Difference between revisions of "Elder Scrolls"

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'''''Elder Scrolls''''' is a multi-platform action video game produce by Bethesda Studios.
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=''The Elder Scrolls''=
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'''''The Elder Scrolls''''' is a multi-platform action video game created in 1994 by Bethesda Studios.
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==History==
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As was expected given the heavy influence of previous first-person RPGs and Bethesda’s lack of genre experience, The Elder Scrolls: Arena, the first game in The Elder Scrolls series, didn’t bring much new to the table mechanically. The action-oriented combat was a nice touch but it wasn’t the first the RPG world had seen. Computers at the time had trouble running the game’s then-demanding graphics and sound, and bugs slipped past the development team in the final build.
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Despite these many shortcomings, one element stood out as a major differentiator: the size of the game’s world. The Elder Scrolls: Arena set the precedent for all future games of the series, creating a massive game world for the player to explore. Additionally, players became enamored with the side quests, often ignoring the main storyline altogether. Though this would later come to define the series in a way, it caught the development team off guard. In the end, Arena‘s combination of action-based combat, a large game space, and player freedom became a cult hit.

Revision as of 22:11, 12 October 2012

The Elder Scrolls

The Elder Scrolls is a multi-platform action video game created in 1994 by Bethesda Studios.

History

As was expected given the heavy influence of previous first-person RPGs and Bethesda’s lack of genre experience, The Elder Scrolls: Arena, the first game in The Elder Scrolls series, didn’t bring much new to the table mechanically. The action-oriented combat was a nice touch but it wasn’t the first the RPG world had seen. Computers at the time had trouble running the game’s then-demanding graphics and sound, and bugs slipped past the development team in the final build. Despite these many shortcomings, one element stood out as a major differentiator: the size of the game’s world. The Elder Scrolls: Arena set the precedent for all future games of the series, creating a massive game world for the player to explore. Additionally, players became enamored with the side quests, often ignoring the main storyline altogether. Though this would later come to define the series in a way, it caught the development team off guard. In the end, Arena‘s combination of action-based combat, a large game space, and player freedom became a cult hit.