Difference between revisions of "Generative Media"

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'''Generative Media''' is a process of algorithmically and autonomously generating forms of media, such as art, photographs, music, literature, and any other means of communicating in a creative way. It is media constructed with complex systems of mathematical formulas that mimics human ingenuity. Generative media goes by many names such as "synthetic media" or "organic media" because it is content created without human intervention. The creation of creative material usually takes a significant amount of time, which generative media streamlines... drastically cutting the creation process time down. The term “synthetic media,” refers to all automatically and artificially generated or manipulated media, such as synthesized audio, virtual reality, and even advanced digital-image creation, which today is highly believable and “true to life.” <ref> L. Whittaker, T. C. Kietzmann, J. Kietzmann and A. Dabirian, "“All Around Me Are Synthetic Faces”: The Mad World of AI-Generated Media," in IT Professional, vol. 22, no. 5, pp. 90-99, 1 Sept.-Oct. 2020, doi: 10.1109/MITP.2020.2985492.</ref>
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'''Generative Media''' is a process of algorithmically and autonomously generating forms of media, such as art, photographs, music, literature, and any other means of communicating in a creative way. It is media constructed with complex systems of mathematical formulas that mimics human ingenuity. Generative media goes by many names such as "synthetic media" or "organic media" because it is content created without human intervention. The creation of creative material usually takes a significant amount of time, which generative media streamlines... drastically cutting the creation process time down. The term “synthetic media,” refers to all automatically and artificially generated or manipulated media, such as synthesized audio, virtual reality, and even advanced digital-image creation, which today is highly believable and “true to life.” The two branches that cause the biggest concern currently though, are deepfakes and generative adversarial networks, or GANs for short.<ref> L. Whittaker, T. C. Kietzmann, J. Kietzmann and A. Dabirian, "“All Around Me Are Synthetic Faces”: The Mad World of AI-Generated Media," in IT Professional, vol. 22, no. 5, pp. 90-99, 1 Sept.-Oct. 2020, doi: 10.1109/MITP.2020.2985492.</ref>
  
  
[https://en.wikipedia.org/wiki/Generative_art Generative art] is one form of generative media, which has become very popular recently, made possible by the advancements in machine learning and neural networks. [https://en.wikipedia.org/wiki/Machine_learning Machine learning] and [https://en.wikipedia.org/wiki/Neural_network neural networks] are sophisticated systems that are capable of learning to make decisions in a repetitive process that engineers build. Anyone can then train these algorithmic systems as they see fit. For example, with this system, an artist would feed it data, such as all of Leonardo DaVinci's painting catalog, fine tuning the neural net to make the decisions that the artist would deem satisfactory, generate a painting, and introduce it in whatever context the artist desires.  
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[https://en.wikipedia.org/wiki/Generative_art Generative art] is another form of generative media, which has become very popular recently, made possible by the advancements in machine learning and neural networks. [https://en.wikipedia.org/wiki/Machine_learning Machine learning] and [https://en.wikipedia.org/wiki/Neural_network neural networks] are sophisticated systems that are capable of learning to make decisions in a repetitive process that engineers build. Anyone can then train these algorithmic systems as they see fit. For example, with this system, an artist would feed it data, such as all of Leonardo DaVinci's painting catalog, fine tuning the neural net to make the decisions that the artist would deem satisfactory, generate a painting, and introduce it in whatever context the artist desires.  
  
 
=="The New Rembrandt"==
 
=="The New Rembrandt"==

Revision as of 18:39, 12 March 2021

Generative Media is a process of algorithmically and autonomously generating forms of media, such as art, photographs, music, literature, and any other means of communicating in a creative way. It is media constructed with complex systems of mathematical formulas that mimics human ingenuity. Generative media goes by many names such as "synthetic media" or "organic media" because it is content created without human intervention. The creation of creative material usually takes a significant amount of time, which generative media streamlines... drastically cutting the creation process time down. The term “synthetic media,” refers to all automatically and artificially generated or manipulated media, such as synthesized audio, virtual reality, and even advanced digital-image creation, which today is highly believable and “true to life.” The two branches that cause the biggest concern currently though, are deepfakes and generative adversarial networks, or GANs for short.[1]


Generative art is another form of generative media, which has become very popular recently, made possible by the advancements in machine learning and neural networks. Machine learning and neural networks are sophisticated systems that are capable of learning to make decisions in a repetitive process that engineers build. Anyone can then train these algorithmic systems as they see fit. For example, with this system, an artist would feed it data, such as all of Leonardo DaVinci's painting catalog, fine tuning the neural net to make the decisions that the artist would deem satisfactory, generate a painting, and introduce it in whatever context the artist desires.

"The New Rembrandt"

The partition that once existed between fabrication and originality is nearly non existent when analyzing contemporary pieces such as “the Next Rembrandt”. In 2016, a Rembrandt painting, was designed by a computer and created by a 3D printer, 351 years after the painter’s death. [2] Big name companies contributed to this endeavor, including tech giant Microsoft and ING Group a Dutch bank. Paintings are perceived by many as two dimensional, however, upon thorough analysis of the greatest paintings it is revealed that many layers of paint create the third dimension of height. The state-of-the-art algorithms that produced the new Rembrandt had to then create a data set of topological maps that represented brushstrokes, in which the artist used to make such lifelike expressions. [3]


Ethics

Conclusion

References

  1. L. Whittaker, T. C. Kietzmann, J. Kietzmann and A. Dabirian, "“All Around Me Are Synthetic Faces”: The Mad World of AI-Generated Media," in IT Professional, vol. 22, no. 5, pp. 90-99, 1 Sept.-Oct. 2020, doi: 10.1109/MITP.2020.2985492.
  2. United Nations Educational, Scientific and Cultural Organization (March 2021). The Next Rembrandt. Retrieved from https://en.unesco.org/artificial-intelligence/ethics/cases
  3. (March 2021). The Next Rembrandt. Retrieved from https://www.nextrembrandt.com