Difference between revisions of "Military Entertainment Complex"

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The United States military has a long history of involvement with the video game industry. This relationship dates all the way back until the 1970s, when the board game Mech War was first introduced into the training curriculum for military officers. (https://www.salon.com/2013/09/19/shall_we_play_a_game_the_rise_of_the_military_entertainment_complex/). From the beginning the the military has played a direct role in the video game industry. The military and military contractors subsidized many early video games, with one example of this being Atari Combat and Missile Command. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574). Later in the 1980’s and 90’s the success of shooter games like Doom gave the military new ways to implement video game technology in their own training. https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/. As budget restraints on the military following the cold war made it more difficult for the Pentagon to finance military training video games proposed an attractive solution. Tactical military simulators allowed the military to train recruits while avoiding the cost of real world simulations. (https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/)
 
The United States military has a long history of involvement with the video game industry. This relationship dates all the way back until the 1970s, when the board game Mech War was first introduced into the training curriculum for military officers. (https://www.salon.com/2013/09/19/shall_we_play_a_game_the_rise_of_the_military_entertainment_complex/). From the beginning the the military has played a direct role in the video game industry. The military and military contractors subsidized many early video games, with one example of this being Atari Combat and Missile Command. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574). Later in the 1980’s and 90’s the success of shooter games like Doom gave the military new ways to implement video game technology in their own training. https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/. As budget restraints on the military following the cold war made it more difficult for the Pentagon to finance military training video games proposed an attractive solution. Tactical military simulators allowed the military to train recruits while avoiding the cost of real world simulations. (https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/)
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== Cinema ==
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Another entertainment industry with close ties to the military is the film industry. Declassified documents acquired through the Freedom of Information Act show that the United States government has influenced the production of more than 1,000 TV titles and over 800 films. (https://www.mintpressnews.com/hollywood-propaganda/247154/) The wide reach of the military in Cinema is not limited only to traditional military movies only. It is easy to predict some of titles that the Pentagon played a role in, such as Black Hawk Down, Zero Dark Thirty, and Lone Survivor. However, films seemingly unrelated to the military have also been impacted, like Karate Kid 2, Twister, The Silence of the Lambs, and even Pitch Perfect 2. (https://www.mintpressnews.com/hollywood-propaganda/247154/ This relationship between film and the military dates back even further than the relationship between the military and video games. The military first began working with movie makers in 1927, helping to produce the movie Wings, which went on to win the very first Academy Award for best picture. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574).

Revision as of 19:49, 13 March 2020

Military Entertainment Complex

Video Games

The United States military has a long history of involvement with the video game industry. This relationship dates all the way back until the 1970s, when the board game Mech War was first introduced into the training curriculum for military officers. (https://www.salon.com/2013/09/19/shall_we_play_a_game_the_rise_of_the_military_entertainment_complex/). From the beginning the the military has played a direct role in the video game industry. The military and military contractors subsidized many early video games, with one example of this being Atari Combat and Missile Command. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574). Later in the 1980’s and 90’s the success of shooter games like Doom gave the military new ways to implement video game technology in their own training. https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/. As budget restraints on the military following the cold war made it more difficult for the Pentagon to finance military training video games proposed an attractive solution. Tactical military simulators allowed the military to train recruits while avoiding the cost of real world simulations. (https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/)

Cinema

Another entertainment industry with close ties to the military is the film industry. Declassified documents acquired through the Freedom of Information Act show that the United States government has influenced the production of more than 1,000 TV titles and over 800 films. (https://www.mintpressnews.com/hollywood-propaganda/247154/) The wide reach of the military in Cinema is not limited only to traditional military movies only. It is easy to predict some of titles that the Pentagon played a role in, such as Black Hawk Down, Zero Dark Thirty, and Lone Survivor. However, films seemingly unrelated to the military have also been impacted, like Karate Kid 2, Twister, The Silence of the Lambs, and even Pitch Perfect 2. (https://www.mintpressnews.com/hollywood-propaganda/247154/ This relationship between film and the military dates back even further than the relationship between the military and video games. The military first began working with movie makers in 1927, helping to produce the movie Wings, which went on to win the very first Academy Award for best picture. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574).