Difference between revisions of "Team Fortress 2"

From SI410
Jump to: navigation, search
Line 11: Line 11:
 
==Ethical Concerns==
 
==Ethical Concerns==
 
===Real Money for Virtual Goods===
 
===Real Money for Virtual Goods===
With its bustling virtual economy,  
+
Trading with real money between players is not endorsed by Team Fortress 2. However, players will still trade
  
 
===Trading Scams===
 
===Trading Scams===
With its bustling virtual economy, Team Fortress 2 is highly prone to trade scammers. This most often happens to newer players who are trading for the first time or are just starting to get into trading.
+
With its bustling virtual economy, Team Fortress 2 is highly prone to trading scams. This most often happens to players who are trading for the first time or are just starting to get into trading. Because there are no set prices for items, players must estimate for themselves, look up what other people recommend, or ask a trusted trader for the prices. New players do not usually know these practices, and they get baited into what seems like a good deal when in actuality they are losing a lot of value. Another common mistake is when players put too much trust in the other trader. For example, a trader might tell the player that he doesn't currently have the item that the players wants right now, but that he can get it later. The player trusts the trader, trades him the item, and subsequently never hears from the trader again. Trading scams bring up the topic of whether or not the developers or administrators of Team Fortress 2 are responsible for these online crimes since they have the authority to ban players and delete items. Currently, Team Fortress 2 does not take any responsibility for trade scammers. Instead, the responsibility goes to the administrators of various trade sites (such as TF2tp[http://tf2tp.com/] and TF2Outpost[http://tf2outpost.com/]) to ban scammers from returning to the sites.
  
 
==See Also==
 
==See Also==

Revision as of 21:33, 12 October 2012

Team Fortress 2 is a first-person shooter for Microsoft Windows, Mac OSX, Xbox 360, and Playstation 3 created by Valve Corporation using the Source game engine. Originally packaged in the Orange Box, Team Fortress 2 became a standalone game on April 9, 2008 and free-to-play on June 23, 2011 [1]. Presently, Team Fortress 2 is distributed online through the Steam platform.

The game was very well received, with scores of 92% on Metacritic[2] and 95.8% on GameRankings[3].


Gameplay

History

Team Fortress 2's earliest predecessor is Team Fortress, a multiplayer mod based on the first-person shooter Quake that was designed by John Cook, Ian Coughley, and Robin Walker in 1996. After the team was acquired by Valve Corporation in 1999, Team Fortress became Team Fortress Classic, which was a mod based on the Half-Life Software Development Kit[4]. Valve then created the sequel known as Team Fortress 2 and released it in 2007. Team Fortress 2 came as a big shock to many Team Fortress Classic players, as the art style was drastically different. Using simple cartoon figures instead of dirty military figures, players approved of the new Team Fortress and it quickly grew in popularity [5].

Ethical Concerns

Real Money for Virtual Goods

Trading with real money between players is not endorsed by Team Fortress 2. However, players will still trade

Trading Scams

With its bustling virtual economy, Team Fortress 2 is highly prone to trading scams. This most often happens to players who are trading for the first time or are just starting to get into trading. Because there are no set prices for items, players must estimate for themselves, look up what other people recommend, or ask a trusted trader for the prices. New players do not usually know these practices, and they get baited into what seems like a good deal when in actuality they are losing a lot of value. Another common mistake is when players put too much trust in the other trader. For example, a trader might tell the player that he doesn't currently have the item that the players wants right now, but that he can get it later. The player trusts the trader, trades him the item, and subsequently never hears from the trader again. Trading scams bring up the topic of whether or not the developers or administrators of Team Fortress 2 are responsible for these online crimes since they have the authority to ban players and delete items. Currently, Team Fortress 2 does not take any responsibility for trade scammers. Instead, the responsibility goes to the administrators of various trade sites (such as TF2tp[1] and TF2Outpost[2]) to ban scammers from returning to the sites.

See Also

References

  1. http://www.teamfortress.com
  2. http://www.metacritic.com/game/pc/team-fortress-2
  3. http://www.gamerankings.com/pc/437678-team-fortress-2/index.html
  4. http://en.wikipedia.org/wiki/Team_Fortress_Classic
  5. http://en.wikipedia.org/wiki/Team_Fortress_2


External Links