Augmented Reality

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Augmented Reality (AR) is the integration of artificial elements and a real-world environment in order to supplement perception in some way, facilitated through an electronic device. The goals of this technology are ultimately to transform the real world into an interactive environment, particularly through the computer vision-based overlay of digitally created visual artifacts, but auditory and tactile elements can be implemented. Unlike virtual reality, augmented reality is meant to support reality instead of recreating a new one for the agent. AR can be implemented in wearable technology, similar to the approach of the suspended Google Glass, but is now used in applications for smartphones, one example being PokémonGO. Uses across a number of industries, including aviation, design, medicine, education, gaming, and the military, have revolutionized the workplace and human lifestyle. The first augmented reality device was credited to Ivan Sutherland in 1968, with the namesake term being developed by Boeing in the 1990s. In 2016, the AR industry reached $1.1 billion in investments, and Microsoft Inc. released the HoloLens, a headset created to enhance daily life with the ability for developers to design their own apps for the system. Collectively, AR systems aim to integrate external information with that of reality to enhance the user's day-to-day operations.


Research and Development

Computer Vision and Software

Hardware

Uses

Aviation

Education

Medicine

Design

Video Games

Smartphones now make augmented reality gaming far more accessible and can be tailored to individual needs.

Of the most recent AR games and applications, PokémonGO, developed by Niantic Labs, is of the most popular. As in Nintendo's Pokémon series, the game focuses on catching virtual creatures named Pokémon, which then are able to train and battle those of others'. Released on July 6, 2016, the game skyrocketed to the top of the Apple App Store and Google Play charts and sparked a social interaction across the world around this common interest. While the game is not strictly based in AR, when catching different Pokémon, the user has the option to overlay the creature onto the image created using the smartphone's camera to make it seem like the Pokémon is actually right in front of you when you go to catch it using the game's PokéBalls.

Other popular games include Niantic's Ingress. Microsoft's Occulus Rift also supports gaming, and as of late 2016, Xbox One games can be viewed through the Occulus Rift during gameplay.

Military

Past and Present AR Devices

Google Glass

HoloLens

Ethical Issues

Privacy

Cheating

Advertising