Generative Media

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Generative Media is a process of algorithmically and autonomously generating forms of media, such as art, photographs, music, literature, and any other means of communicating in a creative way. It is media constructed with complex systems of mathematical formulas that mimics human ingenuity. Generative media goes by many names such as "synthetic media" or "organic media" because it is content created without human intervention. The creation of creative material usually takes a significant amount of time, which generative media streamlines... drastically cutting the creation process time down. The term “synthetic media,” refers to all automatically and artificially generated or manipulated media, such as synthesized audio, virtual reality, and even advanced digital-image creation, which today is highly believable and “true to life.” The two branches that cause the biggest concern are deepfakes and generative adversarial networks, or GANs for short.[1]

Generative art is another form of generative media, where art is generated algorithmically and autonomously made possible by the advancements in machine learning and neural networks. Machine learning and neural networks are sophisticated systems that are capable of learning to make decisions in a repetitive process that engineers build. Anyone can then train these algorithmic systems as they see fit. For example, with this system, an artist would feed it data, such as Leonardo DaVinci's entire painting catalog, while fine tuning the neural net to make the decisions that the artist deems satisfactory, then generate a painting with the specifications that were taught. Individuals practicing this type of art call themselves algorists and many of them argue that generative art is not new and did not stem from the digital age, but was born sometime around the eighth century in the islamic world when they first implemented complex geometric patterns. Algorists also argue that Italians in the Renaissance period implemented a mathematical perspective to generate their paintings.

Deepfakes

The birth of deepfakes began in late 2017 with the use of artificial intelligence algorithms to insert the faces of famous actresses into adult videos. When the deepfake's source code became publicly available, demonstrations of its capabilities were generated and the world sat confused when an impersonation of the 44th president Barack Obama seemed to portray him out of character. Jordan Peele, the comedian behind the demonstration quickly revealed himself and explained the danger of such technology when in the hands of questionable individuals. [2]

"The New Rembrandt"

"The New Rembrandt"

The partition that once existed between fabrication and originality is nearly non existent when analyzing contemporary pieces such as “the Next Rembrandt”. In 2016, a Rembrandt painting was designed by a computer and created by a 3D printer, 351 years after the painter’s death. [3] Tech giant Microsoft and ING Group, a Dutch bank were the two companies that put their abundance of resources together to undertake this endeavor.

Paintings are perceived by many as two dimensional, however, upon thorough analysis of the world's greatest paintings it is revealed that many layers of paint create the third dimension of height. The state-of-the-art algorithms that produced the new Rembrandt had to then create a data set of topological maps that represented brushstrokes, in which the artist used to make such lifelike expressions. [4]

Ethics

Conclusion

References

  1. L. Whittaker, T. C. Kietzmann, J. Kietzmann and A. Dabirian, "“All Around Me Are Synthetic Faces”: The Mad World of AI-Generated Media," in IT Professional, vol. 22, no. 5, pp. 90-99, 1 Sept.-Oct. 2020, doi: 10.1109/MITP.2020.2985492.
  2. L. Whittaker, T. C. Kietzmann, J. Kietzmann and A. Dabirian, "“All Around Me Are Synthetic Faces”: The Mad World of AI-Generated Media," in IT Professional, vol. 22, no. 5, pp. 90-99, 1 Sept.-Oct. 2020, doi: 10.1109/MITP.2020.2985492.
  3. United Nations Educational, Scientific and Cultural Organization (March 2021). The Next Rembrandt. Retrieved from https://en.unesco.org/artificial-intelligence/ethics/cases
  4. (March 2021). The Next Rembrandt. Retrieved from https://www.nextrembrandt.com