Difference between revisions of "Team Fortress 2"

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==History==
 
==History==
Team Fortress 2's earliest predecessor is ''Team Fortress'', a multiplayer mod based on the first-person shooter ''Quake'' that was designed by John Cook, Ian Coughley, and Robin Walker in 1996. After the team was acquired by [[Wikipedia:Valve|Valve Corporation]] in 1999, ''Team Fortress'' became ''Team Fortress Classic'', which was a mod based on the ''Half-Life Software Development Kit''. Valve then created the sequel known as Team Fortress 2 and released it in 2007. Team Fortress 2 came as a big shock to many ''Team Fortress Classic'' players, as the art style was drastically different. Using simple cartoon figures instead of dirty military figures, players approved of the new Team Fortress and it quickly grew in popularity.
+
Team Fortress 2's earliest predecessor is ''Team Fortress'', a multiplayer mod based on the first-person shooter ''Quake'' that was designed by John Cook, Ian Coughley, and Robin Walker in 1996. After the team was acquired by [[Wikipedia:Valve|Valve Corporation]] in 1999, ''Team Fortress'' became ''Team Fortress Classic'', which was a mod based on the ''Half-Life Software Development Kit''<ref>http://en.wikipedia.org/wiki/Team_Fortress_Classic</ref>. Valve then created the sequel known as Team Fortress 2 and released it in 2007. Team Fortress 2 came as a big shock to many ''Team Fortress Classic'' players, as the art style was drastically different. Using simple cartoon figures instead of dirty military figures, players approved of the new Team Fortress and it quickly grew in popularity <ref>http://en.wikipedia.org/wiki/Team_Fortress_2</ref>.
  
 
==Ethical Concerns==
 
==Ethical Concerns==
 +
===Real Money for Virtual Goods===
 +
With its bustling virtual economy,
  
-irl money for in-game items
+
===Trading Scams===
-item trading
+
With its bustling virtual economy, Team Fortress 2 is highly prone to trade scammers. This most often happens to newer players who are trading for the first time or are just starting to get into trading
  
 
==See Also==
 
==See Also==

Revision as of 21:15, 12 October 2012

Team Fortress 2 is a first-person shooter for Microsoft Windows, Mac OSX, Xbox 360, and Playstation 3 created by Valve Corporation using the Source game engine. Originally packaged in the Orange Box, Team Fortress 2 became a standalone game on April 9, 2008 and free-to-play on June 23, 2011 [1]. Presently, Team Fortress 2 is distributed online through the Steam platform.

The game was very well received, with scores of 92% on Metacritic[2] and 95.8% on GameRankings[3].


Gameplay

History

Team Fortress 2's earliest predecessor is Team Fortress, a multiplayer mod based on the first-person shooter Quake that was designed by John Cook, Ian Coughley, and Robin Walker in 1996. After the team was acquired by Valve Corporation in 1999, Team Fortress became Team Fortress Classic, which was a mod based on the Half-Life Software Development Kit[4]. Valve then created the sequel known as Team Fortress 2 and released it in 2007. Team Fortress 2 came as a big shock to many Team Fortress Classic players, as the art style was drastically different. Using simple cartoon figures instead of dirty military figures, players approved of the new Team Fortress and it quickly grew in popularity [5].

Ethical Concerns

Real Money for Virtual Goods

With its bustling virtual economy,

Trading Scams

With its bustling virtual economy, Team Fortress 2 is highly prone to trade scammers. This most often happens to newer players who are trading for the first time or are just starting to get into trading.

See Also

References

  1. http://www.teamfortress.com
  2. http://www.metacritic.com/game/pc/team-fortress-2
  3. http://www.gamerankings.com/pc/437678-team-fortress-2/index.html
  4. http://en.wikipedia.org/wiki/Team_Fortress_Classic
  5. http://en.wikipedia.org/wiki/Team_Fortress_2


External Links