Difference between revisions of "Ready Player One"

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== Plot ==
 
== Plot ==
 
This is an example of a reference. <ref>Cormen, Thomas H. et al. (2009). ''Introduction to Algorithms;'. MIT Press.</ref>
 
This is an example of a reference. <ref>Cormen, Thomas H. et al. (2009). ''Introduction to Algorithms;'. MIT Press.</ref>
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== Themes ==
 
== Ethical Issues ==
 
== Ethical Issues ==
 
=== Virtual Reality ===
 
=== Virtual Reality ===

Revision as of 00:35, 1 February 2022

Ready Player One is a 2011 science fiction novel by American author Ernest Cline. The narrative chronicles the life of 18 year old Wade Watts as he searches a virtual reality universe in an attempt to win the game creator’s fortune. The novel is set in 2045 in a dystopian future where the economic and societal complications from a global energy crisis have caused most of society to escape to a virtual world called the OASIS. The OASIS was created by the late James Halliday, a tech businessman and 1980s pop culture fanatic. Halliday has willed his half-trillion-dollar fortune and ownership of the OASIS to whoever can first find an Easter Egg he hid in his virtual world before passing.

The protagonist, Wade Watts, was inspired by a combination of Cline himself and several of his friends. The character James Halliday, the creator of the OASIS, was based on Willy Wonka in combination with the personalities of Howard Hughes and Richard Garriott. Halliday was given a birthday close to Cline’s real life birthday. This choice was to allow the novel to feature a multitude of references to the 1980s, the time period both Halliday and Cline grew up in.

On March 29, 2018, a film adaptation of the novel was released in theaters. It was directed by Steven Spielberg, and written by Cline and Zak Penn. On November 24, 2020, Cline released a sequel to the novel, Ready Player Two. However, the sequel received a far more negative reception.

The novel brings light to various ethical issues associated with the increasing prevalence of virtual reality...

Plot

This is an example of a reference. [1]

Themes

Ethical Issues

Virtual Reality

References

  1. Cormen, Thomas H. et al. (2009). Introduction to Algorithms;'. MIT Press.