Difference between revisions of "Empathy in Gaming"

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'''Empathy in gaming''' is a topic of ongoing discussion about both real and simulated behaviors required and encouraged in video games. As early as the 1970s, concerns have been raised about violent content and the example it sets.<ref> [https://news.google.com/newspapers?nid=1314&dat=19761229&id=eiFOAAAAIBAJ&sjid=q-0DAAAAIBAJ&pg=6835,5559430 Local safety authorities denounce game] </ref> Simultaneously, player-directed stories and narrative-driven games indicate a potential for greater emotional engagement.<ref> [http://www.smh.com.au/digital-life/games/empathy-gaming-focuses-on-emotions-and-moral-decisions-20140904-10ch4z.html Immersive Narrative and Storytelling in Video Games] </ref>
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'''Empathy in gaming''' is a topic of ongoing discussion about both real and simulated behaviors required and encouraged in video games. As early as the 1970s, concerns have been raised about violent content and the example it sets.<ref> [https://news.google.com/newspapers?nid=1314&dat=19761229&id=eiFOAAAAIBAJ&sjid=q-0DAAAAIBAJ&pg=6835,5559430 Local safety authorities denounce game] </ref> Simultaneously, player-directed stories and narrative-driven games indicate a potential for greater emotional engagement.<ref> [http://www.smh.com.au/digital-life/games/empathy-gaming-focuses-on-emotions-and-moral-decisions-20140904-10ch4z.html Immersive Narrative and Storytelling in Video Games] </ref> Practical implications of such influences are inconclusive, with multiplayer games often rewarding both cooperative and [[griefing | Griefing]] behaviors.<ref> [https://books.google.com/books?id=WykINIyYSb0C&pg=PA106#v=onepage&q&f=false "Griefer" Player Culture] </ref><ref> [http://today.ttu.edu/posts/2015/05/cooperative-video-game-play-elicits-pro-social-behavior Professor Shows Cooperative Video Game Play Elicits Pro-Social Behavior] </ref>
  
 
==Background==
 
==Background==

Revision as of 01:13, 19 February 2017

Empathy in gaming is a topic of ongoing discussion about both real and simulated behaviors required and encouraged in video games. As early as the 1970s, concerns have been raised about violent content and the example it sets.[1] Simultaneously, player-directed stories and narrative-driven games indicate a potential for greater emotional engagement.[2] Practical implications of such influences are inconclusive, with multiplayer games often rewarding both cooperative and Griefing behaviors.[3][4]

Background

Sources for editor reference: https://en.wikipedia.org/wiki/Gaming_etiquette


Proposed Outline

Single Player

  • Ethical decisions

http://www.thatonevideogamer.com/articles/decisions-decisions-how-bioshocks-little-sisters-stand-out-in-the-world-of-video-game-morality-by-brett-bayonne/ https://en.wikipedia.org/wiki/Iji https://en.wikipedia.org/wiki/Undertale Manhunt (rewarding brutal kills)

  • Guilt

The Witch's House http://www.polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line "If it came out of nowhere, and I don't want to be critical of another game but the [airport] scene inModern Warfare ... people were pissed off about that. It took you out of the game and jarred you, because it doesn't fit that game world. And not only does it not fit that game world, you don't get to react like the characters you were playing would. I think that if you're going to set up something like that, you have to be ready for the possibility that people will go through the shooter as the main character and continue with the mission, but you need to allow them to feel like they have some moral agency in a situation like that." https://www.destructoid.com/do-the-wrong-thing-breaking-sasha-s-promise-155210.phtml

Multiplayer

  • Nonverbal Communication

https://www.youtube.com/watch?v=dFjWikDX12U https://en.wikipedia.org/wiki/Chicken_(game) https://arstechnica.com/gaming/2017/01/teabagging-will-get-you-banned-from-a-major-killer-instinct-tournament/ http://dreii.com/play/ http://thatgamecompany.com/games/journey/

  • Scarcity

http://www.gamefaqs.com/webonly/929134-kingdom-of-loathing/reviews/102052 https://en.wikipedia.org/wiki/Monster_Hunter

  • Trust
  • Anonymity and accountability

https://www.youtube.com/watch?v=RqGnkfDhmtQ https://www.youtube.com/watch?v=KsV_Kmp9T3w

  • Empathy-inducing mechanics
  • Empathy-suppressing mechanics

References

  1. Local safety authorities denounce game
  2. Immersive Narrative and Storytelling in Video Games
  3. "Griefer" Player Culture
  4. Professor Shows Cooperative Video Game Play Elicits Pro-Social Behavior