" built a functioning financial institution by the name of Eve Investment bank. The bank immediately grew in popularity and magnitude as there was nothing like it before. However, after a year of operations, Cally took all the money from the bank and stole his client's invested access. It was estimated that he made off with 700 billion ISK, which was equivalent to about $100,000 at the time of the heist.

Revision as of 20:46, 18 December 2011

(back to index)

Real Money Trade, or "RMT" is when game assets, such as characters, currencies, and items are traded for real world currency. The virtual economy is an emerging market where people enter for recreation and entertainment purposes rather than by necessity.

Background

Real money trade is a phenomenon that has existed ever since the advent of multiplayer video games. However, it wasn't until the release of large scale MMORPG's such as Ultima Online, EverQuest, and World of Warcraft that the secondary virtual marketplace grew exponentially. Edward Castronova, back in 2001, claimed that the virtual economy in EverQuest had a GNP comparable to some real world developing countries. Since then, there has been a growing academic interest in the RMT industry.

Controversy

The academic debate around RMT has centered around two positions: the first is that real money trade is a natural extension of player's economic rights while the other position views RMT as cheating and destroying the integrity of the game.

Crime

In late 2006, one of the greatest scams in online gaming history occurred. It took place in the game EVE Online, where users built and flew armies of spaceships. During this time, a user by the name of "Cally" built a functioning financial institution by the name of Eve Investment bank. The bank immediately grew in popularity and magnitude as there was nothing like it before. However, after a year of operations, Cally took all the money from the bank and stole his client's invested access. It was estimated that he made off with 700 billion ISK, which was equivalent to about $100,000 at the time of the heist.