Difference between revisions of "Fitness Game"

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[[File:FitnessGame1.jpeg|500px|thumb|right|A man playing fitness game]]
 
'''Fitness Game''' is a term that is referred to the type of video game that specifically demands players to execute physical exercise as a part of the gameplay. Although notable companies like Autodesk and Konami have introduced the concept of fitness game in 1980's-1990's, the cost for the supporting technology was expensive and its technological capability was still behind to fully grab consumers' attention. However, the introduction of motion control by Nintendo's Wii and Microsoft's Xbox significantly increased both the features and the efficiency of fitness game, thus became more attention-grabbing and more consumers became willing to get the benefit of exercising by playing fitness game. Some prominent examples of the motion control fitness game include Wii Sports Club<ref>"Nintendo Webiste" https://www.nintendo.com/games/detail/23dwBGv7QCFrP08BKcqDpsq-6hxvaaTB</ref>, Just Dance<ref>"Just Dance Ubisoft Website"https://just-dance.ubisoft.com/en-us/home/</ref>, and Nike+ Kinect Training<ref>"Nike+ Kinect Training Demo https://www.youtube.com/watch?v=CoM_MNZ5pzU</ref>. Furthermore, the launch of wearable like Fitbit<ref>"Fitbit Wesbite"https://www.fitbit.com/home</ref> and Apple Watch<ref>"Apple Watch Website"https://www.apple.com/apple-watch-series-3/?afid=p238%7Cs2QbmM6cp-dc_mtid_1870765e38482_pcrid_224100368864_&cid=aos-us-kwgo-watch--slid--product-</ref> initiated another significant development to the fitness game industry because it can track heartbeat and therefore creates a more interactive and efficient experience for the players; the most prominent example of fitness game that utilizes wearables would be Exantra World<ref>"Exantra World Website"https://www.exantraworld.com/</ref>. Seemingly healthy and enjoyable to play, many fitness games have been subjected to ethical issues such as the tracking of one's health information and the credibility of physical exercises.
 
'''Fitness Game''' is a term that is referred to the type of video game that specifically demands players to execute physical exercise as a part of the gameplay. Although notable companies like Autodesk and Konami have introduced the concept of fitness game in 1980's-1990's, the cost for the supporting technology was expensive and its technological capability was still behind to fully grab consumers' attention. However, the introduction of motion control by Nintendo's Wii and Microsoft's Xbox significantly increased both the features and the efficiency of fitness game, thus became more attention-grabbing and more consumers became willing to get the benefit of exercising by playing fitness game. Some prominent examples of the motion control fitness game include Wii Sports Club<ref>"Nintendo Webiste" https://www.nintendo.com/games/detail/23dwBGv7QCFrP08BKcqDpsq-6hxvaaTB</ref>, Just Dance<ref>"Just Dance Ubisoft Website"https://just-dance.ubisoft.com/en-us/home/</ref>, and Nike+ Kinect Training<ref>"Nike+ Kinect Training Demo https://www.youtube.com/watch?v=CoM_MNZ5pzU</ref>. Furthermore, the launch of wearable like Fitbit<ref>"Fitbit Wesbite"https://www.fitbit.com/home</ref> and Apple Watch<ref>"Apple Watch Website"https://www.apple.com/apple-watch-series-3/?afid=p238%7Cs2QbmM6cp-dc_mtid_1870765e38482_pcrid_224100368864_&cid=aos-us-kwgo-watch--slid--product-</ref> initiated another significant development to the fitness game industry because it can track heartbeat and therefore creates a more interactive and efficient experience for the players; the most prominent example of fitness game that utilizes wearables would be Exantra World<ref>"Exantra World Website"https://www.exantraworld.com/</ref>. Seemingly healthy and enjoyable to play, many fitness games have been subjected to ethical issues such as the tracking of one's health information and the credibility of physical exercises.
  

Revision as of 18:24, 16 March 2018

File:FitnessGame1.jpeg
A man playing fitness game

Fitness Game is a term that is referred to the type of video game that specifically demands players to execute physical exercise as a part of the gameplay. Although notable companies like Autodesk and Konami have introduced the concept of fitness game in 1980's-1990's, the cost for the supporting technology was expensive and its technological capability was still behind to fully grab consumers' attention. However, the introduction of motion control by Nintendo's Wii and Microsoft's Xbox significantly increased both the features and the efficiency of fitness game, thus became more attention-grabbing and more consumers became willing to get the benefit of exercising by playing fitness game. Some prominent examples of the motion control fitness game include Wii Sports Club[1], Just Dance[2], and Nike+ Kinect Training[3]. Furthermore, the launch of wearable like Fitbit[4] and Apple Watch[5] initiated another significant development to the fitness game industry because it can track heartbeat and therefore creates a more interactive and efficient experience for the players; the most prominent example of fitness game that utilizes wearables would be Exantra World[6]. Seemingly healthy and enjoyable to play, many fitness games have been subjected to ethical issues such as the tracking of one's health information and the credibility of physical exercises.

Before 21st century

Autodesk

HighCycle

Virtual Racquetball

Konami

Dance Dance Revolution

After 21st century

Nintendo's Wii

Xbox Kinect

Smartphone Apps

Wearables

  1. "Nintendo Webiste" https://www.nintendo.com/games/detail/23dwBGv7QCFrP08BKcqDpsq-6hxvaaTB
  2. "Just Dance Ubisoft Website"https://just-dance.ubisoft.com/en-us/home/
  3. "Nike+ Kinect Training Demo https://www.youtube.com/watch?v=CoM_MNZ5pzU
  4. "Fitbit Wesbite"https://www.fitbit.com/home
  5. "Apple Watch Website"https://www.apple.com/apple-watch-series-3/?afid=p238%7Cs2QbmM6cp-dc_mtid_1870765e38482_pcrid_224100368864_&cid=aos-us-kwgo-watch--slid--product-
  6. "Exantra World Website"https://www.exantraworld.com/