Online Cheating

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Online Cheating can be defined as the act of “pretending to obey the rules of the game but secretly subverting them to gain advantage over another player [1].

Although there are many forms of online cheating, this article describes cheating specifically in the context of online word games where players can play against the computer or against other players either live on the site or through “asynchronous games” where the players do not need to be online at the same time [2]."

See Also: Cheating


Online Game Helpers

File:Scrabble solution.gif
Scrabble Solution

Online Game Helpers are used to gain an advantage over the opposing player while playing an online word game. Scrabble solvers and other “game helpers” are readily available online and easy to use. For example, scrabble solvers take a set of letters and produce a list of words that can be made with those letters which the player can then use in their game. Currently, the rise in popularity of game Words with Friends an interactive Scrabble game played between two players, has also seen a rise in online cheating as users have the opportunity to download a number of online game helpers to their devices. Words With Friends is currently available on Android, iPhone, Amazon Kindle, Facebook, and a slew of other platforms.

According to its website, A2zwordfinder (another online game helper) is used for “quickly finding words while you’re solving word puzzles and games of all kinds Cite error: Closing </ref> missing for <ref> tag."Likewise, the nature of online gaming facilitates online cheating because the cheater and the other players are not in the same room together. For example, if a group of people are playing Scrabble in a room together, players can physically see another player looking at a Dictionary or using an unscrambler. However, in the online world, players cannot see each other, so there is no way of knowing what other players are doing in between turns.

Consalvo Study

It is often subjective as to what actions constitute cheating. There have been debates over whether cheating in an online game in which you are playing against yourself is actually considered cheating Cite error: Invalid <ref> tag; invalid names, e.g. too many

Mia Consalvo, an Associate Professor of Telecommunications at Ohio University conducted a study in which twenty-four self-identified game players ranging from ages 14 to 41 were interviewed. During the interviews, participants were asked to define cheating in their own terms. In every definition given by the participants, there seemed to be a general feeling that “cheating creates an unfair advantage for the cheater." In most cases, this definition was in reference to multiplayer games. However, several participants also defined cheating in the context of single-player games as being just an “unfair advantage in general.” In the article, a purist is considered as a player that believes “anything other than a solo effort in completing a game is cheating. Those players define cheating to be when “you use external sources to complete a game.” Even some of the participants who were considered purists maintained that it is only acceptable to use outside resources if “the player has already tried repeatedly and is stuck.”

At the complete opposite end of the spectrum are those who believe cheating can only exist if there is another player involved. In this case, players believe that “someone has to be worse off because someone else took unfair advantage.” In other words, these people only consider something as cheating not if a person gains an advantage, but if another person is at a disadvantage compared to the person cheating.

While many feel that cheating is fun and exciting, others maintain that it ruins the integrity of competition and self-fulfillment.

Prevention

See also: Punishments in Virtual Environments

Without prevention (anti-cheat), players would have to simply avoid the cheaters in order to get a fair and fulfilling playing experience. This however is not a very feasible option, as there are a large number of players who choose to cheat in the online environment.

One way to police an online environment is for servers to have admins who monitor the actions of games on their specific server. Admins could immediately kick and/or ban the cheaters. However, if the admin was not present, these cheaters could get away with their actions.

Another method would be to implement a vote-kick feature, which allows the players to vote if a certain player should be removed from the server. Most likely, if that specific player was cheating, then all the other players would to remove them. However, kicked players could most likely re-join the server immediately. Also the vote-kick feature could be used to ill-intent, used against players that did not deserve to be kicked.

In order to get past the shortcomings of admin policing and vote-kicking, programs have been developed that look for players who cheat. These programs can tell if game code has been altered and automatically kick/ban the cheaters who cheated. These programs can be implemented in the game or on the server, and are far more accurate and efficient in detecting cheaters than admins or vote-kicking. One such system is Valve Anti-Cheat (VAC), which will ban a player who connects to a VAC protected server with a known cheat, which will ban that player from playing on any server that is VAC protected. VAC bans are non-reversible [3]

References

  1. http://www.wired.com/gaming/virtualworlds/commentary/games/2007/04/gamesfrontiers_0423
  2. http://lexulous.com/about_lexulous.php
  3. http://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869

Consalvo, M. (2007). Cheating: gaining advantage in videogames. Cambridge, MA: The MIT Press; annotated edition edition.

External Links

http://www.wired.com/gaming/virtualworlds/commentary/games/2007/04/gamesfrontiers_0423
http://lexulous.com/about_lexulous.php
http://a2zwordfinder.com/
http://www.gamasutra.com/view/feature/3149/how_to_hurt_the_hackers_the_scoop_.php
http://www.wired.com/gaming/virtualworlds/commentary/games/2007/04/gamesfrontiers_0423
http://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869