Difference between revisions of "LambdaMOO"

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Revision as of 15:47, 3 December 2011

LamdaMOO is a text-based online community that began in 1990. Developed by Pavel Curtis at Xerox PARC, at the height of its use LambdaMOO had nearly 10,000 active users. Seen as a type of social experiment by Curtis, the community was largely ungoverned after 1992 until the infamous virtual rape case of 1993, which was publicly described in Julian Dibble's article, "A Rape in Cyberspace" (published in the Village Voice). After the incident, LamdaMOO's community (with help from the Wizards, or administrators) attempted to restore order through arbitrations and petitions but as the community grew more and more

History

LambdaMOO began as a project to see if MUD software could be used for recreational purposes[1]. The software allows users to chat with one another and to add features to the setting of the community. The layout of the community is based off of Curtis's California home[2]. Users enter the community through the "Coat Closet", which is a silent room that allows for guests to become oriented to the different commands and general "feel" of LambdaMOO. The coat room takes users into Living Room #17, which is a common gathering place for many users.

Commands

Notable Incidents

References

  1. http://en.wikipedia.org/wiki/LambdaMOO#cite_note-netgames-10
  2. http://www-cs-faculty.stanford.edu/~eroberts/cs181/projects/controlling-the-virtual-world/history/mud.html