Infosphere
The Infosphere is a neologism coined in the seventies, used in the field of Information Ethics to denote a collection of inforgs in addition to their interactions with each other. In its conception by Floridi, the growth of the Infosphere is roughly proportional to the growth of first, second, and third-order technologies interacting with ICTs. Specifically, the growth of the amount of third-order technologies, in addition to the growth of third-order ICT technologies, precipitates the wider array of interactions that further comprise the Infosphere, in its conception by Luciano Floridi.
Contents
Origin
The first documented use of the term came in a 1971 Time Maganize book review by R.Z. Sheppard.[2] Later, in 1999, Luciano Floridi published "Philosophy and Computing: An introduction" [3] , defining the Infosphere as "the whole informational environment constituted by all informational entities (thus including informational agents as well), their properties, interactions, processes and mutual relations." The book was intended for philosophy students who needed IT literacy "to use computers efficiently or indispensable background knowledge for the critical understanding of our digital age."
Ontology of the Infosphere
![](/images/thumb/b/b3/Floridi_STRUCTURE.png/400px-Floridi_STRUCTURE.png)
Information
The conception of the Infosphere borrows the conceptualization of information from the study of computation and information. Information takes the form of discrete pieces of knowledge. The issue is central in some of the more philosophical discussions on the nature of computation and information (Putnam 1988; Searle 1990). This conceptualization of information is also related to the notion of phase transitions in the description of nature (e.g., thermodynamics versus statistical mechanics) and to the idea of levels of abstraction (Floridi 2002).
Nth-order Technologies
A first order technology connects a user to the prompter of an activity. A prompter is defined as the effect that causes the user to utilize technology in order to achieve a goal, thus "inviting technological mediation". In the case of a user whose goal is to preserve food, the prompter is food needing refrigeration, for example. A first-order technology is a technology that can be utilized as a tool to satisfy the prompter, with no mediation by a second technology. Examples include objects like a plough, wheel, umbrella, or axe, whose use-cases involve direct interference with the negative effect that the prompter demands to be negated. A plough directly causes a plot of land to be cultivated, a wheel directly enables high-efficiency transportation, an umbrella directly impedes rainfall, and an axe directly enables the production of lumber. Simple everyday technologies, like sandals, prompted by the need for protection from hot sand on a beach, falls under the category of first-order technology. [6] A second, third, and nth-order technology simply is defined by the number of mediating technologies involved in the interaction, with most examples comprised of computers interacting with other computers.
ICT Technologies
The role of ICT technologies in the Infosphere is to "close the loop" of human-machine interaction, by converting a human-machine interaction, into a machine-machine interaction, removing the need for a user. Thus, ICT technologies serve the role of slowly eliminating the "in-between" property that technologies traditionally contain, within the Infosphere. Further, "ICT-friendly" technologies slowly convert a world conceptualized primarily physically, into a world conceptualized primarily informationally. The "in-between" property that Floridi describes, refers to the amount of physical presence that a technology imposes upon a user, in order for the user to achieve their desired application. As a third-order technology removes the need for a user-machine interaction, the relation between third-order technologies and ICT technology is one in which the user is able to achieve efficiency in their desired application, thus allowing for more "user-friendly" interfaces, through minimizing the "in-between" property of a particular technology.
Resource-Product-Target Model
The Resource-Product-Target (RPT) Model was proposed in Luciano Floridi's book "The Ethics of Information", [8], as an interpretation of ethics as microethics. The purpose of the model is to conceptualize information in an ontological conception, instead of a epistemological conception, where an agent is viewed as "embodied and embedded", as an "informational agent," within an "informational environment." Through the lens of Wikipedia in the context of information ethics, Wikipedia acts as a source for the study of moral issues, which demonstrates the Information as Resource phenomenon. In addition, Wikipedia acts as a product, in the sense where collaborative action yields the product of the information available on the platform. Finally Wikipedia acts as a Target, in the sense in which the integrity, quality, and value of the information can either be damaged or upheld. [9] In Figure 2, note how information flows to, and from arbitrary Agent A, within the RPT Model.
Applied Information Ethics
Social Justice
Helen Nissenbaum criticizes Google searches conducted in 2011, in the case where limited representations of Black girls and women would appear on the first page of Google search engine results, in a way that neglected the "social, political, and economic aspects of Black women and girls' lives." While the response from Google caused their algorithm to shift the results on Black girls in August 2012, other women and girls of color including Latinas and Asians were left with hypersexualized subject matter being linked to by their search results. Regarding income inequality and the distribution of wealth, including "assets online and control over credible representative information," Nissenbaum claims that the result is a "weakening of democracy.[10]
Socio-technical influence
Nissenbaum, in her book Privacy in Context delineates the concept whereby a technology is defined not only by its utility and physical presence, but additionally, in terms of the economic, social, and cultural arrangements that surround the technology[11]. In the case where the technology is considered in terms of these economic, social, and cultural arrangements, Nissenbaum asserts that the technology then, can be described as socio-technical. In the case of the telephone, when considered excluding the socio-technical traits, the phone is considered a "box" that can communicate with other "boxes," that makes certain tones when keys are pressed, and possessing certain physical and ergonomic qualities. However, when considering the socio-technical traits of the telephone, the device is revealed to be an embedded device; one that has effects on "workplace hierarchy, on the home, on friendship, on the aged, on law enforcement, on urban development, and so forth." The telephone is further governed by more general "technical policies and social and cultural norms." Applying this paradigm to ethically relevant technologies with dire socio-technical influences, Nissenbaum engages primarily in indicting the technologies that are specifically "altering the flow of personal information in radically wrong ways." Examples include Radio Frequency Identification Technology (RFID), Vehicle Safety Communication Systems (VSCS), and healthcare monitoring systems.
Security and Surveillance
David Shoemaker asserts that a user's unrevealed information is a domain which, when encroached upon, is a violation of a user's autonomy, and is thus a violation of self-determination. An Infosphere is comprised of all the sum total of information possessed, and presented as a product or target for consumption. In the Infosphere, the risks of information privacy and surveillance surrounds the act of copying information, in addition to mining information. Shoemaker highlights that in the case where breaches of information privacy aren't an act of theft, or "cloning," there exist identity-affecting worries that we might have about them.[12]
Pop Culture
The concept of the Infosphere is seen in the hit TV series, Futurama, in the episode "The Why of Fry". In the episode, Infosphere is portrayed as a "massive biological memory bank created by the Brain Spawn," with the goal to "catalog all the information in the universe".[13].
See Also
References
- David Shoemaker (2010), Self-exposure and exposure of the self: informational privacy and the presentation of identity
- Luciano Floridi (2014), Privacy-Informational Friction
- David Gelernter (2000), The Second Coming, A Manifesto
- Helen Nissenbaum (2010), Privacy in Context: Technology, Policy, and the Integrity of Social Life
- ↑ Hector Skinner (2016), Presentation on theme: "Luciano Floridi www.philosophyofinformation.net Research Chair in Philosophy of Information UNESCO Chair in Information and Computer Ethics University.
- ↑ “Infosphere.” Wikipedia, Wikimedia Foundation, 14 Aug. 2016, en.wikipedia.org/wiki/Infosphere.
- ↑ Floridi (1999), Philosophy and Computing: An introduction
- ↑ Floridi (2010), The Philosophy of Information: Ten Years Later
- ↑ Floridi (2014), Space, Infosphere
- ↑ Luciano Floridi (2014), Space, Infosphere, p27
- ↑ Floridi (2014), Space, Infosphere
- ↑ Luciano Floridi (2013), The Ethics of Information
- ↑ Paul Conway and SI410 Staff (2019), Wikipedia as Infosphere
- ↑ Nissenbaum (2010), Privacy in Context
- ↑ Nissenbaum (2010) Privacy in Context
- ↑ Shoemaker (2010), Self-exposure and exposure of the self: Informational privacy and the presentation of identity
- ↑ Greyman (2008), Infosphere - Fandom, Futurama Wiki https://futurama.fandom.com/wiki/Infosphere