Difference between revisions of "Portal 2"

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The game is set in the now decrepit Aperture Science Facility. The main character, Chell, wakes up as Wheatley (a personality core left over from previous experements) is working to maintain the facility. The two of them set off to recover the portal gun which has been left unattended for years. In the process, they wake up GLaDOS, the villian from the previous installment. She forces you to test (for science), and through your traversal of the Aperture Science Facility, you gain insight into the company's past and the lives of its employees (such as Cave Johnson, Caroline, and the old testers).<ref>http://kotaku.com/5486657/an-insiders-guide-to-portal-2</ref>
 
The game is set in the now decrepit Aperture Science Facility. The main character, Chell, wakes up as Wheatley (a personality core left over from previous experements) is working to maintain the facility. The two of them set off to recover the portal gun which has been left unattended for years. In the process, they wake up GLaDOS, the villian from the previous installment. She forces you to test (for science), and through your traversal of the Aperture Science Facility, you gain insight into the company's past and the lives of its employees (such as Cave Johnson, Caroline, and the old testers).<ref>http://kotaku.com/5486657/an-insiders-guide-to-portal-2</ref>
 
== Gameplay ==
 
== Gameplay ==
Portal 2's gameplay is largely physics based with an emphasis on puzzle solving. The concept revolves around the ability to place portals, a pair of holes that are linked (that is, whatever goes in one comes out the other and vice versa).
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[[File:portalphysics.png|thumb|right|A diagram which shows how the player can use portals to reach previously unreachable areas]]
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Portal 2's gameplay is largely physics based with an emphasis on puzzle solving. The concept revolves around the ability to place portals, a pair of holes that are linked (that is, whatever goes in one comes out the other and vice versa). Since momentum is maintained through the portal, new areas can be reached by gaining speed by falling down onto a portal that shoots the player out at high speeds over a gap or other obstacle.
 +
 
 +
[[File:CompanionCube.png|thumb|left|The Weighted Companion Cube]]
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There are a variety of puzzle objects in the game such as lasers, weighted cubes and spheres, repulsion gel (blue), propulsion gel (orange), automated turrets, and more.  
 
== Reception ==
 
== Reception ==
 
Portal 2 was very well reviewed across the board.<ref>http://www.metacritic.com/game/pc/portal-2</ref> It was praised particularly for its immersive atmosphere and strong puzzle design. Additionally, the soundtrack and voice acting were also praised.  
 
Portal 2 was very well reviewed across the board.<ref>http://www.metacritic.com/game/pc/portal-2</ref> It was praised particularly for its immersive atmosphere and strong puzzle design. Additionally, the soundtrack and voice acting were also praised.  

Revision as of 15:21, 12 October 2012

Portal 2 Cover

Portal 2 is a first person puzzle game made by Valve. It was released in 2011 for Windows, Mac, PS3 and Xbox 360.[1]It is the next in the long line of games made with Valve's Source Engine, their central proprietary game engine. Since its release, it has won numerous awards for both its design, gameplay, and narrative. [2]

Plot

The game is set in the now decrepit Aperture Science Facility. The main character, Chell, wakes up as Wheatley (a personality core left over from previous experements) is working to maintain the facility. The two of them set off to recover the portal gun which has been left unattended for years. In the process, they wake up GLaDOS, the villian from the previous installment. She forces you to test (for science), and through your traversal of the Aperture Science Facility, you gain insight into the company's past and the lives of its employees (such as Cave Johnson, Caroline, and the old testers).[3]

Gameplay

A diagram which shows how the player can use portals to reach previously unreachable areas

Portal 2's gameplay is largely physics based with an emphasis on puzzle solving. The concept revolves around the ability to place portals, a pair of holes that are linked (that is, whatever goes in one comes out the other and vice versa). Since momentum is maintained through the portal, new areas can be reached by gaining speed by falling down onto a portal that shoots the player out at high speeds over a gap or other obstacle.

The Weighted Companion Cube

There are a variety of puzzle objects in the game such as lasers, weighted cubes and spheres, repulsion gel (blue), propulsion gel (orange), automated turrets, and more.

Reception

Portal 2 was very well reviewed across the board.[4] It was praised particularly for its immersive atmosphere and strong puzzle design. Additionally, the soundtrack and voice acting were also praised.

Impact

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References

  1. http://www.ign.com/articles/2010/12/22/portal-2-gets-a-final-release-date
  2. http://content.usatoday.com/communities/gamehunters/post/2012/03/portal-2-skyrim-win-big-at-gdc-awards/1#.UHgwxJKhoYQ
  3. http://kotaku.com/5486657/an-insiders-guide-to-portal-2
  4. http://www.metacritic.com/game/pc/portal-2