Difference between revisions of "Military Entertainment Complex"

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Military Entertainment Complex
 
Military Entertainment Complex
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== Video Games ==
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The United States military has a long history of involvement with the video game industry. This relationship dates all the way back until the 1970s, when the board game Mech War was first introduced into the training curriculum for military officers. (https://www.salon.com/2013/09/19/shall_we_play_a_game_the_rise_of_the_military_entertainment_complex/). From the beginning the the military has played a direct role in the video game industry. The military and military contractors subsidized many early video games, with one example of this being Atari Combat and Missile Command. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574). Later in the 1980’s and 90’s the success of shooter games like Doom gave the military new ways to implement video game technology in their own training. https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/. As budget restraints on the military following the cold war made it more difficult for the Pentagon to finance military training video games proposed an attractive solution. Tactical military simulators allowed the military to train recruits while avoiding the cost of real world simulations. (https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/)

Revision as of 19:48, 13 March 2020

Military Entertainment Complex

Video Games

The United States military has a long history of involvement with the video game industry. This relationship dates all the way back until the 1970s, when the board game Mech War was first introduced into the training curriculum for military officers. (https://www.salon.com/2013/09/19/shall_we_play_a_game_the_rise_of_the_military_entertainment_complex/). From the beginning the the military has played a direct role in the video game industry. The military and military contractors subsidized many early video games, with one example of this being Atari Combat and Missile Command. (https://www.huffpost.com/entry/how-your-taxpayer-dollars_b_836574). Later in the 1980’s and 90’s the success of shooter games like Doom gave the military new ways to implement video game technology in their own training. https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/. As budget restraints on the military following the cold war made it more difficult for the Pentagon to finance military training video games proposed an attractive solution. Tactical military simulators allowed the military to train recruits while avoiding the cost of real world simulations. (https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/)