Difference between revisions of "MMORPGs"

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'''Massively Multiplayer Online Role-Playing Games''' ('''MMORPGs''') are a genre of online role-playing games (RPGs) in which a large number of players, typically thousands, interact within an online environment. Players create fictional characters (or [[Avatar|avatars]]), and then control that characters actions in the virtual environment. Typically the virtual world offers a lively environment in which a player can choose between a variety of activities. MMORPGs are different from single-player and small multi-player games by the large population of simultaneous players, and the world’s continued activity while players are not in-game.
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==The Origin of MMORPGs==
 
==The Origin of MMORPGs==
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Current MMORPGs are the result of many years of evolution. The origin of MMORPGs can be pointed back to the popular tabletop fantasy role-playing game “Dungeons & Dragons”.[http://www.livinginternet.com/d/di_major.htm] Dungeons & Dragons involved assigning players a specific character, whose actions the player was in charge of. [http://www.wizards.com/dnd/DnDArchives_FAQ.asp] Dungeons & Dragons influenced the creation of MUDs (Multi-User Dungeons), which were text-based role-playing games that allowed players to interact with each other through typing commands into the game interface. MUDs eventually developed into MMORPGs complete with graphics (ranging from 2-D to 3-D).
  
 
==Types of MMORPGs==
 
==Types of MMORPGs==
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MMORPGs can be grouped according to the method by which players pay for the game. “Pay-to-play” games require players to pay for the game itself, and then pay a monthly subscription fee for game play-time. “Free-to-play” games are games that do not require players to pay for either the game or their game play-time. Some free-to-play games have options to pay a monthly fee in exchange for more features, or cash shops for improved items. Other games simply require an initial purchase of the game, and then players can play the game without continued mandatory expense.
  
 
==Ethics in MMORPGs==
 
==Ethics in MMORPGs==

Revision as of 01:40, 7 October 2011

Massively Multiplayer Online Role-Playing Games (MMORPGs) are a genre of online role-playing games (RPGs) in which a large number of players, typically thousands, interact within an online environment. Players create fictional characters (or avatars), and then control that characters actions in the virtual environment. Typically the virtual world offers a lively environment in which a player can choose between a variety of activities. MMORPGs are different from single-player and small multi-player games by the large population of simultaneous players, and the world’s continued activity while players are not in-game.

The Origin of MMORPGs

Current MMORPGs are the result of many years of evolution. The origin of MMORPGs can be pointed back to the popular tabletop fantasy role-playing game “Dungeons & Dragons”.[1] Dungeons & Dragons involved assigning players a specific character, whose actions the player was in charge of. [2] Dungeons & Dragons influenced the creation of MUDs (Multi-User Dungeons), which were text-based role-playing games that allowed players to interact with each other through typing commands into the game interface. MUDs eventually developed into MMORPGs complete with graphics (ranging from 2-D to 3-D).

Types of MMORPGs

MMORPGs can be grouped according to the method by which players pay for the game. “Pay-to-play” games require players to pay for the game itself, and then pay a monthly subscription fee for game play-time. “Free-to-play” games are games that do not require players to pay for either the game or their game play-time. Some free-to-play games have options to pay a monthly fee in exchange for more features, or cash shops for improved items. Other games simply require an initial purchase of the game, and then players can play the game without continued mandatory expense.

Ethics in MMORPGs