Difference between revisions of "Counter-Strike: Global Offensive (video game)"

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=== Arms Race ===
 
=== Arms Race ===
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The Arms Race game mode have players cycle through a list of weapons in progression. The game mode features unlimited respawning and each weapon requires two eliminations before automatically promoting to the next gun. The final weapon is a gold knife and the winner/their team is announced upon being the first to obtain an elimination with the knife. Weapon demotion is also possible when either the player gets eliminated by a knife or commits suicide. Additionally, the mechanic of "Team Leader" allows for players to immediately promote to the next gun. Both the Terrorists and Counter-Terrorists teams have their own corresponding team leader which is determined by the player with the furthest weapon progression. If a player eliminates the opposing team leader they will be promoted unless they are also a team leader.
  
 
=== Danger Zone ===
 
=== Danger Zone ===

Revision as of 22:06, 12 March 2020

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Counter-Strike: Global Offensive
Img logo.png
Image cover.jpg
Counter-Strike: Global Offensive text
Type Video Game
Launch Date August 21. 2012 [1]
Status Active
Product Line Counter-Strike
Platform Microsoft Windows, OS X, PlayStation 3, Xbox 360, Linux
Website https://blog.counter-strike.net/


Counter-Strike: Global Offensive is an online multiplayer first-person shooter (FPS) that was developed by Valve and released on August 21, 2012. It is one of Steam's best selling video games, with around 25 million copies sold by the end of 2016.[2] The game is the fourth installment in Valve's Counter-Strike series and is the direct sequel of Counter-Strike: Source. The game faces a variety of potential ethical issues such as gambling, terrorism, and cheating.

Gameplay

In Counter-Strike: Global Offensive, two teams (Terrorists and Counter-Terrorists) face each other and need to complete certain objectives to win. Each team needs to win a certain number of rounds to win the entire match, with the number of rounds needed varying across game modes. The game itself is played on different maps that feature their own distinct layout.

Competitive

The competitive game mode features two teams of five that compete in a best-of-30 match (first team to win 16 rounds).[3] In the defuse variation, the objective of the Terrorists are to plant and detonate a bomb on either the A-Bomb site or B-Bomb site. For the Counter-Terrorists they are tasked to defuse or deny the planting of the bomb by eliminating the Terrorists/waiting out the round. Similarly the hostage variation, the objective of Terrorists are to run down the timer and prevent hostages from being reclaimed, while the Counter-Terrorists try to reclaim the hostages. There are four scenarios that end a round: Counter-Terrorists defuse a planted bomb, Terrorists detonate a planted bomb, either team has all five players eliminated, or the round timer runs out. Each round lasts for 1 minute and 55 seconds if the bomb has not planted and the bomb itself has a 40 second timer. Likewise, there are similar scenarios in the hostage variation.

Each player can purchase a variety of different guns, armor, and grenades in order to accomplish their objective. All players are pitted up against similar players in the same skill group/rank to ensure for fair matchmaking. Ranks begin with Silver I being the lowest and The Global Elite being the highest. At the end of each match your skill rating will be adjusted based on your performance and whether you won or lost.[4]

Casual

Similar to the competitive game mode, the casual game mode involves the main objective of bomb defusal, bomb detonation, or hostage rescue. The main differences are armor and defusal kits are provided free of cost upon the start of each round and the overall economy for purchasing supplies is different than competitive. In addition, the casual game mode is limited to 15 rounds and at any point players can switch between the Terrorist side and Counter-Terrorist side. Other notable differences include 2 minute and 15 second rounds, a max of 10 players on both teams, and friendly fire is disabled. [5]

Deathmatch

Unlike Competitive and Casual, the Deathmatch game mode has unlimited respawning as opposed to one life per round. Furthermore, there is no economical restriction in terms of purchasing weapons. A single round lasts 10 minutes and each player receives points dependent on eliminations. All Counter-Strike: Global Offensive maps are playable on the Deathmatch game mode.

Arms Race

The Arms Race game mode have players cycle through a list of weapons in progression. The game mode features unlimited respawning and each weapon requires two eliminations before automatically promoting to the next gun. The final weapon is a gold knife and the winner/their team is announced upon being the first to obtain an elimination with the knife. Weapon demotion is also possible when either the player gets eliminated by a knife or commits suicide. Additionally, the mechanic of "Team Leader" allows for players to immediately promote to the next gun. Both the Terrorists and Counter-Terrorists teams have their own corresponding team leader which is determined by the player with the furthest weapon progression. If a player eliminates the opposing team leader they will be promoted unless they are also a team leader.

Danger Zone

Professional Electronic Sport

Ethical Issues

Gambling

Terrorism

Cheating

Violence

Video Game Addiction

References

  1. https://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive
  2. https://www.beyond2015.org/how-many-people-play-csgo/
  3. https://blog.counter-strike.net/index.php/about/
  4. https://www.gramno.com/blog/cs-go-competitive-mode-guide
  5. https://counterstrike.fandom.com/wiki/Casual