Difference between revisions of "Empathy in Gaming"

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The Witch's House
 
The Witch's House
 
http://www.polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line
 
http://www.polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line
 +
"If it came out of nowhere, and I don't want to be critical of another game but the [airport] scene inModern Warfare ... people were pissed off about that. It took you out of the game and jarred you, because it doesn't fit that game world. And not only does it not fit that game world, you don't get to react like the characters you were playing would. I think that if you're going to set up something like that, you have to be ready for the possibility that people will go through the shooter as the main character and continue with the mission, but you need to allow them to feel like they have some moral agency in a situation like that."
 
https://www.destructoid.com/do-the-wrong-thing-breaking-sasha-s-promise-155210.phtml
 
https://www.destructoid.com/do-the-wrong-thing-breaking-sasha-s-promise-155210.phtml
  

Revision as of 20:56, 14 February 2017

As of 2/12/17 this page is under construction. Please do not modify until 2/17/17.

Sources for editor reference: https://en.wikipedia.org/wiki/Gaming_etiquette


Proposed Outline

Single Player

  • Ethical decisions

http://www.thatonevideogamer.com/articles/decisions-decisions-how-bioshocks-little-sisters-stand-out-in-the-world-of-video-game-morality-by-brett-bayonne/ https://en.wikipedia.org/wiki/Iji https://en.wikipedia.org/wiki/Undertale Manhunt (rewarding brutal kills)

  • Guilt

The Witch's House http://www.polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line "If it came out of nowhere, and I don't want to be critical of another game but the [airport] scene inModern Warfare ... people were pissed off about that. It took you out of the game and jarred you, because it doesn't fit that game world. And not only does it not fit that game world, you don't get to react like the characters you were playing would. I think that if you're going to set up something like that, you have to be ready for the possibility that people will go through the shooter as the main character and continue with the mission, but you need to allow them to feel like they have some moral agency in a situation like that." https://www.destructoid.com/do-the-wrong-thing-breaking-sasha-s-promise-155210.phtml

Multiplayer

  • Nonverbal Communication

https://www.youtube.com/watch?v=dFjWikDX12U https://en.wikipedia.org/wiki/Chicken_(game) https://arstechnica.com/gaming/2017/01/teabagging-will-get-you-banned-from-a-major-killer-instinct-tournament/ http://dreii.com/play/ http://thatgamecompany.com/games/journey/

  • Scarcity

http://www.gamefaqs.com/webonly/929134-kingdom-of-loathing/reviews/102052 https://en.wikipedia.org/wiki/Monster_Hunter

  • Trust
  • Anonymity and accountability

https://www.youtube.com/watch?v=RqGnkfDhmtQ https://www.youtube.com/watch?v=KsV_Kmp9T3w

  • Empathy-inducing mechanics
  • Empathy-suppressing mechanics