Difference between revisions of "John Weckert"

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In terms of the effect trust has on the average person (or digital representation of a person) in an online environment, Weckert's ideas apply similarly.  He assesses some factors relevant to video gaming, where trust is often an issue, specifically when playing against human opponents.  In his 2005 article, he specifies some methods for obtaining online trust, and his second method focuses on how to do so in the context of e-commerce.  Near the end he mentions that developing trust in areas such as chat groups is not as much of a problem because not as much is at stake<ref>Weckert, J. (2005), “Trust in Cyberspace,” in R. Cavalier (ed.), ''The Impact of the Internet on our Moral Lives'', Albany: SUNY Press, 95-117.</ref>. This is also true in some cases with respect to online gaming.  While gaming certainly does not place as much at stake as a financial transaction, players sometimes have a very strong connection to the game or some part of the game such as their avatar, and for this reason trust is an important factor for them within the game.
 
In terms of the effect trust has on the average person (or digital representation of a person) in an online environment, Weckert's ideas apply similarly.  He assesses some factors relevant to video gaming, where trust is often an issue, specifically when playing against human opponents.  In his 2005 article, he specifies some methods for obtaining online trust, and his second method focuses on how to do so in the context of e-commerce.  Near the end he mentions that developing trust in areas such as chat groups is not as much of a problem because not as much is at stake<ref>Weckert, J. (2005), “Trust in Cyberspace,” in R. Cavalier (ed.), ''The Impact of the Internet on our Moral Lives'', Albany: SUNY Press, 95-117.</ref>. This is also true in some cases with respect to online gaming.  While gaming certainly does not place as much at stake as a financial transaction, players sometimes have a very strong connection to the game or some part of the game such as their avatar, and for this reason trust is an important factor for them within the game.
  
*'''Trust in Relation to Cheating'''
+
===Trust in Relation to Cheating===
  
:Weckert's work with online trust also has significant implications on [[cheating]].  Due to the increased sense of community and closeness associated with the establishment of trust in an online environment, occurrences of cheating are likely to decline.  In Mia Consalvo's 2007 article on gaining advantages in video games, she states that one sense of cheating can be defined as "violating the spirit of the game<ref>Consalvo, M. (2007). ''Cheating: Gaining advantage in videogames.'' Cambridge, MA: The MIT Press.</ref>." The "spirit of the game" is less likely to be violated if each player in the virtual world has some type of trust that the others will respect the game in at least a similar sense to their own.  By definition,  the spirit of the game would not be violated by the players (or at least minimally violated), therefore by definition this would mean that cheating would at least decline.
+
Weckert's work with online trust also has significant implications on [[cheating]].  Due to the increased sense of community and closeness associated with the establishment of trust in an online environment, occurrences of cheating are likely to decline.  In Mia Consalvo's 2007 article on gaining advantages in video games, she states that one sense of cheating can be defined as "violating the spirit of the game<ref>Consalvo, M. (2007). ''Cheating: Gaining advantage in videogames.'' Cambridge, MA: The MIT Press.</ref>." The "spirit of the game" is less likely to be violated if each player in the virtual world has some type of trust that the others will respect the game in at least a similar sense to their own.  By definition,  the spirit of the game would not be violated by the players (or at least minimally violated), therefore by definition this would mean that cheating would at least decline.
  
 
===Other Contributions===
 
===Other Contributions===
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==Publications==
 
==Publications==
 
John Weckert has published a good amount of high-profile content, including both books and scholarly journal entries.  This is an abridged version of the list of his work, as he has contributed to many other publications including guest editorships, book chapters, conferences, talks, and professional magazines<ref>http://www.cappe.edu.au/docs/staff-cvs/weckert.pdf John Weckert's curriculum vittae </ref>.
 
John Weckert has published a good amount of high-profile content, including both books and scholarly journal entries.  This is an abridged version of the list of his work, as he has contributed to many other publications including guest editorships, book chapters, conferences, talks, and professional magazines<ref>http://www.cappe.edu.au/docs/staff-cvs/weckert.pdf John Weckert's curriculum vittae </ref>.
 
===Articles===
 
[[Image:Ijthi-1-.jpg|200px|thumb|right|The International Journal of Technology and Human Interaction]]
 
'''John Weckert''' “''Giving and taking offence in a global context''” International Journal of Technology and Human Interaction, (2007, in press)
 
 
'''John Weckert and James Moor''', “''The precautionary principle in nanotechnology''”, International Journal of Applied Philosophy, 20, 2006, 191-204.
 
 
'''John Weckert and Barney Dalgarno''', “''Child pornography and deception on the Internet: some ethical considerations''”, Information, Communication and Ethics in Society, 4, 2006, 173-182.
 
 
'''Mike Bowern, Oliver Burmeister, Don Gotterbarn and John Weckert''', "''ICT integrity: bringing the ACS Code of Ethics up to date''", Australian Journal of Information Systems 13, 2006, 169-181.
 
 
'''Stuart Ferguson, Rachel Salmond, Yeslam Al-Saggaf, Mike Bowern and John Weckert'''. “''The use of case studies in professional codes of Ethics: The relevance of the ACS experience to ALIA’s Code of Ethics''”, Australian Library Journal, 54, 2005.
 
 
'''Oliver K. Burmeister and John Weckert''', “''Applying the new Software Engineering Code of Ethics to Usability Engineering''”, Journal of Information, Communications and Ethics in Society, 2003, 119-132.
 
 
'''John Weckert, and Yeslam Al-Saggaf''', ''Online Cultural Imperialism: Is it an Ethical Issue?'' Journal of
 
Information, Communication and Ethics in Society, 1 (1), 2003 21-29.
 
 
'''Archie L. Dick and John Weckert''', ''A philosophical Framework for Library and Information Science'',
 
by John,M. Budd (A review article), Library Quarterly 73, 2003, 73-77.
 
 
'''John Weckert''', “''Lilliputian computer ethics''”, Metaphilosophy 33, 2002, 366-375.
 
 
'''Emma Rooksby, John Weckert and Richard Lucas''', “''The rural digital divide in Australia''”, Rural
 
Society 12, 2002, 197-210.
 
 
'''John Weckert'''. “''The Control of Scientific Research: The Case of Nanotechnology''”, The Australian Journal of Professional and Applied Ethics, 2001.
 
 
'''John Weckert'''. “''Computer ethics: future directions''”, Ethics and Information Technology 3, 2001, 93-96.
 
 
'''John Weckert'''. “''IT research and development: should there be control?''”, Australian Journal of
 
Information Systems, 8, 2001, 63-67.
 
 
'''Seumas Miller and John Weckert''', “''Privacy, the workplace and the Internet''”, Journal of Business
 
Ethics 28, 2000, pp. 255 – 265 (reprinted in Robert K. Miller above).
 
 
'''Simon Rogerson, John Weckert, Chris Simpson''', “''An Ethical Review of Information Systems
 
Development: the Australian Computer Society’s Code of Ethics and SSADM''” Information
 
Technology and People 13, 2000, 121-136.
 
 
'''John Weckert'''. “''What is so bad about Internet content regulation?''” Ethics and Information Technology
 
2, 2000, 105 - 111.
 
 
'''Stuart Ferguson and John Weckert'''. “''Duty of care: emerging professionalism of can of worms?''" The
 
Library Quarterly, October 1998.
 
 
'''Jan Scott and John Weckert''', "''Helping the User to Understand: Dynamic Explanations''", AI Applications
 
11, 1997, pp. 19 - 29.
 
 
'''John Weckert'''. "''Intellectual property and computer software''". Business Ethics: A European Review.
 
April 1997. pp. 102 - 109.
 
 
'''John Weckert and Richard Davis'''. "''Artificial Intelligence in Natural Resource Management in
 
Australia''". AI Applications 11, 1997, pp. 16 - 18.
 
 
'''John Weckert and Douglas Adeney'''. "''Censorship on the World Wide Web''". Australian Library Review
 
13 (February) 1996.
 
 
'''John Weckert and Stuart Ferguson''', "''Ethics, reference and expert systems''". Australian Library Journal
 
42, 1993.
 
 
'''Mark Johnston and John Weckert'''. "''Machine learning for library monograph selection''", Expert Systems
 
for Information Management 4, 1991.
 
 
'''John Weckert''', "''Functionalism's impotence''". Philosophical Inquiry 12, 1990.
 
 
'''John Weckert and Clare Cooper'''. "''Artificial intelligence, expert systems and librarianship: a review of
 
the literature''", Australian Library Review 7, 1990.
 
 
'''Mark Johnston and John Weckert'''. "''Selection advise: an expert system for collection development''".
 
Information Technology and Libraries 9, 1990.
 
 
'''John Weckert and Clare Cooper'''. "''Expert systems and libraries''", Riverina Library Review 6, 1989.
 
 
'''John Weckert''', "''The theory-ladenness of observations''". Studies in History and Philosophy of Science 17,
 
1986.
 
 
'''John Weckert''', "''Putnam, reference and essentialism''". Dialogue 25, 1986.
 
 
'''John Weckert''', "''Is relativism self-refuting?''" Educational Philosophy and Theory 16, 1984.
 
 
----
 
 
===Books===
 
 
[[Image:Jwbook.jpg|200px|thumb|right|Nanoethics: The Ethical and Social Implications of Nanotechnology by James Moor and John Weckert]]
 
 
James Moor and John Weckert, Nanoethics: The Ethical and Social Implications of Nanotechnology, MIT
 
Press 2007.
 
 
Yeslam Al-saggaf and John Weckert, Online communities in Saudi Arabia, Rowman and Littlefield
 
 
Jeroen van den Hoven and John Weckert (eds). Information Technology and Moral Philosophy.
 
Cambridge University Press (2007)
 
 
John Weckert (ed). Computer Ethics, Ashgate (2007).
 
 
Fritz Allhoff, Patrick Lin, James Moor and John Weckert, (eds), Nanotechnology: A Maelstrom of
 
Ethical and Social Issues, Wiley (2007, in press).
 
 
Emma Rooksby and John Weckert (eds). Information Technology and Social Justice, Idea Group 2007.
 
 
John Weckert. (ed) Electronic Monitoring in the Workplace: Controversies and Solutions, Idea Group 2004.
 
 
John Weckert and Yeslam Al-Saggaf, (eds), Selected papers from the Computers and Philosophy
 
(CAP) conference, The Australian National University, 13 October - 2 November, 2003. CRPIT,
 
vol 37: Australian Computer Society, Sydney.
 
 
John Weckert and Craig McDonald. Eds. Intelligent Library Systems, Proceedings of the Intelligent
 
Library Systems conference, Charles Sturt University, September, 1992, Centre for Information
 
Studies, CSU, 1992.
 
 
Craig McDonald and John Weckert. Eds. Libraries and Expert Systems, Taylor Graham, London 1991,
 
(Proceedings of the Libraries and Expert Systems conference, Charles Sturt University-
 
Riverina, July, 1990).
 
  
 
==See Also==
 
==See Also==

Revision as of 04:36, 11 December 2012

SiLogo.png
Weckert photo.jpg
John Weckert has an awesome beard.
Birthname John Weckert
Date of Birth Unknown
Birth Place Unknown
Nationality Australian
Occupation Philosopher
Biography Influential in the field of Computer and Information Ethics.

John Weckert (BA - University of Adelaide, Graduate Diploma in Computer Science - La Trobe University, Master of Arts - La Trobe University, Doctor of Philosophy - University of Melbourne) is an Australian philosopher who has been an influential figure in, and substantial contributor to the field of information and computer ethics. He has published many books and journal articles outlining his research in this field. He is the founder and Editor-in-Chief of the journal Nanoethics: Ethics for Technologies that Converge at the Nanoscale, as well as the Australian Computer Society (ACS) representative on the Technical Committee on Computers and Society. He works closely with the ACS on various projects, including developing case studies to accompany the ACS Code of Ethics, with the case studies linking to clauses outlined in the CoE[1]. He is also the manager of the Centre for Applied Philosophy and Public Ethics (CAPPE) Program on Emerging Technologies: IT and Nanotechnology at Charles Sturt University. He is currently the Senior Professor of Information Technology in the School of Information Studies at Charles Sturt University.

Education and Profession

Qualifications

Positions Held

File:Sturt.jpg
Charles Sturt University
  • Professor of Computer Ethics, School of Humanities and social Sciences, Charles Sturt University
  • Professorial Fellow, Centre for Applied Philosophy and Public Ethics (CAPPE), an ARC funded Special Research Centre
  • 2003 – 2006: Professor of Information Technology, School of Information Studies
  • October – December 2006 – Erasmus Scholar NTNU, Trondheim, Norway and Linköping University, Sweden
  • January – March 2004 – Visiting Professor of Philosophy, Dartmouth College, USA
  • 2000 – 2002: Associate Professor of Information Technology
  • July 1991 –December 1999: Senior Lecturer in Information Technology
  • September 1986 - July 1991: Lecturer in Computing, Charles Sturt University
  • 1985-86: Lecturer in Computing/Philosophy, Melbourne College of Advanced Education
  • 1977-84: Lecturer in Philosophy, Melbourne College of Advanced Education
  • 1976: Senior Tutor in Philosophy, University of Western Australia
  • 1975: Tutor in Philosophy, Monash University

Contributions to Information Ethics

John Weckert has contributed many ideas to Information Ethics, specifically relative to the relationship between the philosophical and applied sides of Information and Computer Ethics. As both a Ph.D. of philosophy and a professor of Information Studies, he is well equipped for this type of research.

Trust in an Online Environment

Weckert has done extensive research on the idea of trust within an online environment. He sums up his theories in his 2005 article, "Trust in Cyberspace." In the article, Weckert focuses on a few key issues regarding the concept of trust and if and when it may be possible in cyberspace. Trust has both cognitive and non-cognitive aspects: one may feel a certain way about another's trustworthiness without believing it in their mind. Trust opens one up to a degree of risk and is thus indispensable to friendship. Weckert opposes trust with monitoring by arguing that in order for trust to exist there must be limits on monitoring. He argues that a lack of community values or online social norms makes the internet less trustworthy but this obstacle may dissipate over time. He also addresses the hurdles that online anonymity and disembodiment put in front of online trust.

In terms of the effect trust has on the average person (or digital representation of a person) in an online environment, Weckert's ideas apply similarly. He assesses some factors relevant to video gaming, where trust is often an issue, specifically when playing against human opponents. In his 2005 article, he specifies some methods for obtaining online trust, and his second method focuses on how to do so in the context of e-commerce. Near the end he mentions that developing trust in areas such as chat groups is not as much of a problem because not as much is at stake[2]. This is also true in some cases with respect to online gaming. While gaming certainly does not place as much at stake as a financial transaction, players sometimes have a very strong connection to the game or some part of the game such as their avatar, and for this reason trust is an important factor for them within the game.

Trust in Relation to Cheating

Weckert's work with online trust also has significant implications on cheating. Due to the increased sense of community and closeness associated with the establishment of trust in an online environment, occurrences of cheating are likely to decline. In Mia Consalvo's 2007 article on gaining advantages in video games, she states that one sense of cheating can be defined as "violating the spirit of the game[3]." The "spirit of the game" is less likely to be violated if each player in the virtual world has some type of trust that the others will respect the game in at least a similar sense to their own. By definition, the spirit of the game would not be violated by the players (or at least minimally violated), therefore by definition this would mean that cheating would at least decline.

Other Contributions

In addition to his work related to trust, Weckert has contributed to many other areas within Information and Computer Ethics. Recently, he has begun research on the application of the precautionary principle to nanotechnology. This research involves a careful analysis of the real and potential risks of developments in nanotechnology, as well as an examination of just what the precautionary principle is.

Publications

John Weckert has published a good amount of high-profile content, including both books and scholarly journal entries. This is an abridged version of the list of his work, as he has contributed to many other publications including guest editorships, book chapters, conferences, talks, and professional magazines[4].

See Also

References

  1. 2004 World Technology Awards Winners & Finalists - John Weckert The World Technology Network. Retrieved 2009-12-10.
  2. Weckert, J. (2005), “Trust in Cyberspace,” in R. Cavalier (ed.), The Impact of the Internet on our Moral Lives, Albany: SUNY Press, 95-117.
  3. Consalvo, M. (2007). Cheating: Gaining advantage in videogames. Cambridge, MA: The MIT Press.
  4. http://www.cappe.edu.au/docs/staff-cvs/weckert.pdf John Weckert's curriculum vittae

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